@Marinealver Thanks, I had not yet seen your link, and thats great! Looks like you've been playing with this idea for a while now and have definitely given it much more thought than myself.
@gabe69velsquez You know i must have looked at that page 5 or 6 times and missed that information completely. I guess that does confirm that this train of thought is not unfounded. But yes, I did post this rather quickly, I was only thinking of it a few days ago and was more approaching it from a game mechanic perspective and not really looking to far into SW lore for answers.
Im pretty much exclusively a rebel player, and in addition to quite a few of us, have gotten the epic bug pretty bad right now. Im pretty excited for Imps to be getting a second epic ship to mirror the transport, but I'm pretty bummed that the Gozanti as at least some offensive capability in addition to support, while our GR75 is left pretty vulnerable. I find the ramming strategy pretty clumsy.
So this all got me thinking, wouldn't a refresher for the transport be nice? But its pretty much impossible to get that as a stand-alone thing but the Epic SV faction discussion got me thinking this could be the way to do it.
In addition to a SV specific epic ship, and instead of including some small base ships, issue SV cards and base to convert a GR75 to SV, and include a few non-faction specific cards to enhance the existing version.
-This would make the distribution of ships equal, each of the 3 factions would get 1 larger combat ship and one smaller support based ship
-This kind of "re-factioning" was already seen in the Most Wanted pack, which gave us Firespray and HWK cards and bases, but also opened up Bombs to Y wings on both factions, so its not like FFG hasn't done this before.
-Currently, there is nothing to indicate the GR75 in any form had armament, its sole defence was escort ships.
-I dont know if any SW fiction indicates the GR75 being used by any SV factions. I'm assuming because the Rebellion and SV already share multiple ships, its possible.
-The current GR75 lacks a firing arc and target lock action.
A card that adds some kind of offensive capability similar to the Gozanti to the transport. Im thinking either a modification or a cargo card along the lines of:
"Your rear hull zone gains one hardpoint slot. You may perform an attack outside an attack ark. Limited. GR75 only."
"Your rear hull zone gains one turret slot. Limited. GR75 only.
This should remove the issues of the current base not having an attack arc.
Maybe a turret or hard point card to match, unknown # of red die
"Attack: after attacking, you may acquire a target lock on the defender. GR75 only"
To fix that the GR75 lacks a target lock action, but at an obvious penalty of lacking that lock on the first shot at that ship. Good enough to get an enemy that is actively harassing the transport but not so great at pot shots at passing ships.
I guess the idea is to give the transport some self defence capabilities. thinking like AA armament.
What SV get:
Obviously the Scum version would be open to more enhancements because it would get new ship cards, and a new base. Im thinking a base with a front arc printed on it, and a hard point on the front hull zone. So this new card and base combined with the fix above would give us a GR75 with a front arc (hello ordinance) and a turret (either hard point or turret card as above) on the rear. I would think SV would modify their transports more heavily so they wouldn't require as large of an escort, or retrofit their cheaper noncombat ship into death machines.
So thoughts? suggestions? I obviously left out things like point cost and # of die because that would have to be accurately balanced via play testing.
I run mine with the Tantive Title and Leia next to my Assault Frigate, it activates first, throws a couple die to eat at shields, feeds its token to the AF, and if I didn't quite plan correctly, I can change the command of the AF to something I can use. Ive ran this twice and had much success.