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About Kdubb

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  • Birthday December 27

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  1. All it would take to clear out any eternal stalling tactics would be to mark the most central obstacle and award the player who first moved within range 2 of it a single MOV point which is only awarded if no other points are scored. As of now, the questions that need to be asked of someone who is potentially stalling are these- 1- Do you have a predetermined set or sets of maneuvers you implement which enables your squad to maintain an advantageous position in a subsection of the play area that places the burden of engagement solely on your opponent and keeps your squad removed from the non-static section of the player board (aka the obstacles)? 2- is your squad built with the intention of a final salvo advantage to force your opponent to approach you while you are able to maintain your advantageous positioning? If the answer to both is yes, then it can understandably be judged as stalling by those who believe stalling to be an issue worth policing. But... probably not gonna get a straight answer on that if you ask the player sadly. 😰
  2. The biggest thing I drew from worlds was a lot of generic upgrades still really need help. Especially talents. Outside of crack shot and some of the faction specific talents, there was very little variety there.
  3. I’d encourage you to set up the exact game scenario on your own table. Have a friend, a significant other, a child, or the family dog play the imperial side. Report back here with a play by play and tell us how many of those games the z-95 comes out on top. Looking forward to your results.
  4. Whether or not you believe you can pull any real data from worlds results, you have to admit- That was a pretty dang entertaining event from start to finish.
  5. I don’t think there was a single Nantex even in the top 32.
  6. Empire does have 1 squad I thought?
  7. 3 of the top 8 lists at worlds are scum. THREE. This topic can be closed now mods. 😁
  8. Potentially unpopular opinion- 2.0 went the wrong way with pilot skill/initiative. They should have made it a LARGER spread, not a thinner one. 1-100 would have worked great. I think they got scared off the idea since they were upping numbers and adding complexity in so many other areas that they felt they needed to make things simpler where they could. But by widening the spread, it would have given another spot for variety for named pilots. Also, it would add incentive to fly generics as that would be one of the places you could guarantee movement at the same pilot skill and easier coordinated flying. You could have even kept in things like VI and adaptability in the game as going up by 2-5 ps/init would be much more of a meta play against the few pilots you’d beat out at that range instead of “I have to play this if I’m ps 7 or 8 to compete with better options”. 2.0 does seem to have taken another unfortunate complexity step at least in some cases, and I do think that does have a negative impact, although likely minimal. Other than those two things, 2.0 wins out pretty much in every other way. Needing to split into 2+ tournament formats kind of stinks, but would have been necessary in 1.0 as well. I also personally am not very fond of the expansion into 7 factions (especially the prequels), but I accept I’m in the minority there.
  9. New players are smart enough to see a keyword and recognize the simplicity it will likely bring, even if they aren’t immediately able to reference it. In my haste to post my unnecessarily lengthy rant, I definitely didn’t do a great job of indicating how key words get new players up to speed as well due to the “ah ha!” moments they get when they see new cards that share keywords with those they’ve already seen, so thanks for pointing that out.
  10. As I put my “ just learn to read lolz” trolling armor on, just want to say this type of stuff can actually be a significant hurdle for new and perspective players. No lie, the strut card or whatever for the vulture droids alone pretty much convinced me I didn’t actually want to buy back into the game like I thought I did a month or so ago. As a comparison, Magic has some lengthy card text, but unless you are talking about awful early magic designs, I have never had to read a card more than 3 times to understand what was happening. A big help comes from a lot of their key wording. Let’s take Holdo here (not necessarily difficult to see how she works, but an easy example)- Here is how the card could read with some simple key wording. ”Before you engage, SEARCH 2. Then EXCHANGE 1 with that ship. (Reminder text explaining key word)” Now you might say the need for reminder text just makes it pointless to have the keywords. That’s wrong, because if you are NOT a new player or reading the card for the first, second or perhaps third time, you will know exactly what the card is doing by reading the first 9 words instead of having to scan all 42 of them. I know to many of you that may seem like a small thing. Perhaps even unnecessary. But I’m telling you- It’s things like this that make your game not only fun, but widely accessible.
  11. Goodness. This is really going to hit 1k pages. Lord have mercy.
  12. Oh ya I totally agree on that. But whether through human fallibility or the limits of game rules, there will always be imbalances of some kind. And when it comes to that, it’s important for the game designers to recognize what is the “okayist” to be the best in the game. And when it comes to that, a list that you often can shoot (AND damage), doesn’t combo you off the board before you even start the game, and doesn’t regenerate every damage you do to it, seems much, much better than many if not all of the alternatives.
  13. In the groups opinion, is rebel beef an example of an ideal list to be at the top of the meta (with the caveat that something will always be there)? I figure something that is pretty straight forward to understand how it works so it can’t “wtf?” crush oblivious players, and also isn’t capable of flying circles around an opponent , at the very least let’s you feel like you are making progress by shooting it.
  14. Casually following the game now, and I’m wondering- does anyone NOT use gas clouds since their introduction?
  15. I didn’t claim to have that answer. I simply stated that, while something had to be provided, what WAS provided was imperfect to nearly every buyer and had components that were inevitably not going to be utilized. Ideally the packs would have at least provided enough cards and cardboard that players could have easily traded or sold the components they did not need as complete, individual portions.
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