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Patteous

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  1. Patteous

    Grenades

    The above comment is correct. The only time a miniature can use two of their weapons in a single attack sequence is when they have Arsenal x. The x represents how many weapons they can fire at once. For example the AT-ST has Arsenal 2 as a unit keyword so it can fire two weapons in the same turn, whether that’s at separate units or the same unit. In combination with the General Weiss upgrade card, you can exhaust the upgrade card to gain an additional Arsenal 2 for that turn making it so the AT-ST can fire 4 weapons in one turn.
  2. Patteous

    1.4 FD Laser Cannon Team and Suppression token

    I would pose a guess that it would pivot to face the nearest edge of the board and have to just sit there.
  3. Patteous

    Fleet Troopers - how have they fared for you?

    I got two cause I only have 3 rebel troopers. But now I’m thinking of having a third set of Fleet Troopers to fill out my list and have multiple fronts of area denial and forced action.
  4. I picked up two sets of Fleet Troopers initially and thinking about getting a third after playing a few games with them. The mass of dice they provide has taken out entire units of Stormtroopers on multiple occasions. How have they fared for everyone here? My idea is to run a list with these units. Haven’t figured out all the upgrades yet. Leia 3x Rebel Troopers 3x Fleet Troopers 3x AT-RT (1 rotary, 2 flamer) send the rotary in first to provide cover and intimidate with the flamers to draw fire and position my troops to soak dodges from Leia and hold objectives
  5. Patteous

    Suppression/blast

    Blast ignores all cover.
  6. Repulsor vehicles can certainly move down levels. The speeder x keyword let’s them ignore Terrain up to height x when they perform their movements.
  7. I would imagine that once it detonated even once it would be gone.
  8. Patteous

    Rebel Fleet Troopers, are they awful?

    I feel that’s where leia’s take cover synergizes well with these troopers. They got the dodge from her then if played in conjunction with her command card that lets a unit activate after her they can recover and open fire on enemy units.
  9. They’d be mandos. That’s already been established as canon.
  10. Patteous

    Operations

    There was an article that detailed the “season” and operations when they uploaded the recruitment kit operations. They said after the recruitment kit they would drop 3 operations every 3 months for each operation to be played out over a month in your store.
  11. I’m going with Fleeties to match Stormies and Snowies. Next up is Han and the Cammandies. Then Boba and the Scouties.
  12. Interesting that they didn’t give the Fleet Troopers their own preview article showcasing their play styles like they have every other unit.
  13. Patteous

    Saber Throw - 3 impact, 3 pierce?

    Impact only converts hits to crits after dodge and cover is taken into account and only against armored units. But essentially yes, pierce 3 makes any hit he throws that isn’t canceled with dodge or cover go through. Expect in the case of Boba Fett. Because Boba has the impervious keyword he would gain 3 additional defense dice, one for each instance of pierce, meaning he could potentially throw 6 defense dice against Vader’s 3 hits. In that case he would need to roll 3 blocks to cancel out the pierce then any additional blocks would negate the hits.
  14. Patteous

    LOS, Range, and Valid targets

    If one mini is in range the entire unit is in range and can be rolled against as long as they’re in LOS.
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