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Celeb

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Everything posted by Celeb

  1. Thanks for the insight. The Carrier + Token can activate 5 Squadrons, so my squadron count should be ok. Maybe I am a bit too skewed into character sqadrons.
  2. I am going to my first tournament in September (luckily, I have my Girlfriend to practice with me ). My first list idea: (300 of 300 pts) Flagship: (127 pts) Victory II-Class Star Destroyer(85 pts) Grand Moff Tarkin (38 pts) Leading Shots (4 pts) Fleet Ship 1: (91 pts) Victory I-Class Star Destroyer(73 pts) Assault Concussion Missiles (7 pts) Expanded Hangar Bay (5 pts) Flight Controllers (6 pts) Squadrons (82 of 100 pts): 1x Howlrunner Tie Fighter Squadron (16 pts) 1x Major Rhymer Tie Bomber Squadron (16 pts) 1x Darth Vader Tie Advanced Squadron (21 pts) 1x Sontir Fel Tie Interceptor Squadron (18 pts) 1x Tie Interceptor Squadron (11 pts) Objectives: Advanced Gunnery Contested Outpost Dangerous Territory The Victorys are mainly for the ships, Tarkin for added Command tokens. The Victory I as the carrier. The Squadrons are mainly as a screen, with Rhymer being able to buff the Squadrons against any pure ship lists.
  3. Does the ability of Rhymer work on his own squadron? The difference in wording between Howlrunner (" another friendly squadron (...) at Distance 1") and him ("Friendly Suqdrons at distance 1") maes me think he himself can also attack ships at close to medium range. Am I correct?
  4. Enhanced Armament gives one additional die for the batteryarmaments. Those are the anti-Ship Armaments.
  5. Does spending a repair Command token count as resolving a Repair command for the effect of "Redemption"?
  6. When attacking Squadrons, can I use Accuracy results to deny the use of a defense token?
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