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Seam

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Everything posted by Seam

  1. I always wanted to give Shadowrun a shot but could not convince my players to change the game-system. My questions are: 1. Is there a character sheet for this conversion? 2. Did someone convert one of the official adventures? 3 Is there a fact sheet which lists the situation in 2076 and what happened before? Thanks.
  2. I am no rules guru and coming mainly from Star Wars and only just started with Genesys: how do you link two axes in the first place? Is that possible with Genesys?
  3. If you are looking for adventure hooks there are some sources. Knight of the Old Republic: The Rakata were introduced in this old video game, I think. It is my all time favorite video game, and I guess you can find some videos on the net to see what happened on Lehon. You can find some background information in the accompanying saga source book, but I am not totally sure from the top of my head. There are some Rakata related missions in the MMO The Old Republic. I remember one facility on Tatooine. But I stopped playing a long time ago. Again, I think, you can find video walkthroughs about said missions on the net. If I remember correctly there was a Darkhorse (?) series of comics from a couple of years ago which had the Rakata as main antagonists. The story was very good, and you can find a lot of hooks in there. I am sorry that I can only give you sources and can't be more specific, but it is a long time ago I played the games or read the books.
  4. That came as a surprize for me. For what does a Sysops use Actovate Program then?
  5. This looks so, so awesome! Thank you so much for your hard work. I'll print it out as soon as possible and give it a try. After a quick glance I have only a very, very minor nitpick to mention. It would be helpful if you could list in your booklet from which expansion the additional cards for the Mythos deck (is that the right term?) are taken. But that is really no complaint, just a hint to make the booklet perfect 🙂 . Thanks again! P.S.: I can't wait for your Roland Banks expansion.
  6. Seam

    Dresden Files

    Thanks, I know of the awesome Something Strange, and will give Earth Beta a check. One of my players is a huge Harry Dresden fan which I am not and don't know much about it. I hoped to find a ready conversion which would save me the hassle 🙂 . Again: thanks for the answers!
  7. Seam

    Dresden Files

    Hello! Did anyone try their hands on a conversion of the Dresden Files (Fate)?
  8. Seam

    Genesys and Amber

    Usually our group consist of five players plus one GM playing FFG’s Star Wars. But at the last agreed on date only two players could make it. So, I got the perfect opportunity to introduce Genesys. After explaining how Story Points work and hinting at the talent pyramid we were good to go and started with character creation. We ended with an oil-well derrick worker and a Scottish (!) aristocrat. In Flora’s house I forgot to mention the smell of dogs and scratched Carmella altogether as it did not seem appropriate at that moment. The characters defeated two groups of minions without breaking a sweat. Each group consisted of two henchmen. Even beginning players can handle groups of three henchmen just fine, I guess. One lucky swing with the sable dispatched one group entirely! The players investigated the crime scene and made contact with the police. We had a nice roleplaying scene at a NYPD station. They sneaked into Westchester County Airport and found the jet. Finally, they hired two pilots to fly them to Scotland. I scratched the shadow storm, as I wanted to leave the players rooted in the “real” world. In Scotland they did not buy any weapons, so the chase came down to Dangerous Driving mostly. After some years of playing Star Wars we still don’t have a full grasp of the piloting/driving rules. Finally, they made it into the catacomb. The players were surprised about what happened next. During the Pattern Walk they decided what Fear they have, as we skipped the Fear, Desire etc. thingy during character creation altogether because I wanted the players to familiarize with their characters first. The Pattern Walk was a real highlight of the session, and the players enjoyed their visions very much. The players got the new Pattern Imprint skill and the Shadow Walking talent for free plus some XP. I explained that they know now that Earth is just one of many shadows but nothing more. The players said they enjoyed the session very much. They think the setting is very cool and are eager to play again. Although the next couple of sessions will be Star Wars again. Now I have to create the next adventure…
  9. I know nothing about Pathfinder. But mayb you could convert the online adventure for Realms of Terrinoth to Pathfinder. That might or might not be easy. As it is an experiment, you could take the pre-gens and play in Terrinoth as is. Good luck!
  10. I plan to do the very same thing tonight for the very same reasons (an Amber setting). And though I did read the rules, explain Story Points and the talent pyramid and you should be all set for the first session. I even plan to intruduce Fear, Desire etc. later, assuming the players like it. Read the rules afterwards and introduce the once you like later. Edit: In addition you can use this excellent GM screen from DrainSmith: https://www.dropbox.com/sh/raqr7usuzwizglm/AACsYe6LVU_-f372tRG6vxtya?dl=0&lst=&preview=DrainSmith's+GM+Screen+v1.2.1.pdf Nearly everything one might need in a session is listed here, and I plan to give my players one each as a handout. A work of beauty honestly!
  11. Or you could go for the Superpowers described in the setting with the same name. Just rename the Powers with Styles and rewrite the effects.
  12. Seam

    Genesys and Amber

    In the books it is written that one can die if failing the Walk (but never really described as far as I remember). But that is not the intent of a rpg game I guess. So, something bad is needed, but not a character's death.
  13. Seam

    Genesys and Amber

    I need some help with the outcome of dice rolls for Walking a Pattern: Please see the following table for use of dice roll results (keep in mind that Walking the Pattern should not kill a character, although it was mentioned in the books that is a real possibility): Advantage, Triumph: The character can use a Boost die for the next check. 2 Advantages, Triumph: 3 Advantages, Triumph: Triumph: The character gets a vision triumphing over a future adversary. 2 Triumph: The character gets a glimpse of a private secure Shadow. Setback, Dispair: The character gets a Setback die for the next check. 2 Setback, Dispair: 3 Setback, Dispair: Dispair: The character gets a vision in which he is defeated by a future adversary. 2 Dispair:
  14. Hello! Did anyone translate a Descent campaign into a RoT adventure? As I don't own any Descent stuff myself but my gaming group does, I could borrow from that source. Are the campaigns in Descent all set in the same time frame as described in RoT, or are they sprawled all over Terrinoth's history?
  15. Seam

    Genesys Custom Cards

    Is this still a possibility? Nothing fancy, just a possibility to type in the profile and special rules to have them handy. That would be sooo helpful.
  16. DON'T. ALLOW. AUTOFIRE. IN. YOUR. GAMES. EVER!
  17. Seam

    Genesys and Amber

    Here is a very rough draft about my ideas. I am not very satisfied as it is. https://www.dropbox.com/s/7ed0325idsppf2u/the court of amber - setting.docx?dl=0
  18. No pressure, but my next session is 15th of March 😉 . While the statement is true, it is ment as a joke. You are doing such wonderful stuff for the community. Your creative and design skills (which must both be 6s!) which are so far beyond mine, are incredibel. I want to take the opportunity to thank you for all your hard work!
  19. Thanks! I have to reread that chapter.
  20. Is a Rune Magic character supposed to have all the appropiate shards handy he/she needs for all the spells he/she wants to cast?
  21. Like the topic says: I am looking for a cheat sheet for vehicle combat. I could not find one yet.
  22. Seam

    Genesys and Amber

    Thank you so much!!!
  23. Seam

    Genesys and Amber

    Thanks again! I altered the adventure accordingly. A few things I am still working on: What could happen during the flight/trip to Scotland (something supernatural maybe?). What could happen during the way down to the Pattern? How could Walking the Pattern happen ruleswise? Should there just be three Checks (which exactly?) plus a table with results for positive / negative rolls?
  24. Seam

    Genesys and Amber

    Great ideas, thank you both! Especially the money in the house, the private jet, and the painted trump! What I am missing though are one or two interisting encounters which are not (totally) combat oriented. My brain is somehow blocked in that regard (or I am just not creative enough).
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