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Lendosan

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  1. I'm just curious because I am coming back into the game and I'd love for there to be more waves coming. Any ideas if there are?
  2. As someone who used to play 1/2/3rd Ed, achieving rank 4 was no easy feat, however you see rank as equal to status in the current game, and it isn't. Someone who is rank 4, in the beta, could be a standard samurai, just a very experienced and well respected one. Someone who is rank 2 could be a Taisa of a Legion with equal measure. Rank in the old game equated to where you stood in the rankings of the Clan/Imperial courts; it's respective to the system, not the lore. 1/2/3 edition, rank 5 was emperor or higher. 5 edition, rank 5 is level 5. Honor/Glory/Status manage where you stand in the empire.
  3. Simple question: Does anyone have a list of generic NPCs available for the 5E beta?
  4. It still doesn't make sense or work correctly, I think the assisting needs to be capped to assure that experience and ability out trump assisting. Someone at level 1 could better someone who was level 5+ with the correct number of assists. That doesn't make the game balanced, and basically means that you just need X number of players with the basic skills and then everyone else can assist bump the required player up. Cap assisting!!
  5. I've not done the math on that sadly, as TN3-4 would be ridiculous for someone of a skill that wasn't close to that. A GM should ensure that scaling occurs. The reason for me saying that is, someone at a starter level using the assist system CAN hit someone of TN3-4 without scaling. I think that is the point I am making, especially when for certain rolls the number of successes is important. I only noticed it because I was rolling 3 ring/4 skill keep 6 on the game I was playtesting the combat rules on, and the number of successes with opportunities was immense; too many in all honesty.
  6. Situation: Character 1 needs help in making sure the Oni stays down. Characters 2, 3, 4 & 5 all assist. He has MA Melee 2, Fire 2. "the character making the check rolls 1 additional Skill die per assisting character who has 1 or more ranks of the skill in use, and 1 additional Ring die per assisting character who has 0 ranks in the skill in use." First off, no limit to the number of assistees that can lend help. So you could have four people assisting a character, two with used skill and two without. This means they get 2x Ring dice and 2x Skill dice. "At the GM’s discretion, during Step 4: Apply Advantages and Disadvantages, up to one advantage from each assisting character can be applied to the check." Granted this states GM's discretion, but it would be pretty naff if you reduce the effectiveness of the party because the rules aren't balanced yet. "a character making a check with assistance may keep up to 1 additional die per assisting character." Third the character then gets to keep four dice (essentially all the extra dice rolled). So currently rolling (old style) 4k4. Finally "each assisting character may choose to suffer 1 strife to negate 1 strife result on the check." So including explosive successes, this is an easy, easy way to abuse the system and just defeat something, or overcome something. I feel that their either needs to be a cap on the amount of dice kept, not rolled, kept with the half of the number of samurai assisting. The ```'K' value in L5R has ALWAYS been the game breaking number, it should be kept lower than the rolled die, or at worse case equal to. Thoughts, opinioins?
  7. I love the dedication to this topic, however lets take the heat out of it. This is for a fantasy universe, lets remember that first and foremost. Star Destroyers ARE designed to be able to subdue a system, and I am sure on several occasions they have deployed troops and equipment to planets to reinforce their mantra.
  8. The Y-85 Titan Dropship is what you're looking for: http://starwars.wikia.com/wiki/Y-85_Titan_dropship "While a Gozanti-class cruiser had a capacity of only two AT-ATs, a Titan dropship could accommodate not only four AT-ATs, but also four AT-STs in rotating racks." Beast!
  9. Maybe the following as factions: Yuuzhan Vong Mandalorian Fringe (Scum/Hutts)
  10. Hi all, This may be a stupid question, but how exactly does combat work? Using Strike as an example: "As an Attack action using one readied weapon, you may make a TN 2 Martial Arts check using the appropriate skill for the weapon, targeting one character within the range of the weapon." So is TN 2 a universal TN for everyone to be hit, or can that be modified/is modified by various skills/equipment etc etc. I used to be used to a system where the TN varied, and I don't seem to think this is the case.
  11. Want: Veteran Gunners x1 Heavy Turbolaser Turrets x1 Expanded Launchers x2 HAVE (TO TRADE): Ships: X-Wings x2 (X-Wing; Core set version; Complete) CR90 x2 (Armada; Core Set Version; Complete) Nebulon-B x2 (Armada; Core Set Version; Complete) Howlrunner x1 (Armada; Core Ser Version; Complete) Upgrade Cards: R2-F2 x1 (X-Wing) R2-D2 x1 (X-Wing) Tie/x1 x1 (X-Wing) Grand Moff Tarkin x1 (Armada) Wulff Yularen x1 (Armada) General Dodonna x1 (Armada) Leia Organa x1 (Armada) Dodonna's Pride x2 (Armada) Redemption x2 (Armada) Dominator x1 (Armada) PM for trade
  12. Updated after listening to comments; Thoughts on this updated list? Imperial I UPGRADES Admiral Motti Veteran Gunners XI7 Turbolasers Relentless Victory I UPGRADES Ordnance Experts Heavy Turbolaser Turrets Expanded Launchers Victory I UPGRADES Ordnance Experts Heavy Turbolaser Turrets Expanded Launchers SQUADRONS Howlrunner Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron OBJECTIVES Advanced Gunnery, Contested Outpost & Intel Sweep
  13. Hi all, New to Armada, but have played X-Wing for some time. Did what I usually do which is get two core sets and play the game with a couple of add ons. Wrote my first 400pts list, which is what my group is aiming for, I'd like your input. Imperial I Admiral Motti XI7 Turbolasers Relentless Victory I Tactical Expert Heavy Turbolaser Turrets Expanded Launchers Dominator Victory I H9 Turbolasers Warlord Howlrunner Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron Tie Fighter Squadron Advanced Gunnery, Contested Outpost & Intel Sweep I really wanted Mauler in there, as I can tell in combination with Howlrunner, could really mess enemy squadrons up. Feedback more than welcome.
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