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Mazarbul

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  1. Cyclops and Marvel Girl would of course fit in better being paired with Beast, Angel and Iceman. The original X-Men. But to me they are far less interesting than the team that had Storm as a leader. And yes, unfortunately I believe that the movies will have a major impact on this game. So - like in the movies - they will probably mix and match the heroes. And sometimes it just won't make much sense, other than the characters being popular here and now.
  2. I think the various Mutant teams of the 80ies and early 90ies comics were amazing. They had a great family feel to them that I feel is somewhat lost these days. I got all the X-men comics from the start of the new team (Storm, Wolverine etc) up until around the Inferno crossover, and in my opinion when it comes to story (Chris Claremont) and art (especially John Byrne, and later Alan Davis for Excalibur) everything else pales in comparision. I like the Avengers and think it's a great start of this fantastic game. But I LOVE the X-men. So here's hoping they will show up eventually. And nope, I don't want Gambit, Cable or Jubilee. I want the good old real stuff, youngsters! X-men Story Box: Storm, Wolverine, Colossus, Shadowcat and Nightcrawler (assuming five heroes) take on Magneto and The Hellfire Club. Would be interesting to see what they do with heroes like Nightcrawler and Shadowcat. The New Mutants! Kamala Khan would approve of more teenage heroes. Honorary mention: Excalibur battle The Crazy Gang.
  3. I would be surpised if that first passive ability isn't allowed to be used along with the Guard 3 one. But on the other hand...life often surprise me. 🙂
  4. Yes, that's correct. The first part of that card is a passive ability that don't force you to discard the card. So as long as you have this card prepared you may use other cards to Guard for another Hero in an adjacent space. But as soon as you use the second ability of the card "Guard 3" to guard for another Hero (in your space or adjacent to you), then you have to discard the card.
  5. It does not say anything about discarding it, so yes it would remain. A pretty strong card!
  6. I did by the Mithril Pack as well and find it well worth the money, not having the time for grinding. The digital game is not a 1 to 1 conversion of the card game and having followed the streams from the very beginning that was very clear from the start. Shallow? Yes, it's Early Access. The game is still being developed. And I remember a certain card game feeling quite shallow as well way back when the Core Set was the only thing we had for a long time. Back then you had to add cards you really didn't want in your deck, just to get to that 50. I don't feel that way about this game. So I got my hopes up for his one. Especially the way the developers interact with the community. They really listen and are extremely eager to help solve all weird stuff that are bound to happen during EA. They have my axe. And money. As long as they keep up their hard work. /Maz
  7. Anyone got their hands on the insert rules for this one and can tell us how to create those different encounter card decks (Evil Creatures deck, Caves deck)? It seems we are to use some of the Core Set cards. ?
  8. For those of you who don't know...to view the backside of the quest cards copy the link of the card (should end with .jpg) and paste it in your browser. Then add a "b" right before ".jpg".
  9. No Idea how powerful these decks are but I've had fun playing this two-handed fellowship. Some of my favorite heroes. ? http://www.ringsdb.com/fellowship/view/1943/men-and-elves
  10. I've played a few more games now with the new trap and ally. "Followed" is extremely powerful. In a DĂșnedain/trap deck that aim to keep as many enemies as possible engaged with you, you will likely be able to engage enemies with 3+ threat via DĂșnedain Hunter. And since the trap isn't unique or limit one per enemy a couple of them can easily negate 5-6 threat. Just make sure to keep this in mind when you commit characters to the quest as you don't get to chose if you want to apply the effect or not. Sometimes you don't want to progress too quickly to the next queststage. Add a couple of "Emyn Arnen Rangers" and questing will never be a problem anymore. Is it too powerful?
  11. Yes it's too strong. So much so that it's boring. When I browse ringsdb I tend to always skip decks that got Steward, Blood of NĂșmenor and Gondorian Fire. But that's me.
  12. I added three copies of the Trap and the Ranger to my modified DĂșnedain Trappers deck with Loragorn, Damrod and Amarthiul (based on Seastan's great deck) and they are amazing! You forest snare a 3-4 threat enemy and then the Rangers quest for a lot and a couple of those tactics traps almost always negate the threat in the staging area to being with.
  13. Well done once again M&M and thanks a lot for doing this! It's always a pleasure to watch and listen to you two. As much as I'd like you to catch up with where you left of a few years ago, do take all the time you need. It's really nice to revisit these old quests again and occasionally I find cards I had forgotten even existed. Here's wishing you a great 2017! /Maz
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