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About Kendraam

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  1. Try Brunson - she is amazing imo. Effectively an unstoppable evade at any range. You'll be surprised how easy it is to stay in range of obstacles for her ability to proc, it's probably harder to be outside it tbh! She basically gets stapled to Interdictors, SSDs and ISDs (especially Devastator) for me.
  2. Thanks for the feedback ? I don't like Pryce, ties you too much into one way of playing and it can backfire badly if you get it wrong. StratAdv for your list would be better, not much point with 2 activations though! I can't drop Devastator because reasons...so with that in mind ECM doesn't really help if I have no defense tokens, hence RBD and Brunson. The squads are to shield Avenger which means either enemy squads chew through multiple scatter/counter aces or attack Devastator which then powers it up. I could go BTA on the Kuat but it's a bit boring and two gunnery team ISDs can be horrific. Went with APT since I hope to get more than one shot off but yes, if it was BTA then ExRax is better. Wanted to try something a little different ?
  3. Looking for feedback on this list please - too much on squads? Swap Valen for Dengar? Bid too small but I really don't mind playing my objectives (well, Solar Corona as it'll get picked 99/100) - really want to do Vader but he's just so expensive! Faction: Galactic Empire Points: 395/400 Commander: Admiral Motti Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Avenger ( 5 points) - Instructor Goran ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Spinal Armament ( 9 points) - Leading Shots ( 4 points) = 183 total ship cost Imperial Star Destroyer Kuat Refit (112 points) - Devastator ( 10 points) - Captain Brunson ( 5 points) - Gunnery Team ( 7 points) - Reinforced Blast Doors ( 5 points) - Leading Shots ( 4 points) - Assault Proton Torpedoes ( 5 points) = 148 total ship cost 1 Soontir Fel ( 18 points) 1 Ciena Ree ( 17 points) 1 "Howlrunner" ( 16 points) 1 Valen Rudor ( 13 points) = 64 total squadron cost
  4. Nice to see you doing well with this list @Coldhands I love playing with the Vader/Devastator/Avenger combo, so much fun. Coincidentally I actually played an almost exact copy of your Devastator build in Cardiff yesterday. Here's my version: Faction: Galactic Empire Points: 391/400 Commander: Darth Vader Assault Objective: Most Wanted Defense Objective: Capture the VIP Navigation Objective: Solar Corona [ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points) - Darth Vader ( 36 points) - Devastator ( 10 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Quad Turbolaser Cannons ( 10 points) - Spinal Armament ( 9 points) = 191 total ship cost Imperial I-Class Star Destroyer (110 points) - Avenger ( 5 points) - Strategic Adviser ( 4 points) - Boarding Troopers ( 3 points) = 122 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) = 23 total ship cost 1 Ciena Ree ( 17 points) 1 Valen Rudor ( 13 points) = 30 total squadron cost I decided to go for a bid to try and get first last against most lists. I use Vader/IO to power up Devastator, or if going against ECM targets I use IO 'normally' - it's quite a swingy list I find as if things go well you get a 10-1 but if you make a mistake or have some poor luck it does tend to get tabled as Devastator has no defense at all. Been tempted to drop Devastator and IO, put on Tua/ECM then either have a bigger bid or a few more upgrades. Problem is, I just love throwing all the dice! I went 1-10, got a bye, then 10-1 for 4th place (out of 11) but both games could easily have been different right up until the end. [NB I sure you know but with the Devastator build we have it is theoretically possible to one shot a full health ISD at long range if it has no ECM - 5 red, plus one for CF, plus one for Spinal, plus 4 blue from a fully powered Devastator. Roll a red accuracy, say 3 double hits and all the blues on hits. Add in a red acc with QTC, reroll it and any non-double hits reds and get double hits on all of them. Total: 1 acc, 7 doubles and 4 blue hits for 18 damage. Acc the brace and they can redirect 3 taking 4 on the front and 11 hull damage. Odds are pretty long I know!]
  5. We didn't meet but well done on your win - I'd have liked to have seen how my list would have fared against your ISDs. Probably not great as I lost 9-2 against the only double ISD list I played! I went Gunnery Teams in the end - really missed rerolls as my dice were dreadful most of the day. Was a fun list to play though.
  6. It's the following: MC-80 Battle Cruiser Rieekan Strat Adv GT ET Spinal MC-75 OE ACM ExRax Profundity Hammerhead Torpedo ExRax GR-75 Comms Net GR-75 Quantum Storm Shara Tycho 393 pts If I place top 50% I'll be pleased!
  7. Thanks for this @Vae - slaved is an interesting one. I could go C&S and slaved which would save me 4pts and I could then have Lando somewhere and keep my bid...decisions, decisions!
  8. Yup, I know - being vague as its Nationals tomorrow...not that anyone will care what I'm running, nor is it likely make a difference but still, Bothan spies abound! It's a dual role - intended to be either a big ship finisher at long range or small ship hunter if I'm playing against MSUs. Against the first GT isn't massively important but it would be for the latter. Either way I'd like some re-roll tech but is it worth dropping GT for C&S; can I reply on average rolls with a CF token? Experience suggests not!
  9. The rest of the fleet is as minimal as I can get it trust me - I could eat into my (small) bid but I'd really rather not!
  10. Thanks @Vae More clarification: I have 131 points to spend on it, so 28pts of upgrades. It needs to be a long range sniper but maneuverable enough to arc dodge ISDs. I currently have: StratAdv (4) GT (7) ET (8) Spinals (9) but my red rolls are dire - thinking of dropping GT for Caitkin with maybe adding in LS too (that won't help at long range though) but I'll have to drop something else somewhere to find the extra 3 points.
  11. That's not quite correct - the FAQ has updated this to be that if you cannot see the obstacle it doesn't count as obstructed (unless the bases are touching) however it doesn't help us regarding the shield dials as we have too conflicting situations: Shields dials do not obstruct and if you cannot see the obstacle then it is not obstructed. If you interpret the shield dial to be invisible then the attack would be obstructed since you'd be able to see the obstacle beneath it but since the shield is not literally invisible and you cannot literally see the obstacle then the attack is not obstructed. I'd suggest this is such an edge case you'll need to get the TO to make a ruling at the time.
  12. Finally got my hands on a Liberty expansion - what are peoples preferred upgrades on them? Gunnery Teams or Caitkin & Sholan - or perhaps Gunnery Teams and Leading Shots? XI7 or Mon Karren Is ET a must have? Spinals and/or H9s?
  13. An app for fleet building coupled with an errata to ignore the points cost printed on the cards and to only use the app costs could be good to realign some of the more unused cards and possibly change some ship/squad values - but there's no need for an Armada 2.0 That said, FFG are a business I so can see them going full Armada 2.0 with conversion kits if they ever did this - which would be a shame imo. I also like the slow expansion release too - less chance of them releasing an unbalancing expansion and means you get use out of your stuff before purchasing the new hotness.
  14. That 33 hull monstrosity is chucking 10 dice out of the front and 8 out both forward left and right hull zones...
  15. Not that version and probably not any version as you'd be able to make it speed 3 with ET...
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