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Pervertious

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Posts posted by Pervertious


  1. As a person who is just getting back into the game after a 6 Month brake only every coming here every so often to have a gander at whats what I think the game is in a good position and the points seam to be pretty good all round but if they were to do anything like improve some ships they could just do another campaign box and give us new ship cards for older ships or some sexy new title's and  new Admiral's... Just a thought...

     

     

     

    Also  I am so Glad that the Glad is still doing strong as it was and still is my Favourite ship... By miles...


  2. The Biggest Problem with a Pass rule is it would just highly change the game and render small ships and flotillas almost useless if you could just park 2/3 ISD's in front of   2/3 MC80 Libs and just slowly slug it out by saying pass till some one gives up and strikes, that would make the game extremely boring and would cut out all the fun and strategy to the game. It would just end in a pointless who shoots first wins dual. 


  3. 53 minutes ago, Ardaedhel said:

    True that! I find it's a bit of a balancing act trying to scale the fleet I'm bringing to the player I'm facing. I don't want to disrespect my opponent by bringing some trash fleet that says "I think I can beat you with one hand tied behind my back!", but on the other hand it's no fun as a new player to get whooped by something that you know you never had a chance against in the first place.

    I wish other gaming systems  player base had that mentality, When I first got into warmachine/Hordes the only locals were all tournament players and they just wrecked me every week I went.

     

    I dont relay Bother with OP fleets that are the Flavor of the month, I tend to just run what im comfortable with and slowly make changes till I feel its at the right power from what I want. I may take some ideas from OP lists but I would never out right copy them as it to me it would feel like iv done non of the work while under list construction. Then their is the playing part as If I dont feel comfortable with the list or it just dosnt work to my playstyle then I kinda just drop it or tweek it. then again I see OP lists and even when I have tried to play them in the past I kinda sucked with them like I get the concept of some of them but dont get the Practice of them.

     

     


  4. 8 hours ago, Mikael Hasselstein said:

    I did this over the weekend.

     

    And went home without even winning the Scatter tokens.:(

    Knowing my luck with dice My rolling  I will watch my fleet go out in a blaze of missing every hit glory................


  5.  

    13 minutes ago, Drasnighta said:

    What people?

    Because beyond vague kind of mentions, getting an actual list out of these discussions doesn’t happen all that often...

    i mean, I know the concept of Rieekan Ace Holes, But there are so many variations of it it’s hard to tell which is most powerful. 

     

    Iv yet to find people who are like DIS HERE BE TEH BEST LIST FOR WINNING EVER, But I have found people talking about list ideas that make me go yeah I wanna try that or if im on you tube Like Crabbok's videos on list ideas are always fun and interesting as It dose give me ideas and plans but Iv yet to truly find some ones list that im like yeah thats gonna win ALL THE TIME SO I MUST COPY YO.

     

    Plus their is some lists and Ideas that people put up and im like yeah I dont see how this works or how to run it, Like I get the concept just not the execution. 


  6. I usually pick a Ship like my go to in almost every list is the Gladiator and work a good fleet plan around that but I am finding that it ends up my list becomes this one trick pony and my opponent can plan around how my list works and with how my lists turn out it ends up getting close and personal with Gladiators and Raiders with screed unloading crits for days while my Tie Fighters eat up fighters and bombers while my Decimators help me to punch out support ships. 

     

    I was wondering what works for other people as iv came to the conclusion that I think my way I start a fleet plan needs to change to improve my lists and how I play the game in General as I might be trying out my regionals next year once I get more comfortable with the game and other list styles. 


  7. I Have Found With Getting Back Into The Game A couple Months Ago That Some Admirals Like Sloane, Screed Or Konstantine sort of Force You In some Regards To Play Specific Ships Or Fighters. Like Screed Loves The Gladiator and kinda Likes The Raiders A little As Pocket Destroyers/Anti Fighter.  


  8. I was wondering how do you plan your fleet?

     

    do you pick the Admiral then work around that or do you pick them around ships or better yet you get an idea for how the fleet should work then choose the Admiral and Ships/Fighters to do that job?

     

    Iv been wondering this as Iv noticed I kinda pick A ship then work a list around it, although saying that Screed and Sloane is life for me at the moment........


  9. I was wondering how do you plan your fleet?

     

    do you pick the Admiral then work around that or do you pick them around ships or better yet you get an idea for how the fleet should work then choose the Admiral and Ships/Fighters to do that job?

     

    Iv been wondering this as Iv noticed I kinda pick A ship then work a list around it, although saying that Screed and Sloane is life for me at the moment........


  10. I was wondering how do you plan your fleet?

     

    do you pick the Admiral then work around that or do you pick them around ships or better yet you get an idea for how the fleet should work then choose the Admiral and Ships/Fighters to do that job?

     

    Iv been wondering this as Iv noticed I kinda pick A ship then work a list around it, although saying that Screed and Sloane is life for me at the moment........


  11. I like using Raiders as a mix of anti fighter support for my Screed Glad build so I tend to give them any one of the titles, Quad laser turrets and Assault Proton Torpedoes and I find that works pretty **** well with them although with the Raider 1 it comes out at 58 points and for that ship can be kinda expensive but with my player base spamming Xwings it can Flack them all to death then Punch A nice crit into a Mk2 Assault Frigate or other ships that may cripple it enough for my Demolisher to  swing in and punch it out. 


  12. I am planning on playing around with Thrawn with a bit of a Glad and Raider build as i feel (and not just as I love both those models both in game and looks) that he could really give them that punch with high mobility and that extra chance for fore power could make them a fast and deadly fleet of torping goodness ............. or it will die trying........... 

     

    i am heavily hyped for thrawn as It might give me some ells to use in my generalist to break me from playing Screed Torps for the Torp god lists and Sloane Tie spam lists


  13. I have noticed as I have only gotten back into the system (mainly thanks to life problems) and back on the Forums and I have noticed that FFG do not seam to give Armada the same Love as say Xwing but I am wondering if their is an actual reason for this like say writer problems or production problems possibly ? 

    I mean at least we do get articles that are good, I used to play 40k and the new edition of that was pretty bad and the way that GW handled everything from articles to how they are doing their releases is worst than that of FFG (and also is why I got heavily back into Armada as one I can get a game of it and Two the system is well written and ruled)  and thats why I think the delay could just be print error, writer error or product error. Mind you I am still hopeful that we see the new wave by the end of the year. 


  14. 2 hours ago, mhd said:

    The original "should work, doesn't" is the overload pulse avenger combo. Or more generally, overload pulse and anything!

    I feel the Problem with overload pulse is that it becomes the soul purpose of that ship at that point, Like putting it on a Vic is kinda of a waste so you end up putting it on a raider but its still a costly ship for that job. I feel the Rebels may get better use out of it in all honesty with things like the CR90. 


  15. 6 hours ago, thecactusman17 said:

    The hard and difficult thing about this is that sometimes, something needs to be played repeatedly in order to properly start playing it to its full potential.  Saying that something doesn't work well from one game doesn't account from bad dice, bad setup, etc. 

    I recall when I played the final match of Massing at Sullust.  Because nobody knew how to equip or deploy the new ships, and because we were going from a 300 point tournament to a 400 point showcase game, the relative strengths of the ISD were very apparent but the tricks to getting the best out of the MC80 and MC30 were less obvious.  So after a few rounds, the Rebel player had suffered severe losses without much to show for it.  Now, MC30s are among the best individual ships in the game and double MC80 lists are at the top of major tournaments.

    The MC30C is a nasty little ship, I struggle to deal with them most the time just because they have a mix of speed, shielding and fire power, as a result of this iv ended up having a games where my focus becomes killing it before it can get a chance to destroy me. 

     

     


  16. 4 hours ago, Coldhands said:

    You might want to change the topics title to 'Sounds good, doesnt work'.

    Our latest failure was an Isd2-isd1-demo build against dodonnas aces and cracken. Might work against others though.

    Have done, Thanks for that Improved Topic Title.

     

    I cannot seam to make the any ISD work at all in my list plans, it looks great on paper and in my head im like this is gonna work and its gonna be sweet, on the table on the other hand its plods around and dose nothing. Mind you im not sure if this is my bad gaming or just not my play style, only time will tell lol  


  17. 15 minutes ago, Drasnighta said:

    I've seen it smash hard, too...  Admonition went from there to gone in a Quasar activation...

     

    90% of my lists have gone that way, though...  That's my win record, anyway.

     

    Nose Punch is an absolutely glorious exception.

    I think I just played it badly to be fair, I am still getting used to her as a Admiral as im more used to Screed and spamming black dice with Gladiators as my go to play style and now im trying to fan out into other play styles and Admirals.

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