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dj0311

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  1. Well I'm not hoping to avoid the more logical conclusion, in fact I've stated in the other thread about dice and range that I support the conclusion that dice are not inherently limit to ranges by their color and with Opening Salvo you could indeed use black dice at long if you chose too. I was merely pointing out a different perspective.
  2. It could be just to specify that the ability only adds blue dice and that it cant be use at long range. If the card said 'While attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool" people could interpret that as allowing them to use blue dice during a long range attack. If it was written that way, then that is exactly what it would mean, which is Scottie's point. They had to include that extra clause in order to make the ability only work at medium and close range. Otherwise yes, they would work at long range too. I mean the point of the specific range mention could be forethought to a topic like this. Perhaps they specifically listed the range so people wouldn't think to go beyond the (possible) inherent range restriction and Opening Salvo is missing something in its text. I'm on the fence with this, I can see it going either way.
  3. It could be just to specify that the ability only adds blue dice and that it cant be use at long range. If the card said 'While attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool" people could interpret that as allowing them to use blue dice during a long range attack.
  4. Not a particularly helpful statement.... In the RRG under Critical effects is says "Squadrons cannot resolve or suffer critical effects unless otherwise specified." The special rule for bombers allows them to resolve crits against ship like normal (otherwise specified) while other fighters normally ignore them. I feel like its pretty clear...
  5. I think you got your objectives confused. Perhaps you are thinking of "Opening Salvo"? Yup just had a discussion about those two lol, edited my post. That's what I get for not reading the whole card before I open my mouth.
  6. Most Wanted: Squadrons do not get a benefit from most wanted. Only one ship per side is given an Objective Token and only an Objective Token gives a bonus to the first attack of that ship. Crits: "squadrons suffer damage equal to the number of hit icons only, they ignore critical icons" (page 15 Learn to play)
  7. Actually the first few times a friend and I read Tarken we took it as it applies to all other friendly ships but after reading through the forum we decided that everyone else is seeing it as each friendly ship including his.
  8. Except Most Wanted needs a die to be in the pool for you to add it. So if you attack at long range you only have reds in the pool.
  9. After reading the card and seeing that the first player can add two red die to the pool and the second can add two any color die to the pool I'd say it is possible that this card could break the range bands. I also got a look at the Most Wanted objective card which states "while attacking and objective ship, the attacker may add 1 die of any color that is already in its attack pool to its attack pool" So since both Concentrate Fire and Most Wanted give any color that's already in the pool, which inherently limits you by range. It's more likely Opening Salvo gives any color to the pool regardless of range.
  10. If you have to add a die that is already in the pool you could not add a black if you fire out of short range. The pool is not the available dice from your arc but those you have already rolled during your attack. So concentrate fire is a no. With opening salvo, (I have not read the card text) I would assume the die you can add is based on your first attack. So if you attack at close you can add any color but med to long would restrict that I should think. Granted I can see both interpretations but I would lean more toward the one that doesn't break dice range rules.
  11. Thought the same thing when it happened in my game, but the fact is, you do see this in one of the films and two ships just slowly tear each other apart, so I'm ok with it now, If you don't mind me asking.......in which movie did this happen? Actually there is a scene in the movies where a larger ship and a smaller ship collide, and the smaller ship is destroyed when it cant get out of the way, just like with this rule. It is in return of the jedi when the executor (smaller) collides with the death star (larger), wich by the way, is during the only major cap ship battle in the original triligy. Thus, this rule MUST NOT change as it is cannonical. Death Star is a Battle Station and rules for overlapping stations exist lol.
  12. If you look at the rear arc of a ship near its maximum shield value you will find the anti squadron value to the left, hull points to the right and ship class above. Those are what he is referring to as basic stats and they are there for quick reference.
  13. Okay different game but in BFG it assumed scale is relative and everything is signicatly smaller than your models and your ships will not accidentally collide give the distance they are really engaging at, you can intentionally ram to board though. I've had ships bump in armada but yet to see them get stuck against eachother. Really if your that close you should be at least thinking about a nav command.
  14. Use navigate to increase your speed, remember overlapping doesn't change your speed dial it only prevents you from making a move if you will overlap in the final position.
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