Jump to content

Grayfax

Members
  • Content Count

    1,179
  • Joined

  • Last visited

About Grayfax

  • Rank
    Member
  • Birthday 05/12/1969

Profile Information

  • Location
    Texas

Recent Profile Visitors

622 profile views
  1. Yes, this! I am sure we could work out the rules again with Golem Arcana, but those pieces will likely never see the light of day again. Not to mention the wands have probably had batteries die in them. I don't mind some app support, but I don't want an app to be required.
  2. Mostly I like those tokens because they are useful. I don't have to keep track of which ship can't shoot. I don't have to look at the cards on the side to remember I have a lower agility on one. Not saying it's for everyone, but I found it very useful and actually had me using the tokens when I wasn't using the cardboard ones. And there are the basic ones for the more complicated crits.
  3. My biggest concern with Pokemon GO is that it is run (in part or in whole) by Niantic. Don't get me wrong, Niantic is a great spin-off company from Google. They run Ingress. This seems to progress along the same path and use the same data (and I think it is interesting that the best portal I created was a train on campus and it is now a Gym in Pokemon GO). Early levels are good, but it gets extreme what you have to do to keep stuff in Ingress. Gym ownership is going to be a pain (either to the wallet... or to the... bah... let's be honest... you probably can't bike enough to keep a gym in good shape at top tiers). One thing that seems to be an advantage is that it is three teams instead of two (though even harder to keep stuff) and that you can only contribute one pokemon per gym (where Ingress is tiered based on the level of the portal). It still makes me want to get out in the summer heat on my bike, so maybe it is a positive, I'm just leery of Niantic fingerprints.
  4. Thiago (Lead Developer and Magic 8 Ball User) stated that there will be no additional treasure in the hero vs. monster add-on boxes. Only the spawn cards.
  5. I'll see if anyone knows on the additional treasure cards. That's a good question. And for Kickstarters from CMON, they are definitely taking a different approach with this game. They stated it from the beginning and are sticking to it so far. They appear to be trying to be more retail friendly, which means most of the important upgrades are (which have the heroes and big boxes of monsters) are going to be available for retail sale and do still drive the income from the Kickstarter, but not as much because it isn't exclusive. I think it is a good change and I am willing to wait on getting some things since I know I will be able to buy one or two sets of them when they come out.
  6. Yeah, I like the Hellephant! Luckily my wife wanted Valerie... so I was able to add-on that box! Woot!
  7. Depends. Some have quoted different boxes... some that were KS priced at $25 were released for $32. Some the margin was closer ($25 > $28). Actually, a little bit, but not that much more. I'm also hoping the Kickstarter ending on the 7th, may allow the Pledge Manager to be open till August. I doubt it... usually it is just a couple of weeks, but if it does make it, my add-on purchases will be significantly more!
  8. Ratlings just in... pretty cool sculpts on some of them... and easy to modify with all the skaven bits...
  9. Judging distances is challenging for some, not so much for others. Will it make you a better player? Absolutely! And you don't even have to be a player on Vassal to learn from it. With the Vassal league, you can sit in on games being played by the absolute best players in the game and watch what they do. Not only that, you can download the vlog files and watch what happened. On your own, you may not learn as much without some commentary, so there are times and seasons where you will catch games being broadcasted via twitch by some of the podcasts and have the commentary overlay. However, if you are deeply committed to becoming a top notch player, there is no other place that you can find the top notch tier of players gathered in one place that you could play against. You might not can pick your opponent on any given night, but with the different tournament circuits and Vassal League, you can definitely play against regional winners and worlds competitors for stronger competition. It is a unique atmosphere.
  10. Or until you upgrade to Ultimate Ears Pro
  11. Unless you like to paint them!
  12. The biggest problem with Thrawn is he is definitely after Vader... and with Rebels stuck in the timeline where they are, there shouldn't be a way for them to encounter him. I know, they can rewrite whatever they want, but I don't know that we will see Thrawn in Rebels, but I hope we see him in the timeline of the movies. Especially if they truly portray him with his holo-art collections and Art of War mentality. But if they bring him in, that opens up a lot of other issues... so no matter what, lots of rewriting has to happen.
  13. Zombivors are AWESOME! They are so much tougher... and it's like it is their last gasp at saving the group. Could play it either way, but there have been games that we wouldn't have made it without one or two Zombivors. It is also a last gasp effort at not running out of zombies to place on the board... it's amazing what you will do to not have extra activations. As for the change in ranged, I like it... I think, but I'll have to play with it to make sure. It certainly is better than "you hit your friend first", and the "don't miss!" becomes poignant. Looking forward to that aspect.
  14. My wife is the bonafide Zombicide addict. She loves the coop, but mostly she loves Zombies!!! (not necessarily the game of the same name, though we have it). The Massive Darkness appeals to my old gamer self with lots of playtime in the original Diablo and the red boxed set of D&D. Having played Zombicide, I know that this will be harder than either of those were, but we don't have to spin up a DM and build a world. I'm sure we'll have stories with the characters and voices, so that part will be fine and scratch a bit of the RPG itch without the weekly commitment. Oddly enough, the thing that hooked me the most was the $8 buy in that connected Black Plague and Massive Darkness. Even if it is a one-way port into Massive Darkness and allows use of all the basic characters from Black Plague and brings in the zombie hordes, then it makes me happy and my wife happy and it being co-op means we'll play it with other people. People that won't necessarily commit to X-Wing because they see it mostly as a one versus one game or a really big game that takes a lot of time (these being some of the same people that stayed up until 3 am finishing a Zombicide game... guess they aren't Star Wars fans...).
  15. Of course this thread has a fork from the beginning. I didn't really use them until I got these acrylic Premium Critical Damage Pack tokens from Applied Perspective. As they are functional and useful, I now use critical hit tokens all the time.
×
×
  • Create New...