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DScipio

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  1. This is a spin-off from the thread: and as I already set up the First Mission from the first Tour of Duty from X-Wing, I thought its own separate thread is more useful: Tour of Duty I - A New Ally Follows the Rebel Alliance as it attempts to gain the aid of the Sullastans while under constant scrutiny by the Empire. The final mission depicts a daring operation to covertly board and subsequently eliminate an Imperial Star Destroyer. Tour of Duty 1, Mission 1 Destroy Imperial Convoy Setup: Place a imperial BFF-1 Flottilla and a neutral Cr90 in close distance in the middle of the board. The Rebel Force may be placed anywhere on the board in distance 3 of that ships. The Rebels player begins. Rebel Forces: 2 X-Wing Squadrons Lambda-class_Shuttle (Faction set to: Rebel) -> Armada fitting replacement: VCX-100 Free play: 45 Points of fighters. Imperial Forces: Nebulon-B-Escort Frigate (Faction set to: Imperial) -> Armada fitting replacement: Arquittens Light Cruiser 2 Squadrons of TIE-Fighters BFF-1 Flottila -> Armada fitting replacement: Gozanti (no armament) or GR-75 Medium transport (Faction set to: Imperial) Free play: 50 Points of ships 18 Points of figthers Special rules: The neutral CR90 joins the Rebel Forces, once the Lambda-class_Shuttle spends one activation in base contact with it without attacking or moving. All Rebel fighters gain the Rogue Keyword. The Imperial Warships count as having equipped "Rapid Launch Bays" The Imperial Warships may be placed in Distance 4 to a table edge at the start of the second turn. Victory conditions: Rebel Victory points: +40 Points if the CR90 escapes of the board without a damage card +30 Points if the CR90 escapes of the board with at least one damage card +5 Points if the Lambda class shuttles survives the battle +10 points if both X-Wing squadrons survive the battle +10 points if both X-Wing squadrons survive the battle without taking more than 1 point of hull damage Imperial Victory points: +40 Points if the BFF-1 flottila survives +50 Points if the BFF-1 flottila survives without a damage card +5 Points if the Lambda class shuttles are destroyed +5 points if the CR90 has 3 damage cards but suvives +15 points if the CR90 is destroyed +10 points if all enemy X-Wings are destroyed. Tour of Duty 1, Mission 2 ID Reconnaissance Mission Setup: The Imperial player places and ISD-I, two Imperial Cr90 and an Nebulon-B Frigate and two BFF-1 Flottilas in at least distance 5 of the table edges. The Rebel Force may be placed anywhere on the board. The Rebels player begins. Rebel Forces: 1 A-Wing Recon Squadron -> Armada fitting replacement: A-Wing / Y-Wing (gains Intel and Rogue"If you dont attack in your activation, gain a scatter defense token until the end of your next activation.") Free play: 17 Points of fighters. Imperial Forces: Imperial-I class star destroyer Nebulon-B-Escort Frigate (Faction set to: Imperial) -> Armada fitting replacement: Arquittens Light Cruiser 2 Squadrons of TIE-Fighters 1 squadron of TIE-Interceptors 2 BFF-1 Flottila -> Armada fitting replacement: Gozanti (no armament) or GR-75 Medium transport (Faction set to: Imperial) 2 Cr 90 -> Armada fitting replacement: Raider Free play: 180 Points of ships, 20% must be unarmed 30 Points of figthers Special rules: The Imperial Warships count as having equipped "Rapid Launch Bays" Victory conditions: Rebel Victory points: +10 Points for passing each imperial warship with the fighter squadron in distance 1 +5 Points for passing each imperial BFF-1 Freighter with the fighter squadron in distance 1 +5 Points (extra) for passing an Imperial Star Destroyer with the fighter squadron in distance 1 +5 points if the Fighter squadron survives the battle +5 points if the Fighter squadron survives the battle without taking more than 1 point of hull damage Imperial Victory points: +25 Points if the Rebel Fighter squadron is destroyed +5 Points for each imperial ship that was not passed in distance 1 by the Rebel Fighter squadron Tour of Duty 1, Mission 3 Fly Point During Evacuation Setup: The Rebel player places his forces in close to medium range to the center of the board, with the exception of the Shuttles. In turn one he may remove one ship or squadron, instead of activating it (as if it had resolved the "Hyperspace escape" upgrade card). The Shuttle is placed at the start of turn 3 anywhere in close to medium range to the center of the board. The Imperial Player places its force after the first and second activation of the Rebel player. The Rebels player begins. Rebel Forces: 1 X-Wing Squadron 1 Y-Wing Squadron 1 VCX-100 Squadron 2 YT-2400 Squadron 1 Lambda class shuttles Squadron 2 Cr90 Crovettes 1 Nebulon-B Suporrt frigate Free play: 60 Points of fighters, 45 must be spend on squadron with 6 hull or more and one Lambda class shuttle squadron 100 Points of ships Imperial Forces: Imperial-I class star destroyer 2 Squadrons of TIE-Fighters 1 Squadrons of TIE-Bombers Anti-Squadron Ordnance Free play: 110 Points of ships 30 Points of figthers Special rules: The Imperial Warships count as having equipped "Rapid Launch Bays" All ships count as having equipped "Hyperspace escape" Victory conditions: Rebel Victory points: +100 Points if the Lambda squadron leaves the board without damage +75 Points if the Lambda squadron leaves the board +20 Points for each escaping Rebel ship +10 Points for each escaping Rebel squadron with Hullvalue over 5 beside the Y-Wings +5 Points for each escaping Rebel squadron with Hullvalue that leaves the battlefiewld undamaged Imperial Victory points: +15 Points for each Rebel Fighter squadron that is destroyed +5 Points for each Rebel Fighter squadron that took damage destroyed +50 Points if the Lambda squadron is destroyed Cards: And btw stealing the time from my other project:
  2. Not anymore, there was a time, but right now the designs stay.
  3. DScipio

    Sliding (Hangar Bay) Doors...

    Refitting is not always cheaper than new build craft. There is a reason most ships end their service after 50 years.
  4. DScipio

    X-Wing/TIE-Fighter Missions for Armada

    Feedback is most welcome. Btw I have reuploaded the cards:
  5. DScipio

    Sliding (Hangar Bay) Doors...

    Just a quick glance:
  6. DScipio

    Sliding (Hangar Bay) Doors...

    Its pretty similar tot the ships I have, but unfortunally thats not the offical rooster. The Ton-Falk is jsut the much more fitting Imperial Carrier. The Lancer is a pretty unique ship, because its not a fast ans small craft, that also can be used as a destroyer. The Carrack is pretty similar to the Arquitens (which I like) but also the much more logical choice. The canon is just to clustered with old Clone Wars ships. The Victory made sende because it was a late design that was develeoped at the end of the war, but pushing all that old buckets from the clone wars into the Galactic Civil war is a bit too much for my taste. You are pretty right with Patrol Craft an Gozantis, altough Patrol Craft were more fighting craft (they were dedicated military ships after all) instead to the more support oriented Gozanti (that were in the end converted civilian crafts if I remember correctly). The whole reason I play Star Wars Armada is for the setting and the background. Most people play it because of Star Wars (and its has a good ruleset) only very few play it for the ruleset alone. Thats why I want the Dreadnought: No Fleet need or wants it, but they had them and had to use them. Its part of the whole civila war thematic. ... AND I really love the old buckets. The Strike Cruiser on the other hand is a odd choice for Star Wars: Its a ship that actually makes sense. Its a mass produceable, modern and powerful multi role ship. Strange enough I love that ship too.
  7. DScipio

    Terrain for Armada?

    I got that. The platform from Shapeways and the missions are self made:
  8. DScipio

    X-Wing/TIE-Fighter Missions for Armada

    Thanks for the feedback, i will look at it.
  9. DScipio

    Sliding (Hangar Bay) Doors...

    How beautiful! What a great Armada rooster that would make!
  10. All Cards can be found here: http://v1.kdyards.com/expansions.view.php?id=5699 Overview so far: Ships 1 / 1Akira - Class Cruiser 1 / 1Ambassador - Class Cruiser 1 / 1B`rel class scout ship 1 / 1Chel Grett class battlecruiser 1 / 1Constellation - Class Star Cruiser 1 / 1Constitution - Class Cruiser 1 / 1Crossfield - Class Science Vessel 1 / 1D7 class - battle cruiser 1 / 1D7 class - battle cruiser 1 / 1D'deridex class Flagship 1 / 1D'deridex class Warbird 1 / 1D'Kora class armed transport 1 / 1D'Kora class Marauder 1 / 1Galor class Type 2 cruiser 1 / 1Galor class Type 3 cruiser 1 / 1Gor Taan class commandcruiser 1 / 1Hideki class attack ships 1 / 1Hideki class patrol ships 1 / 1Husnock Warship 1 / 1Jem'Hadar Raider attack ships 1 / 1Jem'Hadar Raider patrol ships 1 / 1Keldon class command cruiser 1 / 1Keldon class heavy cruiser 2 / 2K't'inga class - battle cruiser 1 / 1K´Vort class battlecruiser 1 / 1NX - Class Explorer 1 / 1Oberth - Class Support Vessel 1 / 1Plesh Brek class frigates 1 / 1Science class Armed Vessel 1 / 1Science class Vessel 1 / 1Sovereign - Class Flagship 1 / 1Walker - Class Exploration Cruiser Squadrons 1 / 1Andorian Pilots (Peregrine-Class attack fighter) 1 / 1Bleth Choas Fighter 1 / 1Bolian Pilots (Peregrine-Class attack fighter) 1 / 1Cochrane II (Type-9 shuttle) 1 / 1D4-class assault craft 1 / 1D4-class patrol craft 1 / 1Danube-class runabout 1 / 1Danube-class torpedo refit 1 / 1Data (Venture-Class scoutship) 1 / 1Delta Flyer 1 / 1Ezri Dax (Danube-class runabout) 1 / 1Goddard (Type-6 shuttle) 1 / 1Harry Kim (Delta Flyer) 1 / 1Jadzia Dax (Danube-class runabout) 1 / 1Jean-Luc Picard (Type-11 shuttle) 1 / 1Kestrel-class Shuttle 1 / 1Miles Edward O'Brien (Type-10 shuttle) 1 / 1Peregrine-Class attack fighter 1 / 1Reman squadron (Scorpion-class attack fighter) 1 / 1Scorpion-class attack fighter 1 / 1Sito Jaxa (Type-6 shuttle) 1 / 1Tereshkova (Type-8 shuttle) 1 / 1Tom Paris (Delta Flyer) 1 / 1Type-10 shuttle 1 / 1Type-11 shuttle 1 / 1Type-6 shuttle 1 / 1Type-7 shuttle 1 / 1Type-8 shuttle 1 / 1Type-9 shuttle 1 / 1Venture-Class scoutship 1 / 1Vreenak (Kestrel-class Shuttle) 1 / 1Vulcan Pilots (Peregrine-Class attack fighter) 1 / 1Wesley Crusher (Type-7 shuttle) Upgrades 12nd Division Wing 14th Division Wing 16th Division Wing 1Add. front torpedo launcher 1Additional Phaser Array 1Aldara 1Alexander Rozhenko 1Alpha Jem'Hadar First 1Andorian Tactical Officer 1Antiproton beams 1Aquired blueprints 1Artificial Quantum Singularity 1Asymetric design 1Azetbur 1Bajoran subjects 1Benjamin Maxwell 1Boarding Jem'Hadar 1Breen Guards 1Breen Raider 1Cardassian soldiers 2Chancellor Gorkon 1Christopher Hobson 1Commander Sela 1Commander Tomalak 1Concussive charge 1Contraband 1Corbin Entek 1DaiMon Bok 1DaiMon Braktor 1DaiMon Nunk 1DaiMon Tarr 1Dejar 1Disruptor Beams 1Disruptor blasts 1Dominion shields 1Electromagnetic pulse 1Eloor 1Enabran Tain 1Energy Dampener Weapon 1Ferengi missles 1Fire at maximum range 1First order 1Fleet controll center 1For Cardassia! For the Union! 1Gamma Jem'Hadar First 1General Movar 1Glinn Lasaran 1Glinn Lasaran 1Gor Portas 1Grand Nagus Zek 1Gul Danar 1Gul Dukat 2Gul Jasad 1Gul Macet 2Gul Ocett 2Gul Rusot 1Heavy Disruptors 1IKS Devisor 1IKS Gr'oth 1IKS Hegh'ta 1IKS Koloth 1IKS Pagh 1IKS Rotarran 1Interphase Generator 1IRW Belak 1IRW Devoras 1IRW Haakona 1IRW Khazara 1IRW T'Met 1Ixtana'Rax 1Jaylah 1Kang 1Keevan 1Kilana 1Klang 2Klingon cloaking device 1Klingon weapon operators 1Koloth 1Kor 1Koranak 1Korinas 1Kraxon 1Krayton 1Kreechta 1Kronos One 1Kudak'Etan 1Kurn 1Legat Damar 1Legate Broca 1Linked disruptors 1Liquidator Brunt 2Magentic Pulse 1Mark XXV Torpedos 1Martok 1Mirok 1Missle barrage 1Obsidian order accomplice 1Omet'iklan 1Open Fire 1Organic technology 1Overbooking 1Pack tactic 1Parem 1Particle Beam 1Passive high-resolution Scanner 1Paul Stamets 1Phased Polaron Beams 1Point defense phaser reuse 1Polarized hull plating 1Prakesh 1Prefusion torpedos 1Projected stasis field 1Rapid Pulse Frequency Phasers 1Reklar 1RIS Talvath 1Romulan field scientists 1Scatter Shield 1Security Team 1Sepulo 1Seska 1Shield Disruptors 1Shield inversion beam 1Shield transfer beam 1Slug-O-Cola 1Spiral Wave Disruptor 1Spore Drive 1Starfleet Security 1Stochastic field emitter 1Sub-Commander Thei 1Subspace transporter 1Swarm Tactic 1Tal Shiar Interrogation 1Tal Shiar Operative 1Tavana 1Telek R'Mor 1Third order 1Thot Gor 1Thot Pran 1Thought maker 1Toreth 1Transphasic Cluster torpedo 1USS Bellerophon 1USS Lexington 1USS Phoenix 1USS Sutherland 1Varel 1Vash 1Vulcan First Officer 1Worker slaves UNITED FEDERATION OF PLANETS All Federation cards can be found here: http://v1.kdyards.com/expansions.view.php?id=5871 KLINGON EMPIRE All Klingon cards can be found: http://v1.kdyards.com/expansions.view.php?id=5498 ROMULAN STAR EMPIRE All Romulan cards can be found here: http://v1.kdyards.com/expansions.view.php?id=5646 Dominium All Dominium Cards: http://v1.kdyards.com/expansions.view.php?id=6039 Cardassian Union All cardassian cards can be found here: http://v1.kdyards.com/expansions.view.php?id=6625 Breen Confederacy All Breen cards can be found here: http://v1.kdyards.com/expansions.view.php?id=6715 FERENGI ALLIANCE All Ferengi cards can be found here: http://v1.kdyards.com/expansions.view.php?id=6089 NEUTRAL / OTHERS All Husnok cars can be found here: http://v1.kdyards.com/expansions.view.php?id=5472 First set based on the great Star Trek cards for armada from Norsehound http://boardgamegeek.com/user/Norsehound from there on based on / made with the http://kdyards.com/ card generator from @FoaS
  11. DScipio

    Custom card/ship yard: Star Trek (Armada)

    Overview fixed (less pretty now). And here is the new "expansion":
  12. DScipio

    Custom card/ship yard: Star Trek (Armada)

    Little Teaser for the next "Expansion"
  13. DScipio

    Custom card/ship yard: Star Trek (Armada)

    That are very interesting ideas.
  14. DScipio

    Custom card/ship yard: Star Trek (Armada)

    Interesting idea. How exactlly do you imagine the rules for that?
  15. Here is a "short" sheet where you can find all kind of sources for Star Wars and Star Trek (and Galactica) ships for armada. I tried to incorporate the various Star Trek source on shapeways as well: https://docs.google.com/spreadsheets/d/1V_EibMDVWhths5VV3_5GZvSi5JkGv3YX0VFFD2n_mhc/edit?usp=sharing Cards for Star Trek Armada can be found here: @Crabbok @EbonHawk
  16. DScipio

    Battlestar Galactica armada

    Unfortunally it seems that Ares, went for very large capital ships so that the "slightly larger than X-Wing" Miniatures could fit somehow to the captial ships. Lets see how that works.
  17. If have made a great scale sheet for Star Wars and Star Trek where you can see the scales from the ships form the various producers: https://docs.google.com/spreadsheets/d/1V_EibMDVWhths5VV3_5GZvSi5JkGv3YX0VFFD2n_mhc/edit?usp=sharing
  18. DScipio

    NPC Colletion thread

    I didnt find any NPC Collection thread, so I thought he would be a good place. I start with 4 for a western setting:
  19. DScipio

    Wild West Setting for Genesys

    If you need some NPCs from True Grit:
  20. Rebel Scum: Home one: 1 (staus quo: 0) MC-80 winged: 2 (staus quo: 1) MC-75: 1 (staus quo: 1) MC-30c: 4 (staus quo: 2) Assault Frigate Mark II: 3 (staus quo: 1) Modified Pelta class: 1 (staus quo: 1) Nebulon B Frigate: 4 (staus quo: 3) CR90 Corvette: 3 (staus quo: 2) Hammerhead: 0 (staus quo: 0) GR-75 transport: 2 (staus quo: 2) Rebel Fighter pack I: 2 (staus quo: 1) Rebel Fighter pack II: 2 (staus quo: 1) Rogues & Villains: 1 (staus quo: 1) From other sources/Custom ships / to be announces: MC 40: 2 (staus quo: 0) Quasar: 1 (staus quo: 1) Assault Frigate Mark I: 2 (staus quo: 0) Dreadnought 3 (staus quo: 0) Righteous Empire Chimera Star Destroyer: 1 (staus quo: 1) Star Destroyer: 1 (staus quo: 1) Interdictor: 1 (staus quo: 1) Victory Star Destroyer: 2 (staus quo: 2 ) Gladiator: 2 (staus quo: 1) Quasar: 1 (staus quo: 1) Arquitens: 4 (staus quo: 2) Raider Corvette: 2 (staus quo: 2) Gozanti: 2 (staus quo: 2) Imperial fighters pack I: 2 (staus quo: 2) Imperial fighters pack II: 2 (staus quo: 2) SSD: 1 (staus quo: 0) From other sources/Custom ships / to be announces: Bellator: 1 (staus quo: 0) Nebulon-B2: 1 (staus quo: 1) Carrack: 2 (staus quo: 0) Lancer: 2 (staus quo: 0) IPV4: 2 (staus quo: 2) Stormtroopertransports, Gunboats and TIE-Avengers: 2 (staus quo: 1) Ton-Falk: 1 (staus quo: 0) Dreadnought 3 (staus quo: 0) But what else?
  21. DScipio

    Custom card/ship yard: Star Trek (Armada)

    BECAUSE KDY IS CURRENTLY UPDATING TO VERSION II YOU CAN FIND THE CARDS ONLY IN THE ARCHIVE OF VERSION I: http://v1.kdyards.com/user.php?id=278&view=grid&page=0
  22. DScipio

    Deep Space Nine

  23. Yeah.... thats called "toxic"
  24. An outstanding and great work. Thanks a lot for your effort. You didnt just make a simple "setting conversion" but introduced very fitting and thematic mechanisms (Trauma and corruption) that also a dress a key weakness of the Edge/Geneysy system: High XP characters. Any progress on the vehicles? Would you be interested in someone helping with other Xenos races? Another sidenote: In the NPC Section simple Orkboys have the same Brawn (5) and Intelligence (2) as a Deathwatch Marine. A Deatchwatch Marine isnt even an "fresh" Marine and we know that Marines can think faster than avarage humans. My question: Is Brawn 5 enough for Marines or would make Brawn 6 make them too strong? If somebody would have asked me for stats our of the blue I would have choosen
  25. DScipio

    OT: What's Left?

    Imperial Commandos / Storm Commando Noghri Death Squad Sullustan Regiment Mon Calamari Regiment / Rangers
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