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Everything posted by chico2323

  1. Anywhere that shows all the top 8 or day 2 cut Armada Worlds lists?
  2. I typically slam down my barbie doll with Darth Vader helmet and announce clearly "SYSTEMS PHASE INITIATE".
  3. Agreed with everything stated in original post.
  4. Would have been better if the cover showed the silhouettes for the E-wing, K-wing and V-wing and no other ships. And the bust of Lt. Ketch. /troll
  5. This is exactly why lock is better than focus when evaluating purely from an offensive position. The other reason is that there are times when you don't need the focus, in those cases "banking" a lock is better. Additionally a lock reduces variances more than a focus does. IE, the more times you roll a dice, the more it converges towards the 0.50 hit/crit yield. A lock can always be used to re-roll the dice, a focus might not be used. It's for this same reason that you see certain poker players choose to run a hand multiple times with the pot divided each time to attain long run expected values. Again this is all evaluating from purely an offensive perspective. You have clearly and correctly laid out why focus is typically better overall once defense, initiative (pilot skill), etc is taken into account.
  6. Example: Soontir Fel "bumps" (partially executes) a maneuever straight into an A-Wing. Will Soontir Fel receive his focus token (from his own pilot ability) off the A-Wing so that he could use it on something else (such as defending against an attack from another ship).
  7. The official app had too much bloat in it. Needing to expand and collapse each ship to add upgrades is a massive pain. the collapsed view does not provide any information besides the basic name and property of the pilot, no upgrades. lack of offline mode. no ability to duplicate/copy ships.
  8. Very much appreciate these Overnight reports. As a relatively new player I love seeing the insight that is added to top performing lists and the analysis involved. Thank you again.
  9. I'll preface this by saying that I own everything for Eldritch Horror, MoM2, AH LCG. AH 3rd edition appears to be more replayable relative to MoM2 and AH LCG. Without EH, I would definitely add AH 3rd edition to a collection comprising of only MoM2 and AH LCG. The question only arises when compared also to Eldritch Horror. I give a more detailed view based on my GenCon experience over at Board Game Geeks. My overall is a thumbs up, will buy. However I was not as impressed when going from Eldritch Horror to AH 3rd. My opinion is that the 3 major pillars of FFG Mythos are: AH LCG: card game with lower replayability (I said "lower" not "no") that costs more (requires monthly mythos packs), plays relatively quick with a small foot print for 1-4 players. MoM 2: board game with lower replayability costs less than AH LCG as expansions come out slower. Larger footprint on table to accommodate for all the tiles, plays slower taking hours for 1-5 players. EH and AH 3rd edition: board game with higher replayability costing less than AH LCG. Narrative is mostly disjointed, plays slowest taking hours supports 1-8 players.
  10. Gotcha, I missed the part about being able to reroll dice in 2.0 ATC. Agreed it is better for a single attack.
  11. I might be misinterpreting your message above but mathematically ATC in 2.0 is materially worse than ATC 1.0 regardless of mods. ATC 1.0 + 2 dice is better than ATC 2.0 converting 3 dice from a hit to a crit. ATC 1.0 unmodded yielded on average 1 hit + 1 crit ATC 2.0 unmodded yields 1.5 hits/crits ATC 1.0 focused yields average 1.5 hits + 1 crit = 2.5 ATC 2.0 focused yields 2.25 hit/crit
  12. TIE Swarm going to BUBAR (Busted UP Beyond all Recognition) in 2.0 They come in, block you. Your guys get stress (or atleast they should, shout out to Lace Jetstreamer). Then next thing you know they're doing "bad maneuvers". That means red manuevers (shot out ot Lace Jetstreamer). We need to fix this now otherwise you're going to have TIE blocks fortressing in the corner and then when you go in they just rip you apart range 1 followed by Sabines TIE dropping a broken bomb with Genius. Massive abuse. Don't know the points cost but its not really relevent because conceptually this is so broken that no points cost can balance it, play that shiznazz all day. Might even equip multiple Genius and drop multiple bombs into my own fortress that's how confident I am. That's all the time I have for now, have to go play a game with my friend Lace Jetstreamer with the following FIXESin effect: 1. If you bump you get a stress, roll 2 attack dice, ignore the results take 2 crits and 2 stress. 2. If you run Genius you are not allowed running bombs. It's only in the game for Integrated Astromech, Genius erratted to be an Astromech.
  13. You said it was "broken" which has a strong implied message on being strong. I'd rather do this with a TIE Advanced TBH. Something like Lt Corset + Kylo crew to show them blinded pilot. Then Lt Corset just takes target locks all day and keeps flipping up blinded pilot to lock down that ship. Meanwhile he's shooting with Accuracy Corrected shots and stealing away shields via Optimized Prototype.
  14. you leave the token on space 6. Thematically, the underground city of K'n-yan isn't moving around the world...
  15. Dash + escort pretty much annihilates 6 crack swarm. Any list that can PS kill Howlrunner before the PS4 Black Squadrons get to activate also are an uphill battle.
  16. Has FFG started selling the 2018 Arkham Nights tickets yet? I'm planning on going again but I can't find any info on it.
  17. TIE Defenders can situationally use it as well. They don't always fill their mod slot and when they do it's typically Twin Ion MK2 which is adds comparable value to this (IE not alot).
  18. When you receive a red lock token, if it's the only one roll an evade dice. If it's an evade result discard the lock token. 1 point, small ship only modification. https://youtu.be/E4xgyS0CFxo?t=834
  19. Game is fun, way too expensive for what it is however. If they converted it into an LCG I would definitely buy.
  20. I would play it as the personal story doesn't trigger. There are a multitude of both positive and negative effects which you would dodge when you're Lost in Time and Space. This personal story just seems to be another one of those cases. Of course I'm not the definitive source of rules but I feel I do understand them quite well and that's how I would play it.
  21. Still don't see this as good. You can pull this trick once you've taken a damage card on the TIE Reaper and assuming its not stressed. After you PTL once during the combat phase the TIE Phantom can barrel roll during combat which is nice but not boost level nice. Now the TIE Reaper will have a stress (from PTL) and next turn your Advanced Aierlons will be turned off and the Reaper will have to do some crappy green maneuver likely putting it out of position.
  22. I'm thinking its 46 points and unless there's a ready mechanic to control opponent's focus tokens then sensor jammer doesn't do much. Also thinking that shooting at PS9 to re-cloak is "too late" given the high PS metagame at the moment. Also not seeing the hype around a 2 point coordinate action. Squad Leader was 2 points and it was total trash. While this allows lower PS to coordinate higher PS ships as we've seen from the Ghost/Fenn meta it's primarily the strength of a higher PS ship allowing a lower PS ship to action which really shines. Can someone please help me see the light here? I want to be optimistic.
  23. Yes it has died off in my area unfortunately. There are just too many sets released too quickly with product held back and too scarce. This caused for card/dice values to sky rocket to near Magic levels without the same level of organized play of Magic levels (nor the prizes for that matter). The power creep has also been brutal in the first few sets. Power creep really kills collectible games as it discourages players to seek out the current high value cards for fear of being over shadowed by a future card. These days its just people trying to unload their collections.
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