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Everything posted by Chucknuckle

  1. I love theming my armies, whatever game I'm playing. Sometimes that's easier said than done, and unfortunately Legion is one of those times. It's easy enough to handwave Snowtroopers away as grenadiers/engineers/HEV troopers or whatever though, and just giving them a base scheme consistent with the rest of your force goes a long way to tying them in: And of course, using a slightly tan colour for the coats allows you to do the same with the Shoretroopers, tying them in as well. Shoretroopers of course, not being limited to coastal regions, but rather anywhere where freedom of movement might be important such as swamps, dense forest, etc. Kind of like a hybrid scout unit. Now, it gets a little squiffy since the Shoretroopers use an element of camouflage in their armour, which begs the question why don't other troops? Scout troopers in particular look like they could benefit from some camouflage. Maybe the snowtroopers DO use camo armour, but we only ever saw them on Hoth so we couldn't tell? And it'd be nice to have variant troopers for the heavy weapons, but I think it's fair to say that would be sunk money on FFGs end, and for those of us really bugged by it we can always pick something up from shapeways.
  2. Do I own huge ships? Yes, multiples of some. Did I play Epic? Oh yes, every chance I got. Will I play 2.0 Epic? Absolutely! Do I plan to play Epic missions? Yep What is the biggest draw? Playing awesome massive games with lots of ships and splosions and lasers pew pew!
  3. Even at twice that size it'd be too small, imo. I mean, don't get me wrong, I'll still buy one! They were always going to have to compromise on the scale.
  4. That's a bit victim-blamey though. Like, we all know it's a risk for women to walk home alone, but wouldn't it be better if they could do so safely? Just accepting that it is how it is isn't good enough for me. And neither is laying responsibility for dealing with it on the shoulders of the film makers. I don't know about everyone else, but I interact with a lot of Star Wars fans online and in real life. I think it's my responsibility to call out hyperbole and excessive criticism and personal attacks when I see them. I don't have a problem with respectful debate and critique, but I don't think the hate should be tolerated even tacitly by remaining silent.
  5. Thanks for the responses guys. I'll have a hunt around ebay and see what I can scrounge.
  6. I'm going through a divorce at the moment and I've lost all the components from the core set. I still have all the models, but all the cards, tokens, range rulers and movement tools are gone. If anyone has extra unit/upgrade cards to sell, or anyone who bought two core sets has some extra movement tools, range rulers, command cards, deployment cards etc I could buy off them, that would be great.
  7. Cool, that actually makes a lot of sense now!
  8. I love this, and I know it's taken straight from RotJ, but WHY are those doors leading out to nowhere, and WHY are they thirty feet off the ground?! The pad only makes sense in that second to last picture, the lower configuration.
  9. Thanks everyone, you're too kind!
  10. But isn't cover all or nothing? If any part of the model is obscured at all, then cover is granted. They don't have to be 50% obscured.
  11. So what's the purpose of the 50% check?
  12. Now come on, that's not being fair. That's not a definition of balance, it's how I assess balance. It's a yes/no thing, not a gradient. X Wing is balanced, 40K is balanced (although it's really pushing the limits, lol) Legion is balanced, and all of them continue to be balanced at a range of points limits.
  13. Yeah, but we have a whole forum for that, and discussions around balance are interesting
  14. The photos aren't the best, as I was limited to using the living room lights and using a black pullover as a backdrop, but you can get the idea Currently working on my first squad of Rebel troopers, so they should be up next
  15. Or that it's false. But of the two alternatives, I suspect I know which way you're leaning...
  16. I think the largest game I've ever played was 800 points, and the smallest was 30. We play anything and everything in between. I played some 100/6 games last week, and they were probably the firs time I've touched that format in like... four years.
  17. When I consider balance, it's a binary assessment. A thing is either balanced enough to play, or it's not. Most games are balanced. Only a very few are unplayable. I've yet to encounter a game that becomes more or less balanced when the scale changes. The meta changes, sure, like we've discussed with Epic X Wing, but the balance does not. All three main factions in X Wing remain balanced against one another because they have a range of options which become more or less viable as the points limit changes. The Resistance and First Order may well be another matter entirely, because of their limited unit choices. This is where the points limit can have an effect on balance: reducing the efficiency of one or two ships when a faction only has access to four or five ships could completely skew the balance. I'm not confusing the testing/balance issue, I'm just assuming, until proven otherwise, that Epic is just as balanced as Standard X Wing (and the same for Legion and it's Grand Army format) until the evidence indicates otherwise. And so far the evidence has not, so there's no reason to assume that imbalance exists. The key issue for me is that when the points change it affects all factions equally. Imperial named aces become less viable in larger games, but so do Rebel and Scum ones. If a faction relied extensively on a single gimmick or tied it's identity to a specific unit type then point changes can become an issue, but most game designers are aware of this and avoid making their factions so one dimensional. There's absolutely no reason to suggest that the game would become less balanced if FFG stopped advocating for one points limit to rule them all.
  18. And yet many games across many platforms are balanced. Just as Epic X Wing is just as balanced as normal X Wing. Because the shift in meta power affects all factions equally, the game remains balanced. No faction suddenly finds itself unable to compete because the points have gone up, and this is true in the overwhelming majority of tabletop games. Suggesting that the game will break if FFG steps away from promoting a single standard way to play, because no other play format will be balanced, is just laughable.
  19. Well, the scale jump for from IA to Legion wasn't just because they think bigger is better, it was a conscious choice to make the figures visually incompatible to encourage players who had large IA collections to buy new figures for Legion.
  20. The better question is why do the patches cost so many resources? It's painfully obvious to most players instantly on release whether a ship in X Wing is OP or DOA. Majorjuggler over on the X Wing forums has reliably and repeatedly predicted the performance of ships and upgrades to within 95%, even before they're released. Just hire the freaking guy (or someone with a similar skillset) and most of the problems disappear overnight. The problem isn't identifying problems, it's addressing them. If patches in 1.0 could realistically be rolled out multiple times in a week, or even multiple times in a day, and if you open up more design space for the purposes of tweaking, the problem practically evaporates. In X Wing 1.0, FFG refused to balance through refinement, and instead opted to balance through design, which led to an evolving game and not in the good way. Now, they've opted to balance through refinement and haven't even bothered to print point costs on the cards since they will be constantly tweaked. If they are prompt with the updates the balance should be a breeze. Absolutely, but that's only a problem and only translates into imbalance if one faction relies entirely on arc dodgers and high-priced named aces for their competitive games. Imperials might lose their arc dodgers, but off the top of my headthey gain a lot of utility from their TIE swarms, bombers, the Gozanti is a beast that multiplies the value of anything it carries (being able to set dials and disembark/take actions after every other ship has moved is BOSS, but I digress) and of course they get the Raider. It's not less balanced than the 100/6 meta (which has never been balanced ever since the core set, when two TIEs were clearly superior to one X Wing, and what was the last big thing? JM5K's or bust? Nym/Miranda? Bombs for days? I dunno, but the point is that the X Wing meta has always been dominated by two or three list archetypes) Epic it just has it's own meta which is different. The same is true for Legion and it's Grand Army format. Certain units will gain efficacy, certain units will lose it, but so long as each faction can still compete and no one point level completely invalidates huge swathes of the available roster, then the game remains balanced.
  21. I'm thinking that, given that the movie was extensively re-shot, that the Val/Beckett was a leftover from the original shooting somehow. It doesn't make much sense in the context of the rest of the movie. I didn't get that at all. Why wouldn't he care about L3? Mining operations are awful. But Lando is a shyster, so of course he ends up running one. I used to feel the same way you do. But in the OT we saw... four ships? Five? And the USAF alone has more than sixty active types of aircraft.
  22. I already know how many ships I can field, and that number is "as many as I want" because there's no rule that I have to only play 200 point games.
  23. I like the idea of setting up two or three of them in defensive positions, especially for custom scenarios! Having a defensive perimeter around a key installation that the Imperials have to destroy would be really cool.
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