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Everything posted by DScipio

  1. The Long range guns "arc" because the writers suck. So how do we solve that? Right: The new 3 Movies just dont exist. Disney canon is Disney canon, no Star Wars Fan can or should accept it (because nothing makes Sense anymore with the new canon)
  2. Do we? The movie spectator hears them: But he has to be somewhere, same for the pilots. Not impossible that the noises are just generated where ever the Observator and pilots are. When I fley Alphabets and TIEs I can only say that this -generated- noises were a smart design choice and helped me a lot.
  3. Has anyone done/found stats for Ork vehicles and heavy weapons?
  4. Never so much as on this design.
  5. Having energy shields and Laser/Plasmacannons that recharchge by a reactor and have a much higher damage output has its charme tough, and the X-Wing can mount Missles (and mininukes) Terrible wron though. The B stands for "Behind Y-Wing in beeing a blasting Bomber", A stands for "Awesome after admirable Y-Wings"
  6. Here is a list of alternative and other scaled modells for StarWars, Star Trek, Battlestar Galactica and others: https://docs.google.com/spreadsheets/d/1V_EibMDVWhths5VV3_5GZvSi5JkGv3YX0VFFD2n_mhc/edit?usp=sharing
  7. We are happy you are doing this for us, but we all know that it is hard to accumulate time for such a great project.
  8. I just found this global player finder, but it doesnt have many people in it. https://www.dakkadakka.com/core/player_finder.jsp Is there are more popular player finder?
  9. Anyone found a source for 6mm Scouttroopers on jetbikes?
  10. The list of what makes no sense in Episode VII is long....
  11. And a pretty slow one. I never had fun dogfighting in a B-Wing, even more so because the guns are not in good positions for dog fighting.
  12. Death traps? Where is tats said? They are less agile than pretty much anything else (except B-Wings) but they have stronger shields and armour than anything else too. They are pretty sturdy, even with the removed extra armour from the clone wars. They are said to be very hard to maintain (thats why the rebels removed the extra armour)
  13. Perhaps REALLY what you want is that they just made the thrawn trilogy the sequels and not the sequel plot we have right now.
  14. If you could which stats in the current game would you change? Anything from points, upgradeslots, dice, shields... To be honest I would change the Antisquadron dice of the Y-Wings to triple blue (or 2 blue 1 red) and the point costs to 11, just because it is a fighter bomber after all and was the main multipurpose fighter of the rebellion before they got the X-Wing, that has a quite impressive armament (2 Laser/2 Ion) (and because it was my favorite craft in the X-Wing games, in which I even shot down 52 TIE-Int in a single mission with an Y-Wing) And I would push the TIE-Bombers by giving them 1 black 1 blue Anti-Squadron (Pushing the average damage from 0,75 to 1,25 (3 blue: 1,5)), because while they are dedicated small bombers, they are still agile craft (on par with an X-Wing) that pose a serious threat to fighters due to their massive ordonance armament. Perhaps they also need a push to 10 Points also then.
  15. I really hope we never see it. Everything about it is bad. The design is lazy and unfitting for Star Wars and everytime I see it it reminds me of the bad writing of the scenes it was in (ALTOUGH it hosted the ONLY competend First Order Officer: Moden Canady, eventhough he made a huge stratigic error in firing on the (immobile) base instead on the flying Raddus first, but hey nothing concering this mattered at all because we got total First Order Controll of the galaxy in the opening crawl of Ep. 8...)
  16. .com`? Indeed cheap, but unfortunally 50$ shipping to Germany.
  17. At least Erich Domel is very to close to a Thrawn under less fortunate circumstances.
  18. Here is a Federation way of obtaining a salvo defense token, I thought Paul Rice is the best choice as he "invetend" a new fourth solution to a acadamy test and is described as a agressive officer and Worf seemed to be a logical choice as well.
  19. Just to inform you: We are still interested, but we can understand that time is sparse.
  20. Anyone ideas which ships should get the "Salvo" defense toke? Borg for their huge ships? Klingons/Jem`´´' Hadar for their will to fight to the death? Klingon got a lot of contain tokens so far because of that (and the resiliance of their not very refined ships)?
  21. You are totally right. Good advice. While you suggestion regarding including Intel is sound, I wanted to do a pure TIE list (I know strange), so I left the jumpmaster out. The fire power of the TIEs could help out breaking out of squadrons locking them down. What do you think about Fel instead of Storm? The enemy could shoot down the TIE/ln, but would get 1 damage each time and Storm looks the counter2 of the TIE/Int out. 84th Rim Fleet Author: DScipio Faction: Galactic Empire Points: 400/400 Commander: Admiral Sloane [ flagship ] Victory II-Class Star Destroyer (85 points) - Admiral Sloane ( 24 points) - Gunnery Team ( 7 points) - Reserve Hangar Deck ( 3 points) - Leading Shots ( 4 points) = 123 total ship cost Victory I-Class Star Destroyer (73 points) - Harrow ( 3 points) - Skilled First Officer ( 1 points) - Engine Techs ( 8 points) - Reserve Hangar Deck ( 3 points) = 88 total ship cost Quasar Fire I-class Cruiser-Carrier (54 points) - Pursuant ( 2 points) - Taskmaster Grint ( 5 points) - Flight Controllers ( 6 points) - Reserve Hangar Deck ( 3 points) - Boosted Comms ( 4 points) = 74 total ship cost 1 Captain Jonus ( 16 points) 4 TIE Interceptor Squadrons ( 44 points) 5 TIE Fighter Squadrons ( 40 points) 1 Zertik Strom ( 15 points) = 115 total squadron cost
  22. Both on the Escort carrier? What would you drop for Comms and more squadrons?
  23. Didnt thought about them. Indeed a good idea. Any oppinion towards this list?
  24. Ah... yes. Forgot the rule because it never restricted me from anyting until now. Thanks. Hm, what to swap then?
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