Jump to content

Heavyguard

Members
  • Content Count

    71
  • Joined

  • Last visited

  1. While I used Vizer in the list below it was fun to fly! Scarif Base Pilot (41) Tactical Officer (2) Admiral Sloane (10) Shield Upgrade (4) Ship total: 57 Half Points: 29 Threshold: 5 5x Black Squadron Ace (26) Ruthless (1) Ship total: 27 Half Points: 14 Threshold: 2 Total: 192
  2. How is Ahsoka able to coordinate up to 3 ships? Battle Meditation allows for 2 ships only.
  3. I faced 5 back in the finals for a 1.0 Store Championship when I was flying Brobots. It was a tough fight but eventually wore them all down.
  4. Strikers are fun to fly and can hit hard however Deathfire isn't really pulling his weight here other then being an annoyance really. I've run the following similar builds and had fun with them. Went 2-2 in a tourney with this build. Made some mistakes with the Strikers as this was just after they came out and I hadnt played much with them at all yet. "Countdown" (20) -Stealth Device (3), Adaptive Ailerons (0) "Duchess" (23) - Expertise (4), Lightweight Frame (2), Adaptive Ailerons (0) "Pure Sabacc" (22) - Veteran Instincts (1), Lightweight Frame (2), Adaptive Ailerons (0) Scimitar Squadron Pilot (16) - Fleet Officer (3), Systems Officer (2), Twin Ion Engine Mk. II (1), TIE Shuttle (0) Total: 99 Bomber hands out 2 Focus and a TL while hiding in the back. (Typically Focus to Countdown and Sabacc with the TL to Duchess) Sabacc evades or BR out of arc. Duchess and Countdown can BR or evade. Bomber can also change out Twin ion engines for LWF too. This gives the Bomber some bite; "Duchess" (23) - Crack Shot (1), Lightweight Frame (2), Adaptive Ailerons (0) "Pure Sabacc" (22) - Veteran Instincts (1), Lightweight Frame (2), Adaptive Ailerons (0) Scimitar Squadron Pilot (16) - Extra Munitions (2), Homing Missiles (5), Cluster Mines (4), Long-Range Scanners (00 Omega Squadron Pilot (17) - Crack Shot (1), Targeting Synchronizer (3), Twin Ion Engine Mk. II (1) Total: 100 Duchess and Sabacc can chase other ships while Bomber and F/O can homing missile something else. F/O ensures the bomber has a TL even if its in too close for LRS. And similar to the first one but with OL instead of Countdown; "Omega Leader" (21) - Juke (2), Comm Relay (3) "Duchess" (23) - Crack Shot (1), Lightweight Frame (2), Adaptive Ailerons (0) "Pure Sabacc" (22) - Veteran Instincts (1), Lightweight Frame (2), Adaptive Ailerons (0) Scimitar Squadron Pilot (16) - Fleet Officer (3), Systems Officer (2), Twin Ion Engine Mk. II (1), TIE Shuttle (0) Total: 99
  5. For Jess here how are you finding her with Snap Shot given that you can't use her ability with it? Is it just there for the attack before they have the chance to token up?
  6. I believe the rear arc on the VCX-100 is defined as a special arc(not an auxiliary arc) that only works with torpedoes and therefore tail gunner is pointless without equipping torpedoes.
  7. I faced this exact list in a store championship finals. It was a tough fight and very well flown list but my Brobots won out in the end.
  8. This is the first real expansion I've actually done pre-release testing with and I've now twice had a Delta Squad with the x7 title end up being the last one left alive along with an opposing Soontir Fel. Both times the Delta and Fel went at it for 4-5 rounds more before one of them finally died from 1 damage getting through. (Was split 1-1)
  9. Of note on the subject is the April edition of the Official Star Wars magazine lists Imperial Veterans as available now. Issue is on stands till April 25th. (Yes I know its not official FFG however)
  10. I recently won a 18 person SC with the following Brobots build; IG-88B (36) Predator (3) Advanced Sensors (3) "Mangler" Cannon (4) Autothrusters (2) IG-2000 (0) IG-88C (36) Predator (3) Advanced Sensors (3) Heavy Laser Cannon (7) Autothrusters (2) IG-2000 (0) Total: 99 - With only 2 ships you need to put out damage every round, hence B. - Advanced Sensors allows so many options when moving. - I find the Boost + free evade from the C helps with your defense. - HLC on C punishes those who go after the B first. - Advanced Sensors ->Boost (+free evade) -> S-loop you can end up behind that TLT with an evade and AT kicking in regardless of range. - Being in range 1 doesn't hurt you either, your throwing 4 dice @ range 1 and if you miss completely you can still get the gunner effect and first off the HLC at a different target outside of range 1. - Advanced Sensors -> boost (+free evade) -> 4 K-turn (which people often forget it has if you S-loop early on) = the equivalent of a 7 K-Turn! - Dont be afraid to Advanced Sensors and bump into your own ship. Or use it to bump theirs! All that said the biggest part of flying brobots is learning how to use them effectively. Maneuvering between asteroids and debris with them is something you need practice at.
  11. I recently won a local SC with the following IG-88B/C build. We had another identical build in the top 4 as well as a Crackshot/Glitterstim IG-88B/C list in 8th place after the Swiss. IG-88B (36) Predator (3) Advanced Sensors (3) "Mangler" Cannon (4) Autothrusters (2) IG-2000 (0) IG-88C (36) Predator (3) Accuracy Corrector (3) Heavy Laser Cannon (7) Autothrusters (2) IG-2000 (0) Total: 99 Facing the Crackshot/Glitterstim build in the swiss with initiative bid allow me to control the engagement by either using Advanced Sensors and blocking him or denying him shots while ensuring I had shots with both of my IG-88s. In the finals I faced a mirror build and having lost the initiative I played defensively and was able to react to his maneuvers. The Aggressor is great ship however you have to get use to using it to be very effective with it. Some tips; a S-loop right off the start in the first round will sometimes throw off your opponents game, don't forget they have a 4 K-turn as well and with an Advanced sensors boost and 4 K-turn your doing the equivalent of a 7 K-turn AND ending up with an evade token to boot! (I've found that often with the 1st tip they forget it has a 4 K-turn on the dial as well)
  12. Store Championship results for Monster Comic Lounge in Halifax, NS - Sunday 2/28 18 players - 4 rounds of Swiss, cut to Top 4, 75 min rounds 1st - Derek L (Me) (3-1 Swiss, 3rd seed) IG88‑B + Advanced Sensors + Predator + Autothrusters + "Mangler" Cannon + IG‑2000 IG88‑C + Heavy Laser Cannon + Advanced Sensors + Predator + Autothrusters + IG‑2000 2nd - Thomas R. (4-0 Swiss, 1st seed) Cartel Marauder x5 3rd - Clayton H. (3-1 Swiss, 2nd seed) IG88‑B + Advanced Sensors + Predator + Autothrusters + "Mangler" Cannon + IG‑2000 IG88‑C + Heavy Laser Cannon + Advanced Sensors + Predator + Autothrusters + IG‑2000 4th - Mike S. (3-1 Swiss, 4th seed) Corran Horn + R2‑D2 + Engine Upgrade + Push The Limit + Fire‑Control System Gray Squadron Pilot + R3‑A2 + BTL‑A4 Y‑wing + Twin Laser Turret Bandit Squadron Pilot x2 Top 4 was 3 Scum and 1 Rebel. A TIE swarm was tearing stuff up to but just lost out on the Top 4 cut due to MoV. Fun games all around, with several that were last round of play victory switches on the last dice rolls.
  13. Similar build I was playing with just switches the recon spec for Bossk & Unhinged for free TL/Focus and 9 green maneuvers to clear any stress. Comes in at 99pt so you could switch only VI on Dengar for Lone Wolf if you wanted too, I'm just not a fan of LW on big base ships is all. Dengar (33) Veteran Instincts (1) Bossk (2) Unhinged Astromech (1) Glitterstim (2) Punishing One (12) Boba Fett (Scum) (39) Veteran Instincts (1) Tactician (2) Glitterstim (2) Engine Upgrade (4) Slave I (0) Total: 99
  14. IG-88B (36) Cool Hand (1) Fire-Control System (2) "Mangler" Cannon (4) Autothrusters (2) Black Sun Vigo (27) Autothrusters (2) Syndicate Thug (18) Twin Laser Turret (6) Unhinged Astromech (1) Total: 99 This would allow all 3 ships to fire before other PS2 (assuming initative bid win) and with Cool Hand allows your Aggressor to still have modifiers after performing a K-turn or Sloop.
×
×
  • Create New...