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Blackbird888

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Everything posted by Blackbird888

  1. https://www.fantasyflightgames.com/en/news/2017/7/11/dawn-of-rebellion/
  2. https://www.fantasyflightgames.com/en/news/2017/9/22/unlimited-power/ UNLIMITED POWAH! New specializations: Alchemist, Magus, and Prophet. No listed career skills. Sounds like either (or both?) Alchemist and Magus could have the conflict talent. Species are less clear: it seems to imply Tholothian, Thisspiasian, and Sith. Gear mentioned includes: "Lucky" blaster, Semblan obsidian dagger, Thisspiasian puzzle ring, vision vube, and Vurk meditation orb, Sith pain harness, and a heartwood blaster. Lightsaber attachments include: walking stick hilt disguise, Tholothian heartwood hilt, and Thisspiasian stabilizing coils.
  3. Does it allow moving a bowed character into a conflict?
  4. Out-of-character thread for The Evening Lamp PbP game. Current players are: @Absol197, playing Fujiwara Takane, Mystic @SebastianArrow, playing Chadrik Peldon, Sentinel @KungFuFerret, playing Kamoa Vehe, Guardian @Magnus Arcanus, playing Bralane, Warrior @Edgehawk, playing Kestral Kai, Seeker @SavageBob, playing Zik Adid-Yati, Consular
  5. Blackbird888

    force and destiny universal tree

    Lightsaber specializations are as much personal philosophies as they are fighting techniques. A Warrior who favors straightforward and adaptable fighting techniques will likely prefer Shii-Cho to more specialized and complex fighting styles. In context with the setting, Shii-Cho is as rare and esoteric as any other lightsaber form. It makes sense in this era that the game was designed to play in that Shii-Cho is on the same level as the other forms. A character, without the lifelong training and guidance of the Jedi traditions, may jump headlong into the more complex forms without taking Shii-Cho first. Besides, Shii-Cho's lore as the foundation of the other forms matches with its the talents it has. It's three signature talents, Natural Blademaster, Sarlacc Sweep and Multiple Opponents, all contribute to a lightsaber wielder and don't conflict with the talents of the other forms.
  6. Blackbird888

    Touch of Magic Article

    Comparing Mass Effect to Star Wars, brawling/melee combat is much more of a rarity, so those skills will be rarer as well. Agility is the main combat stat, and Athletics and Resilience are useful in fringe, so Brawn doesn't do much other than allow you to carry stuff and provide soak. It probably wouldn't be much of an issue, but an easy enough counterbalance could be adjust how much soak you get for having a high Brawn (1 for 2 ranks, for example).
  7. Blackbird888

    Touch of Magic Article

    Depends on the setting and the specifics of the powers themselves. Across the board, I would default to Willpower. Something like biotics, though, and some superpowers (depending on the setting) could argue Brawn.
  8. Blackbird888

    Touch of Magic Article

    Just make them their own skills?
  9. Blackbird888

    force and destiny universal tree

    Not quite true. Artisan has the Imbue Item talent, Armorer has both Imbue Item and Reinforce Item. Granted, these don't offer permanent bonuses, but Mystic is getting the Alchemist, which suggests we may get that in the future. Based on what I was able to reference about the Jal Shey, I could create a pretty spot-on character with a variety of specializations. Depending on whether I want to focus on the negotiation or the crafting element, I'd start with Sage or Artisan, and splash a mix of Arbiter, Armorer, or Advisor, and maybe a little bit of Teacher depending.
  10. Blackbird888

    Unlimited Power -- Sourcebook for Mystics

    Eh, that's not too unusual. Fully Operational is the oddball--it hasn't moved from "In Development" since March.
  11. Blackbird888

    Juyo/Vapaad

    Oh. No, I don't. I'm content with waiting, and I think most are.
  12. Blackbird888

    Juyo/Vapaad

    Why would Juyo be in the Mystic book? Warrior book is where everyone is expecting it.
  13. Star Wars: Force and Destiny The Evening Lamp You've come a long way, but it seems the road goes on forever. Garuu is about as backwater as any planet on the Outer Rim. It seems the planet is a mecca of sorts, as you've seen innumerable species since landing on the planet, but isolated and unknown. Whatever the various reasons you've come here for, Baak Harrema seems to hold all the answers... if only he wasn't so oblique in his instructions. 'Garuu. The old shrine.' was the gist of his message to you. It took you a while, but you finally picked up on some rumors regarding a temple or something on a continent in the north, a location the natives collectively call 'the Coldlands.' The trip across the oceans didn't take more than a day or two, but you can see the decline in technology the further you leave Garuu City, and the increase in wilderness. You're not alone, at least. Calling your little group 'friends' may be a bit of a stretch, but these others that are trying to contact Baak Harrema seem... familiar, almost. You've come to a little village that seems to have no name. It seems in a cleared land on the slopes of a low mountain. To the southeast you can see the ocean and the larger port town you first came to the continent on, and to the north and west you see an expanse of mountains and thick forests. The weather is humid and cool, which makes it unpleasant, there are remnants of snow on the ground, and the skies are partially concealed by gray clouds. The village itself is very small, little more than a hunting village, maybe, and seems to be made of several mixed species, though Twi'leks seem predominant. This is where the rumors have pointed you: somewhere in the area is (supposedly) the temple you are looking for. Now you just have to find out where that is, exactly.
  14. Blackbird888

    The Evening Lamp IC

    Though Sarisa's explanation makes sense, there is something in her behavior that seems suspicious. A shared glance with her sisters, a slight pause before responding, and a few other odd movements that gives the impression that you're not getting the whole truth out of her.
  15. Blackbird888

    The Evening Lamp OOC

    I'll throw something out there and you can respond, if you like.
  16. Blackbird888

    Future Unit Speculation

    AT-TE seems most likely, if they go that route. A Juggernaut is possible too.
  17. Blackbird888

    The Evening Lamp OOC

    Success with failure: You detect something, but it won't be something entirely accurate.
  18. Blackbird888

    Imperial Cycle Spoilers

    It says "cannot be declared." Would that mean as long as you don't declare a conflict, it doesn't matter if it switches?
  19. Blackbird888

    Melee weapons and soak

    Found the pics again. There is a talent that allows the use of Agility with Melee (Light). Based on the number crunching, it still appears that they add Brawn to melee damage.
  20. Blackbird888

    Force and Destiny to Genesys Fantasy

    Pretty much exactly. Of course, I've been using Final Fantasy job classes for the names of the specializations.
  21. Blackbird888

    Force and Destiny to Genesys Fantasy

    For a while before Genesys was announced, I've been doing a soft conversion of Force and Destiny over to a fantasy setting (specifically, Final Fantasy, but it's pretty open aside from that). The careers and specializations fit in pretty well with fantasy settings. Genesys has put a hold on it, but I really, really like the way these specializations themselves are designed, and I have a desire to more or less tweak what I've worked on even further with Genesys. But, I was using the Force dice as magic dice, and Genesys doesn't use that mechanic, so some things will have to be adjusted. The "Force Rating" talent will have to be removed and replaced with something. The talents that add Force dice to certain skill checks, or utilize Force points, will have to be reconsidered. I'm sure there will be new talents and ideas from Genesys I can incorporate into the. Not really asking for ideas (though certainly welcome), just sharing.
  22. Blackbird888

    Force and Destiny to Genesys Fantasy

    Keeping the Peace: Armorer: Saber Throw has been discussed. Imbue Item, Comprehend Technology, and Reinforce Item will need adjustment. Warden: Other than Force Rating, this needs no adjustments. Warleader: Forewarning has been covered. Prescient Shot may need some adjustment. Savage Spirits: Executioner: Terrifying Kill, Marked for Death, and Essential Kill are all talents that need changes. Hermit: Animal Bond and Shroud have been discussed. Survival of the Fittest will need adjustments, much like Knowledge if Power. Another possibility is to make these talents "when making a [spell check], flip a story point to add [Success] equal to ranks in [skill]." Force Connection will need considerable changing. Navigator: One with the Universe has been discussed. Intuitive Navigation will need changing, but I'm not sure how yet.
  23. Blackbird888

    Force and Destiny to Genesys Fantasy

    Yeah, maybe. I've been trying to track down the thread that had the images with all the pregen characters for cross-reference.
  24. Blackbird888

    Force and Destiny to Genesys Fantasy

    Warrior: Aggressor: Has 14 different talents. Terrify would need some tweaking. Against All Odds needs some adjustments. Shii-Cho Knight: Has 16 different talents. Other than changing the skills of Natural Blademaster, there is nothing to change with this tree. It's pretty solid as is. Starfighter Ace: Right of the bat, it will see considerable revisions, if not replacement. Discussing what might need work is pointless: all of it does.
  25. Blackbird888

    Force and Destiny to Genesys Fantasy

    Sentinel: Artisan: Has 15 different talents. The Artisan may be adjusted the most, dropping the vehicle repair-aspect for a general-purpose craftsmen/mechanic. Solid Repairs, Fine Tuning, Defensive Slicing, and Technical Aptitude are all talents that may be swapped for something else, such as Jury Rigged, Tinkerer, Eye for Detail, and Gearhead. Intuitive Improvements, Imbue Item and Comprehend Technology will each need changing somehow. Shadow: Has 15 different talents. Stalker instead of Sleight of Mind, as discussed above. Shroud will probably require some slight adjustments. Bypass Security (or a variant of it) makes more sense than Codebreaker here. Shien Expert: Has 16 different talents. Reflect, Saber Throw and Shien Technique have been discussed. Djem So Deflection may need changing, depending on how Reflect changes, but it's not terribly likely. Disruptive Strike will need some changes, but increasing the difficulty like with Draw Closer/Hawk Bat Swoop may work.
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