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  1. Exactly,, Batman!
  2. I live in Germany, and I hope to get the book soon, as it is exactly what I was looking for. I am not that much interested in the Setting, but aether equipment sounds very interesting. Edit: Does a starting character have aether from the get-go, and is the item "finished" during creation, or does a character find aether later during adventures and can modify the item?
  3. Hello! As I consider implementing something similar in my setting, can one kind soul who has the book already explain how aether equipment works (maybe in a pm to avoid law conflicts). I remember there was already a post regarding this topic although just a quick overview, but I can't find it with the search function. Unfortunately the book is still not available here, and I am afraid it will not be for a long time. Thanks
  4. Thank you, much appreciated!
  5. Hello! I want to test a new setting, and as I am terrible at creating my own adventures, I am looking for a pre-made GENESYS adventure (Foundry or free) revolving around securing a dangerous artefact (preferably), a curse or somesuch. The setting doesn't matter as I'd adapt it anyway for my needs. Thanks in advance
  6. Hello! The topic says it. Any help would be appriciated.
  7. Seam


    Hello all! Did someone try their hands on a hack for the video game Control? Thanks!
  8. Awesome, thank you!
  9. I am working on a setting for The Division. Everything that is possible in the video games is covered by the GENESYS rules, I think, and no major tweaks must be done. Something from the video games though is special and I want to introduce it to the setting so it makes it somewhat oustanding and different from other settings. In short these are brands or sets which essentially work the same. If a character wears 2 weapon/armor/gear of a specific brand / set the character gets one benefit or another. Another gear / brand item gives another benefit (brands), and sometimes there is even a fourth item (sets). Until now I am toying with using up Hard Points for it, but am not sure. Does anyone have a nice idea how to tweak that mechanic into the GENESYS rules? It should only be a gimmick and nothing game changing, but the players should recognize it somehow.
  10. As, I don't find the time to work on it, and in Case someone is interested, here is the actual version: https://www.dropbox.com/s/ph88edhkolssr3j/The Brotherhood.docx?dl=0
  11. And it seems they already have two novels in the pipeline (from my favorite german online shop): https://www.fantasywelt.de/Legend-of-the-Five-Rings-RPG-Curse-of-Honor-EN https://www.fantasywelt.de/Legend-of-the-Five-Rings-RPG-Poison-River-EN
  12. Unfortunately, C, my group isn't that much into the narrative part. I try to stear them in that way, but... I am really not sure if the system is right for them/us but they want to stick with Star Wars / Genesys no matter what. Thats the first reason I asked for advice. The second is, the adventure is part of my Assassin's Creed hack and thus I wanted some examples to write down. Your points are all valid tho.
  13. Great ideas, much appreciated!
  14. Hello! To spice up a voyage my group is undertaking in a sailing vessel of 18th century, I plan for a storm which they have to navigate. Aside from the obvious task the pilot of said vessel has (operating the ship), what other tasks and checks could additional group members have (two more players). Thanks in advance
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