Jump to content


  • Content Count

  • Joined

  • Last visited

  1. Sometimes my opponent will say "what's that behind you!", but when I turn my head to look there doesn't seem to be anything out of the ordinary. I'm starting to think something is up.
  2. The markings on your ship bases aren't saying they get more blue dice in the back. That little box you're seeing in the back shows what their anti-squadron armament is from any side they shoot squadrons from. Think of it like the hull rating listed in the same area -- the hull rating doesn't apply just to the rear quadrant, and neither does the anti-squadron value.
  3. To the closest point. The yellow dot is never used for range; it is only used for line of sight.
  4. If it's your first attack, you may want to use it on your second. You can't. You can only perform a command (concentrate fire) once per activation - so you cannot use the token in one attack and then the dial in another, they have to be in the same attack. Woops, my bad. Skimmed too much and missed that he was talking about a token already getting spent.
  5. If it's your first attack, you may want to use it on your second.
  6. Get a couple small folding tables to have off to the side for ship cards and you're golden.
  7. If you look at the two sides of the ruler, the range side (for ships) shows blue dice icons out to range 2. On the distance side (for squadrons), all three dice color icons are in the distance 1 band.
  8. I don't think you're ever going to utilize the entire play area in a single match, but by having big margins on both sides of the setup area you have room for the battle to develop in either direction.
  9. Oh nice, you found them on sale?
  10. If you're sick of the thread I'm pretty sure you're allowed to just not click on it anymore.
  11. Those are the S-Foils. They're a huge pain in the butt to lock them into attack position so they just don't bother. You need like a special set of wrenches and everything, I mean, who has the time?
  12. Each fighter squadron is doing its own attack, and if it has the bomber ability it gains the use of critical hit rolls just like a ship would. It sounds like you might be resolving multiple squadrons all at once, like "ok these 4 Y-wings are all attacking you now." You don't want to do that; you want to activate them one at a time.
  13. If two ships are attacking you, you may use a token to defend against the first one and then be desperate enough to want to use it again when the second ship attacks you. There are also cards like Overload Pulse your opponent can use to flip all your tokens to red on the first attack, and I think some critical damage cards prevent you from turning them back to green. I'm guessing he's misreading/misremembering this bit: Asmodi, you can only use a type of token once per attack, but you could be attacked multiple times in a round.
  • Create New...