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Chucknuckle

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  1. Like
    Chucknuckle got a reaction from riker2800 in How do I fit Shoretroopers and Snowtroopers in the same Army?   
    I love theming my armies, whatever game I'm playing. Sometimes that's easier said than done, and unfortunately Legion is one of those times. It's easy enough to handwave Snowtroopers away as grenadiers/engineers/HEV troopers or whatever though, and just giving them a base scheme consistent with the rest of your force goes a long way to tying them in:

    And of course, using a slightly tan colour for the coats allows you to do the same with the Shoretroopers, tying them in as well. Shoretroopers of course, not being limited to coastal regions, but rather anywhere where freedom of movement might be important such as swamps, dense forest, etc. Kind of like a hybrid scout unit. Now, it gets a little squiffy since the Shoretroopers use an element of camouflage in their armour, which begs the question why don't other troops? Scout troopers in particular look like they could benefit from some camouflage. Maybe the snowtroopers DO use camo armour, but we only ever saw them on Hoth so we couldn't tell?
    And it'd be nice to have variant troopers for the heavy weapons, but I think it's fair to say that would be sunk money on FFGs end, and for those of us really bugged by it we can always pick something up from shapeways.
  2. Like
    Chucknuckle got a reaction from Tubb in How do I fit Shoretroopers and Snowtroopers in the same Army?   
    I love theming my armies, whatever game I'm playing. Sometimes that's easier said than done, and unfortunately Legion is one of those times. It's easy enough to handwave Snowtroopers away as grenadiers/engineers/HEV troopers or whatever though, and just giving them a base scheme consistent with the rest of your force goes a long way to tying them in:

    And of course, using a slightly tan colour for the coats allows you to do the same with the Shoretroopers, tying them in as well. Shoretroopers of course, not being limited to coastal regions, but rather anywhere where freedom of movement might be important such as swamps, dense forest, etc. Kind of like a hybrid scout unit. Now, it gets a little squiffy since the Shoretroopers use an element of camouflage in their armour, which begs the question why don't other troops? Scout troopers in particular look like they could benefit from some camouflage. Maybe the snowtroopers DO use camo armour, but we only ever saw them on Hoth so we couldn't tell?
    And it'd be nice to have variant troopers for the heavy weapons, but I think it's fair to say that would be sunk money on FFGs end, and for those of us really bugged by it we can always pick something up from shapeways.
  3. Like
    Chucknuckle got a reaction from Caimheul1313 in How do I fit Shoretroopers and Snowtroopers in the same Army?   
    I love theming my armies, whatever game I'm playing. Sometimes that's easier said than done, and unfortunately Legion is one of those times. It's easy enough to handwave Snowtroopers away as grenadiers/engineers/HEV troopers or whatever though, and just giving them a base scheme consistent with the rest of your force goes a long way to tying them in:

    And of course, using a slightly tan colour for the coats allows you to do the same with the Shoretroopers, tying them in as well. Shoretroopers of course, not being limited to coastal regions, but rather anywhere where freedom of movement might be important such as swamps, dense forest, etc. Kind of like a hybrid scout unit. Now, it gets a little squiffy since the Shoretroopers use an element of camouflage in their armour, which begs the question why don't other troops? Scout troopers in particular look like they could benefit from some camouflage. Maybe the snowtroopers DO use camo armour, but we only ever saw them on Hoth so we couldn't tell?
    And it'd be nice to have variant troopers for the heavy weapons, but I think it's fair to say that would be sunk money on FFGs end, and for those of us really bugged by it we can always pick something up from shapeways.
  4. Like
    Chucknuckle got a reaction from Gilarius in The EPIC Survey Thread   
    Do I own huge ships? Yes, multiples of some.
    Did I play Epic? Oh yes, every chance I got.
    Will I play 2.0 Epic? Absolutely!
    Do I plan to play Epic missions? Yep
    What is the biggest draw? Playing awesome massive games with lots of ships and splosions and lasers pew pew!
  5. Like
    Chucknuckle got a reaction from Darth Meanie in The EPIC Survey Thread   
    Do I own huge ships? Yes, multiples of some.
    Did I play Epic? Oh yes, every chance I got.
    Will I play 2.0 Epic? Absolutely!
    Do I plan to play Epic missions? Yep
    What is the biggest draw? Playing awesome massive games with lots of ships and splosions and lasers pew pew!
  6. Like
    Chucknuckle reacted to Tubb in How do I fit Shoretroopers and Snowtroopers in the same Army?   
    Bolt action? wh40K? Infinity? Historical? Conquest? Team yankee? Batman MG? Harry Potter MG?
    EVERY miniature game I have played or own has a deep background, and it is a requirement for success. The lore sells minis, if you don't have a good starting point and just make minis for the sake of doing them and make a set of rules without planing a background, the game fails.
    In Star wars, the background is already done (like in historical games), you don't need to write about it, you don't need to develop a story... BUT ANYWAY you can find lore in every card, detail or rule, refering to the known facts about units and their behaviour, so that you feel more immersed in the fictional (or real!) world. You don't give the speeder bike less speed than Darth vader, you try to stick to the known facts, and don't make stupid decisions: if you have a power that chokes characters you make it so that you can give it to vader and not to Luke. If you got a speeder rule it is because in star wars speeders do exist... you DON'T make a rule called beam me up scotty! because you FOLLOW the lore. So I don't understand your statement... every game tries to be consistent with the lore, and FFG, although is consistent with the weaponry, the relative speeds, sizes and capabilities (even giving the stormies the precise keyword!) they are not doing a good job if you look at army building level. No star wars battle has the emperor around, nor would have Vader and veers and Boba Fett and Luke and leia and Chewy altogether with just a fistfull of soldiers... and no star wars squirmish would have snowtroopers alongside scout troopers... or it would be something that would need to be very justified, such as persons around here have tried to do. The scout in extreme conditions would wear a snowtrooper armour and ride a white speeder bike... just as the lore suggests!
    THAT's what I would like.
  7. Like
    Chucknuckle reacted to FlyingAnchors in How do I fit Shoretroopers and Snowtroopers in the same Army?   
    Well that isn’t fun. 
     
    You could look at them as environmental troopers and paint them to fit with what ever army you are going for. I believe in TFA the flame troopers were actually snow troopers with the thermal padding pulled out of their armor, and if the FO did it, I’m sure the empire did as well.
  8. Confused
    Chucknuckle got a reaction from jocke01 in Customization and Conversions   
    Yeah, but we have a whole forum for that, and discussions around balance are interesting
  9. Like
    Chucknuckle got a reaction from Sir Orrin in Make Epic 2.0 Great   
    I love Epic, and I love playing Huge ships.
    But it does feel like they just get slaughtered by the smaller fighters.
    Personally, I'd give Huge ships two actions each, per card. So they can really start to go to town with all that cool stuff they can do, jamming enemy ships, coordinating their own ships, passing out target locks, etc etc.
    I'd also give all the Huge ships a boost in shield and hull. That something like the CR90 has only 8 shields is simply not enough. 15 at the very least, and even 20 would be reasonable.
    Finally, I'd re-jig the big guns on most ships so that they have some variation of "if this attack hits, discard all damage dice and deal six damage to the defender". Getting hit by a capital ship turbolaser should be unlikely, but even a clip from one should be fatal to a snubfighter. 
    Having said that though, I think capital ships should also have smaller point-defence weapons like they do, so they can defend themselves from enemy fighters.
    Energy is mostly fine, but adding one to each move would keep the flow strong while still requiring you to manage your supplies carefully.
    EDIT: Also, I don't like the way that ships with a crippled fore-section just become massive battering rams. It feels a bit gimmicky, not very Star Wars, and pretty lame when you just mash your busted CR90 into the face of your opponents Raider and there's literally nothing they can do about it. If damage carried on from the crippled section into the functional section then this would be less of a problem. It might still happen, but it would give you more options to destroy the crippled ship and it would make ramming less attractive since you'd still take damage.
    Oh, and I'm all for Star Destroyers in Epic, but only if they're big enough that I can fit the CR90 inside their docking bay...
    Something like the Arquitens might be more reasonable, and possible a Brahatok or even a Nebulon B for Rebels...
  10. Haha
    Chucknuckle got a reaction from wintermoonwolf in I have no move, and I must scream / Or not. I was so wrong.   
    I like the idea of setting up two or three of them in defensive positions, especially for custom scenarios! Having a defensive perimeter around a key installation that the Imperials have to destroy would be really cool.
  11. Like
    Chucknuckle got a reaction from Gengis Jon in I have no move, and I must scream / Or not. I was so wrong.   
    I like the idea of setting up two or three of them in defensive positions, especially for custom scenarios! Having a defensive perimeter around a key installation that the Imperials have to destroy would be really cool.
  12. Like
    Chucknuckle got a reaction from Ken at Sunrise in XXX XXX XXX XXX O   
    I refuse to believe that FFG would be unable to offer the upgrade kits at a heavily discounted price without going bankrupt. Other game companies manage to release new editions without charging like a wounded bull, I think FFG could do it as well. But they've instead worked out the maximum cost the market will bear and put it on the sticker.
    I don't want the game dead. I also don't want the game to be crushed under it's own weight by the constant addition of new mechanics and new exceptions to the core rules. This is how we wound up with the need for 2.0 in the first place.
    Also, plenty of games that are OOP are still being played.
  13. Like
    Chucknuckle got a reaction from Ken at Sunrise in XXX XXX XXX XXX O   
    Many games are made with months of hard work and redesign that provide MUCH better value for money than the 2.0 conversion. ****, the new BMG game was free! And Knight Models is a much smaller outfit than FFG.
    The other thing that grinds my gears is the "Oh you can't even use six X Wings in a game". Well you know what? I can. There's no rule that games have to be 100 (or 200 now) points. That's just how people play in tournaments. 
    I would EXPECT to upgrade my entire collection, all factions, for no more than around ~$100. That is what I could consider a reasonable cost, and edition changes for other games have borne this out. I can convert all my historical figures for use in Swordpoint by buying the core rulebook for $30 and then an era book for $20. I can convert hundreds of models in multiple factions for a single $50 purchase. Historically, even the infamous GW doesn't charge this much for a faction update in 40K.
    It's not cheap. Whining is not entitled. It's not even whining. It's a legitimate complaint about a very expensive product/procedure which is necessary if people wish to keep participating in the game. When the playerbase at large dismisses these very valid complaints as nothing more than entitled whining, then it naturally gets people off-side and simply prompts more venting and anger and dissatisfaction. No one wants that.
  14. Like
    Chucknuckle got a reaction from Ken at Sunrise in XXX XXX XXX XXX O   
    I wish people would stop saying things like this as if they make it ok.
    Yes, buying a Ferrari is cheaper than a Bugatti Veyron. Guess what? That doesn't make the Ferrari any cheaper, or make it any more affordable.
    No, FFG doesn't owe us anything. Nor do we owe them anything. We're allowed to think the price of a product is unreasonable.
    Sure, we can keep playing 1.0 but we don't want to for a range of reasons.
    I would rather they FINISH the game and stop releasing new mechanics with every wave. Hopefully that is the case in 2.0 but time will tell.
    Like I've said on various threads, I don't want FFG to cater to me personally or make the transition any cheaper. I'm happy to shop around, proxy, and use third party parts where available to both enhance my playing experience and make it more affordable. What I would LIKE though is some acknowledgement from the wider X Wing community that the cost of upgrading to 2.0 hurts for a lot of people, and in some cases is unreasonably high. Repeated mantras of "Well, at least FFG isn't setting your house on fire! It could be worse" help no one. We're a community and we should be pulling together rather than telling people they're stupid for not being able to comfortably afford the 2.0 conversion, or they're wrong for not thinking it's a great bargain. If there was just a touch of "Yeah man, it's gonna be pretty expensive. That's less than ideal. Hopefully you can work something out" then I think we'd all feel a lot better about things.
  15. Confused
    Chucknuckle got a reaction from Tlfj200 in XXX XXX XXX XXX O   
    Because feelings, once acknowledged and validated, can be processed and moved past. When they are instead challenged and belittled, then people become defensive and retaliatory and the community starts to fracture and the forums become very hostile, which no one wants. A little bit of "Yeah, I feel your pain, it's going to be expensive to upgrade" starts to heal the rifts in the community and just makes the forums a nicer place for everyone.
    I am not yet convinced that trading will be a viable solution. The demand for some kits will be high, while supply will be very low. And for some kits the demand will be next to zero and the supply will be huge. I imagine it will be nearly impossible to find someone willing to trade a Decimator for a Defender, for example, or a Ghost for an X Wing. And the price of kits on the secondary market is yet to be established so it's hard for people to look at that as an option when they don't know how much it will cost them. At this stage in proceedings there's very little we can do but hurry up and wait.
    If they at least made some mention of what will come in the Epic kits (more generic dials? Please!) or this 'alternate conversion path' that they're mysteriously unable to talk about, that might go a way to soothing some ruffled feathers.
  16. Confused
    Chucknuckle got a reaction from Tlfj200 in XXX XXX XXX XXX O   
    I think you’re overestimating the added costs and complexity while underestimating the reductions available when you take the single conversion kit and reduce its weight and volume by two thirds. But we’re really entering the realms of pointless speculation now.
  17. Confused
    Chucknuckle got a reaction from Tlfj200 in XXX XXX XXX XXX O   
    I refuse to believe that FFG would be unable to offer the upgrade kits at a heavily discounted price without going bankrupt. Other game companies manage to release new editions without charging like a wounded bull, I think FFG could do it as well. But they've instead worked out the maximum cost the market will bear and put it on the sticker.
    I don't want the game dead. I also don't want the game to be crushed under it's own weight by the constant addition of new mechanics and new exceptions to the core rules. This is how we wound up with the need for 2.0 in the first place.
    Also, plenty of games that are OOP are still being played.
  18. Confused
    Chucknuckle got a reaction from Tlfj200 in XXX XXX XXX XXX O   
    Many games are made with months of hard work and redesign that provide MUCH better value for money than the 2.0 conversion. ****, the new BMG game was free! And Knight Models is a much smaller outfit than FFG.
    The other thing that grinds my gears is the "Oh you can't even use six X Wings in a game". Well you know what? I can. There's no rule that games have to be 100 (or 200 now) points. That's just how people play in tournaments. 
    I would EXPECT to upgrade my entire collection, all factions, for no more than around ~$100. That is what I could consider a reasonable cost, and edition changes for other games have borne this out. I can convert all my historical figures for use in Swordpoint by buying the core rulebook for $30 and then an era book for $20. I can convert hundreds of models in multiple factions for a single $50 purchase. Historically, even the infamous GW doesn't charge this much for a faction update in 40K.
    It's not cheap. Whining is not entitled. It's not even whining. It's a legitimate complaint about a very expensive product/procedure which is necessary if people wish to keep participating in the game. When the playerbase at large dismisses these very valid complaints as nothing more than entitled whining, then it naturally gets people off-side and simply prompts more venting and anger and dissatisfaction. No one wants that.
  19. Confused
    Chucknuckle got a reaction from Tlfj200 in XXX XXX XXX XXX O   
    I wish people would stop saying things like this as if they make it ok.
    Yes, buying a Ferrari is cheaper than a Bugatti Veyron. Guess what? That doesn't make the Ferrari any cheaper, or make it any more affordable.
    No, FFG doesn't owe us anything. Nor do we owe them anything. We're allowed to think the price of a product is unreasonable.
    Sure, we can keep playing 1.0 but we don't want to for a range of reasons.
    I would rather they FINISH the game and stop releasing new mechanics with every wave. Hopefully that is the case in 2.0 but time will tell.
    Like I've said on various threads, I don't want FFG to cater to me personally or make the transition any cheaper. I'm happy to shop around, proxy, and use third party parts where available to both enhance my playing experience and make it more affordable. What I would LIKE though is some acknowledgement from the wider X Wing community that the cost of upgrading to 2.0 hurts for a lot of people, and in some cases is unreasonably high. Repeated mantras of "Well, at least FFG isn't setting your house on fire! It could be worse" help no one. We're a community and we should be pulling together rather than telling people they're stupid for not being able to comfortably afford the 2.0 conversion, or they're wrong for not thinking it's a great bargain. If there was just a touch of "Yeah man, it's gonna be pretty expensive. That's less than ideal. Hopefully you can work something out" then I think we'd all feel a lot better about things.
  20. Like
    Chucknuckle got a reaction from Ccwebb in Make Epic 2.0 Great   
    I love Epic, and I love playing Huge ships.
    But it does feel like they just get slaughtered by the smaller fighters.
    Personally, I'd give Huge ships two actions each, per card. So they can really start to go to town with all that cool stuff they can do, jamming enemy ships, coordinating their own ships, passing out target locks, etc etc.
    I'd also give all the Huge ships a boost in shield and hull. That something like the CR90 has only 8 shields is simply not enough. 15 at the very least, and even 20 would be reasonable.
    Finally, I'd re-jig the big guns on most ships so that they have some variation of "if this attack hits, discard all damage dice and deal six damage to the defender". Getting hit by a capital ship turbolaser should be unlikely, but even a clip from one should be fatal to a snubfighter. 
    Having said that though, I think capital ships should also have smaller point-defence weapons like they do, so they can defend themselves from enemy fighters.
    Energy is mostly fine, but adding one to each move would keep the flow strong while still requiring you to manage your supplies carefully.
    EDIT: Also, I don't like the way that ships with a crippled fore-section just become massive battering rams. It feels a bit gimmicky, not very Star Wars, and pretty lame when you just mash your busted CR90 into the face of your opponents Raider and there's literally nothing they can do about it. If damage carried on from the crippled section into the functional section then this would be less of a problem. It might still happen, but it would give you more options to destroy the crippled ship and it would make ramming less attractive since you'd still take damage.
    Oh, and I'm all for Star Destroyers in Epic, but only if they're big enough that I can fit the CR90 inside their docking bay...
    Something like the Arquitens might be more reasonable, and possible a Brahatok or even a Nebulon B for Rebels...
  21. Like
    Chucknuckle got a reaction from AngryAlbatross in New SSD Photos & Info   
    It's nice, but waaaay too small
  22. Like
    Chucknuckle got a reaction from DScipio in New SSD Photos & Info   
    Even at twice that size it'd be too small, imo.
    I mean, don't get me wrong, I'll still buy one! They were always going to have to compromise on the scale.
  23. Thanks
    Chucknuckle got a reaction from DScipio in New SSD Photos & Info   
    It's nice, but waaaay too small
  24. Like
    Chucknuckle got a reaction from Maturin in New SSD Photos & Info   
    It's nice, but waaaay too small
  25. Like
    Chucknuckle got a reaction from Scopes in New SSD Photos & Info   
    It's nice, but waaaay too small
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