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wjgo

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Everything posted by wjgo

  1. Please suggest a 400 point fleet, or ideas for a beginner, where I also do not have to buy all sorts of packs. I haven't been able to play the game with anyone, really no one around me and my local gaming store does not even do Armada games. So, I am not looking for a highly "technical" fleet, but a general use 400 point fleet that a new player can manage, I do have the starter box of course, and 2 additional corvettes (why? they were only $8 each as a Amazon Prime add-on one day) Using Fab building and laying everything I own, I only get to 365 points - so I know I need to get a pack or two, but I hope to just limit that to a pack or two. I do not want to be burdened with alot of complex tactics. and I fear using what I have would make at least 4 capital ships and at least 5-6 squadrons if I get a fighter booster - so, would 9-10 units be overload for a new player? If not, would just having the 4 faster/small capital ships be an overload for a new player given their speed/map/range issues? Right now, I am looking to replace two of the corvetts with a MC30 or Assault Frig, and add a fighter booster pack. Or shoud I really go a different route and use a MC80 in the mix?
  2. Remember, the Corvette expansion comes with a Commander card; Mon Mothma. She is purpose driven for Corvettes, as Corvettes each have two evade tokens. With the commander card, you have better options, possibly down the road when the game opens up.
  3. It just like this silly thing about space and space transport, but in this game spaceships take turns moving and stopping. Its outrageous.
  4. Thank you for your well thought out contribution. You post will live on and be discussed and linked to long after the game is out of print for your strategic and tactical brilliance and thoughts on a Corvette vs Nebulon Expansion. I believe if you check you mail on Wednesday, you will find a scholarship to the US Army War College.
  5. This shouldn't be a choice between expansion sets. It should be a choice between some fleet builds and what your strategy would be. What works better for you a 2x Neb Fleet or a 2x Corvette Fleet? A 2x Corvette fleet - would have the Corvettes upgraded to the gills.
  6. If you buy from Amazon, you have to buy from their stock. Each vendor that has Amazon fulfill and ship their orders, has warehouse space they rent. Its not cut and dry. Amazon just can not pick and choose from its vendors that also offer the same product they do. They have no control over what is in a box or not, where they got the product, or if the product is even legit.
  7. still better than the prequels.
  8. A-Wing will be inferior to the TIE/int s because they get counter, and swarm.
  9. For those that used to play Eve Online, they have an offer that if you buy a special prices month for $10, you'll get some yacht bpc for a ship that can cloak and warp at the same time. Ends April 12.
  10. I don't think the prices are bad. The core set gets you more than half the points you need for a tournament 300 point game, both both factions. I scrabbled a 300 point fleet in 5 minutes with just the core, a neb expansion, assault frig expansion and a one rebel fighter expansion to show some diversity. Total $56 before shipping as Cool Stuff Inc. You could probably even ebay the factions from the core you don't want. Over time you can buy the expansions for the cards you need, or the ships. CR90 Corellian Corvette B - Dodonna's Pride (6) Assault Frigate Mark II (81) - Sensor Team (5) - XI7 Turbolasers (6) - Gallant Haven (8) Nebulon-B Escort Frigate - General Dodonna (20) - Yavaris (5) Keyan Farlander B-wing Squadron (or Luke) B-wing Squadron (or X-Wing) (3) X-wing Squadron This is to just show some diversity. In an actual 300 point match, I think the rebel player might drop the corvette, or even the frig for upgrades and more squadrons (only using 73 of 100 points). And actually, I don't think this fleet is all that bad. And its done on the cheap.
  11. Its not a consensus. Its actually in the most current tournament rules file that you can download. The rules for tournaments say 180 points now until Wave 1, when it will increase to 300, and then 400 points at Wave 2. It also spells out tournament round times for each Wave. Right now about 90 minutes, then 2 hours, then 2.5 hours.
  12. I can tolerate one sort of silliness. And actually, I think the corvette should be tossed. It was rediculous to even include it. I guess is was X-Wing Corvette "epicness" that they thought a corvette needed to be in this game also. That is a terrible excuse and a poor basis to justify a SSD. I think the corvette should go to.
  13. How are you using a Corvette to get rid of Howlrunner?
  14. Maybe we are jumping ahead here. In 2018, FFG might release: Star Wars: Ships of Biblical Proportions The Core Set will include a Yavin Death Star and a Praetor class ship. The Rebel side will come with an A-Wing, X-Wing and 2 MC80's. Tsunami 1 would include the Executor and the Viscount. This time, FFG will include playmats for the required 24 x 72 play area. FFG will move its gaming center to a basketball court so they have host 4 matches a day over a weekend for tournaments. Because of internet grumbling, FFG will create a TIE Defender Super Class 5 inch model for Tsunami 1, and likewise the Rebels get the Millennium Falcon in a 4 inch model with the ESB paint job.
  15. "As long as it is suitably effective enough and cost enough points to call an Executor, so shall it be." I am not sure how one can go from 100 some laser batteries on an ISD, to 4000 batteries and not have a side arc attack die pool of at least 120 die, and still call the ship an Executor. 12 die in the attack pool is only a 90% reduction in its firepower relative to an ISD. Scaling the ship in size is one thing. Then neutering in an ever more ludicrous manner just so this ship can fit in a game without killing the game? Then, so one player can have his pretty model, the opposing player would need a 600-1800 point fleet just to match that pretty model?
  16. Rules book suggests 3x3 play and setup area for the core set (180 point game)
  17. Wave 2 won't be out until Christmas. Just watch the new Star Wars movie - and whatever ships are in that movie - make a perfect selling advertisement for Wave 3, if FFG is allowed to get IP on the movie stuff in time for a Wave 3 release. It looks liek they are looking at 6 month releases, so they should have time.
  18. Prize sniping is this game, I don't think can exist. I used to play Whiz Kids Mechwarrior. In that game, they would issue rare, "hero" pieces, different classes of heroes - some super rare, and some more common. You couldn't buy them in a store. They were issued randomly in closed sealed boxes. One piece could win the game unless the opponent had a couple less that very rare pieces or had very lucky die rolls. One could basically buy a "I win" army on Ebay unless they were at some regional championship with the other people that went to Ebay. Many people played the game and never even bought a booster pack. I went to a local small, small store tournament where - down the road were clusters of Amish farms - very remote. Some guy showed up, never there before. He had about $850 in miniatures based on current Ebay prices [probably smaller than Magic stuff even]- I never bought any of these pieces - but I would look because I was tempted because I would lose every match with regular pieces until I stumbled on a decent piece in a booster. Game was over in 2 rounds - that's all it took because the pieces were that good. Of course he won the tournament. He sniped an area with a small player base with less chances of a mega dough-rolling Ebay purchaser that could even hurt his game play. He wins a rare piece and then offers to sell it to us. His army was perfect, so his game prizes go to Ebay. And that is one of the [many] reasons no one plays Mechwarrior anymore. But in X-Wing, all the pieces are "open source." You don't have to win a lottery buying booster packs to get a good piece.
  19. You can not start at 0, just to be clear. You can slow to zero after using navigate dial or navigate tokens, but when you are officially at speed zero, you can not use any defense tokens. Colliding into a ship keeps your normal speed in regards to tokens, but the "speed"/distance is changed. Just read about overlapping.
  20. I would add some engineering teams. An engineering team on the Corvette will heal a face up damage card on the next turn with a Repair command. The 5 points might keep that ship alive for another turn and another attack. Maybe even the other one to the flagship.
  21. I am not even sure I like the card, it does not even get exhausted. And there is nothing that the Rebels have that is anything like it where it can reroll 5 die - without cost, or - maybe I am wrong. There will be a version of the MC80 and the ISD that can fit the card. Perhaps the card has changed from the preview. But wow. A concentrate fire command would just add insult to injury.
  22. I am saying its the Leading Shots versus every other opposing ship, for 4 points. Not a Corvette vs the SD. Only the corvette can use Leading Shots on the Rebel side. Its makes the Vic II into a rerolling machine. The only attack it doesn't not reroll all die except 1 blue are long range attacks. Not even the Rebel Assault frigs get an automatic reroll for all its attacks like the Vic II does here.
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