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Everything posted by Kepora

  1. >FFG "panders" to Rebels ...FFG actually gives all the broken/OP stuff to Scum and Imperials. Rebels haven't had a proper dogfight-y ship in a long time; almost every single release now has been "slow and tanky" over and over and over again. I won't lie - I love my Triple-ARC build, but...X-Wing fix? B-Wing fix? E-Wing fix? (And I don't wanna hear "b-but Corran!". He costs half the fracking list if you equip him to do anything, and only has two hull and three shields.)
  2. Actually, hitting enemies (except bosses) and wingmates are FAR less likely to damage your wings then hitting terrain. Just saying.
  3. Expert Mode is neat, just...it seems like losing the card AND taking damage for overlapping seems...I dunno, unnecessary. Like...why would you ever take it? I will say I like the fix for G-Diffuser; much more elegant wording, and it actually looks worthwhile to take. The addition of the reverse maneuvers really does help cover the fact the Arwing can angle left or right into the loop!
  4. Hey man, your yucky photo f***-it account links are broken. And it's been some time; are you still working on this project? I do plan to try and get the models 3D printed someday, and you said you were working on a Star Wolf set, too...
  5. That's a pretty good question, actually.
  6. ...have you tried, y'know, shooting them? As far as I know the Scurrg doesn't really have much in the way of regen gimmicks, and the K-Wing isn't particularly maneuverable...
  7. Alright, thanks! We're doing a game using only Wave 1, 2, and 3 ships with access to all uparade cards - so I'll have to think about it! The TL could make the Prockets truly devastating, as well as the option to get an extra evade.
  8. I had a thought while looking through a squadron builder program while building a list for a game I hope to get in tomorrow, and something dawned on me regarding the new "intensity" card. Couldn't it stack with Jake's pilot ability? Jake uses Focus Focus triggers his pilot ability, free boost/barrel roll Intensity triggers, get a focus token free Free focus token triggers Jake's pilot ability again, use the alternate action that wasn't used Flip Intensity over Bonus: use PTL for a target lock or evade Is this sequence correct? If so, Jake just turned into a little monster...
  9. Malus, overpriced is...well, bad. Even in "just for fun" games. And it's not just the Generic that's overpriced - they could all use at least a small reduction, imo.
  10. Honestly, Malus' Arwings are better, IMO - even if they are all overcosted. XP I may try submitting my Miyu card, though. Got a link? Also, after thinking about Captain Lackwit's comments, I may change her card to affect only Boost actions - but perhaps even allowing turns on top of straights and banks, inspired by how I felt it handle in my Star Fox 2 stream. Would that be too much?
  11. Heh. Well the leader is, lore-wise, my Bothan-turned-Jedi Drovus Fen'dor. M'aar might work, though!
  12. Need a good Bothan name for this one's pilot...
  13. As Forbidden said. I'd drop them all 3-4 points, personally. Plus it means if you go light on upgrades, you can use all four!
  14. I REALLY like that! An ability that encourages you to fly together? Yes please! Also helps the Arwing deal with pesky blank dixe.
  15. Good vids man. Always a big fan of Star Fox. Missed SF1 but got to see some of SF2 which i had never seen before. Good stuff man. If you ever do more just let me know. Sure thing! You should've stuck around - beat 2 on Expert difficulty - with Miyu, one of the two most fragile characters in the game! Hopefully we can get Malus and Lackwit in on this, get the ideas really going!
  16. Going to be starting between 7 and 7:30 PM Central US time! tonight I'm going to focus on beating all routes for 1, then a playthrough of 2. if time permits, I'll get started on 64! I hope that this will help those involved get the creative juices flowing, and perhaps even inspire some new cards 'n stuff! https://www.twitch.tv/stripeybuttwill
  17. You know, Malus, all of this talk's got me in the mood to play thee games again. I think I may actually stream 1, 2, 64, and Assault later today, if you and anyone else is interested! Perhaps a recap of the games can help get the creative juices flowing, hm?
  18. Your grammar, apparently. It's Lothal Rebel, not Lethal Rebel.
  19. Re-read the post. As I stated three times, this is a rough draft. Instead of saying "it's too cheap", then say what you think it should cost. Just saying "It's too cheap" doesn't really help. As for the upgrade slots, I honestly always found it silly that people should have to pay for slots - the cost of the slot is what you put into it, especially with how pricey Systems and munitions slots can be. I was thinking of changing the base cost to 40 for the basic, and 42-44 for the PS5 version, but I don't know how that compares to others - and I want it to actually be able to carry ships with the "Hangar Pod" Title. Granted, the high cost of the IAC would force you to dock only a single higher-skill/tougher fighter, or low-PS pilots - but that's fitting with the theme. The cannon slot may go - either entirely or with a new missile slot. The idea was to make it HLC-capable, since the primary gun on this thing in-game is quite nasty. I know it is a rough draft, but that is not how epic ships maneuver. They use an entirely different template which is sadly incompatible with what you have listed on the dial. Yeah, that's one 9f the reasons I tried to make it large base instead. Epic ship movement just doesn't do it judtice, imo.
  20. This is true! I'll have to see if anyone will let me playtest this stuff, see how it works in a game. And I tried to put a healthy amount of green on the dial without making it OP, and a little different than the proposed Arwing one. Any changes/additions you think would fit? I'm thinking of adding Segnor's Loop(s), given Arwing can somersault and adjust their bearing a bit.
  21. https://media.giphy.com/media/L1HxMEU7hTZPW/giphy.gif
  22. Well he IS good enoguh to fly with the team, so...there's that! Anyways, in order to stop from spamming Malus' thread, I've taken discussion of things like the proposed Arwing Interceptor and such back to my thread! Let's try not to spam either thread too much - but I do think some healthy cross-communication's a good idea, too! Also, Malus - you have full permission to take.modify/improve upon any of my ideas suggestions, just FYI! I'm a huge Star Fox fan, and you seem to be doing a better job at doing it justice than me!
  23. Alright, at Malus' request, I'm going to stop spamming his thread ((Seriously though, go check it out! Right now!)) and use my own to focus on expansions for his expansion. He's practically nailed the main crew, the Arwing, and has some sweet (if, in my opinion, a tad overpriced) upgrades that should help them translate well to the tabletop. Since he's covered the N64 and Retro Arwings and pilots, my thread will focus more on the extras - pilots like Miyu, Fay, Krystal - possibly Bill and Katt, crew options for individuals like Krystal, Peppy, and ROB64, and titles/upgrades such as the "Mark 3" Arwing seen in Assault. Let's kick off this new direction with my attempt at one of the only "variant" Arwings we've seen in any game, the one I'll simply refer to as the "Interceptor" variant as seen in the unreleased Star Fox 2. And to debut it, my tweaked Miyu Lynx card - and a potential dial!
  24. Oof, right. Sorry about that, got a little ahead of myself! My offer to discuss stuff on a better medium still stands, though. And yeah, seems you and I were on the same page in terms of dial shenanigans in regards to Krystal, both pilot and crew versions. I do agree her PS would be on the lower end - 4 or 5; she's obviously been trained how to fly, but I'd put her at the same as Peppy, both being his replacement in the squad and her lack of experience would be her disadvantage vs. Peppy's older age. I may end up making Miyu/Fay as pilots in unique craft, but maybe you're right in keeping them to "standard" Arwings for now. Miyu still comes off as very "predatory" to me, though, so I like her movement shenanigans. Fay seems a bit more...I dunno, level-headed and tactical? We have so little to work with, but it's amazing what one's mind can get just from character sprites! In regards to Pilot Skill, probably a 4 for her - better than Slippy, but still a lot to learn.
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