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  1. LCGs as they are currently structured have a very large problem with onboarding after the first few releases. Due to the rate and volume of releases, it becomes increasingly prohibitive, both in a monetary and a learning curve sense, it becomes completely infeasible for new players to take up the game. If anything, the main advantage of LCGs, the fixed cards sets, becomes a disadvantage, as not having EVERYTHING can increasingly become an issue. What can be done to help migiate these issues, so anyone can start playing at any time and not be buried under the huge cost and number of cards?
  2. We already have a Cthulhu-based LCG, Call of Cthulhu. What is so different about this that it is worth a whole separate game? Why not do some complete set boxing to CoC before you abandon it altogether?
  3. Boogiepop

    Full Game Box Set

    They are printing the cards on demand anyway, so this would just be for when someone demands a complete set instead of one of the smaller boxes. It would actually be more economical to make a single large box with a single manual than to print and assemble over 50 indivdual boxes if someone wants to get everything.
  4. Boogiepop

    Full Game Box Set

    Since active development of CoC is coming to an end and thus we will soon have a final and complete set of everything that will ever exist, do you think they will release a large box set with everything? That would make it a lot easier to get players into the game than having them buy 50+ individual items (the difficulty of getting in given the card pool size is often cited as a reason people don't start playing). I realize this would be a monster box, but both from a practical and a storage perspective, a single giant box is much more palatable for new players and avoids wierdness with things going into and out of print.
  5. Boogiepop

    Dead. Isn't it?

    The problem with Mansions of Madness is that it requires a huge amount of setup and a person who is willing to forgo thier own fun to run the game. That's why it loses next to Arkham Horror and Eldritch Horror, both of which require less effort and don't leave a person hanging. Mansions of Madness would make a great computer game, if FoF were willing to make it into one, but as a physical game requiring almost an hour to setup and intensive unfun GMing, it is generally not worth it for most people.