Jump to content

Karack Blackstone

Members
  • Content Count

    10
  • Joined

  • Last visited

  1. ROLE: GM LOOKING FOR: Players, one or two, once a friend gets back to me; 5 to 6 hour game. TYPE OF GAME: Online, please see specifics below SESSION SPECIFICS: Likely Skype, there may be mIRC or something for dice rolls in a chat room, unsure there. Roll20 will likely be used, as apparently this will greatly aid the game overall. REGION: Online; GM located on US West Coast SESSION TIME AND TIMEZONE: 6 am PDT; 9 am EDT, etc. GAME STYLE: Epicwatch (Everything is important, overlooking details won't hurt, it just will not help as much.) GAME SPECIFICS: Character growth narrative COMMENTS: Only War based system, Deathwatch Second Edition based rules (thread in house rules, will be updated shortly.) CONTACT INFO: Email: ryan@sauveriegel.com, ryan.riegel01 on Skype; here, in this thread; please post a reply with your player info per thread format and include any and all relevant info you feel is needed. Additionally: (Only War / Dark Heresy 2nd Edition based Deathwatch conversion rules in use; mostly Only War rules basis, Black Crusade Astartes Race with some slight adjustments for Deathwatch and Chapter History Forbidden Lore specialties) Aptitudes (All Astartes): Weapon Skill Ballistic Skill Offense Defense Toughness Chapter (pick 2) Iron Hands: Technology, Knowledge, OR Intelligence Raven Guard: Agility, Finesse, OR Strength Space Wolves: Agility, Finesse, OR Fieldcraft (All Chapters available! These are just the ones available right now!) Specialty (pick 2) Apothecary = Intelligence, Fieldcraft OR Knowledge Assault = Agility, Strength OR Finesse Devastator = Strength, Intelligence OR Fieldcraft Librarian = Willpower OR Knowledge (gets Psyker for free) Tactical = Leadership, Agility OR Fieldcraft Techmarine = Intelligence OR Knowledge (gets Tech for free) (Revised, may undergo further revisions) (Only War has a PDF of a revisable Character Sheet online; searching for it will likely aid you greatly, and I need to find it myself XP) One Aptitude Player's choice For +5 purposes for XP spent: One +5 of player choice to place Two +5's for Chapter benefits (already mentioned in DW 1E book) Further +5's will be earned every 5,000 XP. 13,000 XP spent on advances. 2,000 XP to spend, per OW XP costs and Aptitude Charts comparisons. Free Stuff! (Part of the 13,000 XP considered Spent at Character Generation) barter, carouse, charm, climb, command, common lore (astartes, imperium), concealment, contortionist, deceive, disguise, evaluate, forbidden lore (xenos), gamble, inquiry, intimidate, literacy, logic, sholastic lore (astartes), scrutiny, search, silent move, swim, tactics (pick 1), tracking; Black Crusade Astartes (with some changes in lores to Deathwatch, Chapter Lore, as needed) Black Crusade info: Skills: Athletics, Awareness, Common Lore (War), Dodge, Forbidden Lore (Pick One, Chapter Lore, Deathwatch), Linguistics (Low Gothic), Navigate (Surface), Operate (Surface), Parry Talents: Ambidextrous, Bulging Biceps, Astartes Weapon Training (Use DW Rules), Heightened Senes (Sight, Hearing), Nerves of Steel, Quick Draw, Resistance (Cold, Heat, Poisons), Unarmed Warrior Traits: Amphibious, Unnatural Strength x 2, Unnatural Toughness x 2 Again, 2,000 XP to spend based on the above and OW rules set. Librarian powers from DW cost exactly 50% listed cost from that power's entry in the DW series of books. Edit: For transparency, the Specialties are in revision and the Chapter Aptitudes may become two individual one OR another choices. Any overlap of Aptitudes frees the player to make another choice per case of overlap; Agility twice means Agiltiy, one choice of player's Aptitude. This process I hope to have revised as soon as possible. This is the current appearance of the Specialty / Squad Role updated table: Chapter (pick 2) Iron Hands: Technology, Knowledge, OR Intelligence Raven Guard: Agility, Finesse, OR Strength Space Wolves: Agility, Finesse, OR Fieldcraft Specialty (pick 2) Apothecary = Intelligence, Fieldcraft OR Knowledge Assault = Agility, Strength OR Finesse Devastator = Strength, Intelligence OR Fieldcraft Librarian = Willpower OR Knowledge (gets Psyker for free) Tactical = Leadership, Agility OR Fieldcraft Techmarine = Intelligence OR Knowledge (gets Tech for free) http://www.daemonstorm.com/article/2013/04/14/only-war-character-sheets Edit Again: Updated with what should be full info.
  2. Aptitudes (All Astartes): Weapon Skill Ballistic Skill Offense Defense Toughness Chapter (pick 2) Iron Hands: Technology, Knowledge, OR Intelligence Raven Guard: Agility, Finesse, OR Strength Space Wolves: Agility, Finesse, OR Fieldcraft Specialty (pick 2) Apothecary = Intelligence, Fieldcraft OR Knowledge Assault = Agility, Strength OR Finesse Devastator = Strength, Intelligence OR Fieldcraft Librarian = Willpower OR Knowledge (gets Psyker for free) Tactical = Leadership, Agility OR Fieldcraft Techmarine = Intelligence OR Knowledge (gets Tech for free) (Revised, may undergo further revisions) (Only War has a PDF of a revisable Character Sheet online; searching for it will likely aid you greatly, and I need to find it myself XP) One Aptitude Player's choice For +5 purposes for XP spent: One +5 of player choice to place Two +5's for Chapter benefits (already mentioned in DW 1E book) Further +5's will be earned every 5,000 XP. 13,000 XP spent on advances. 2,000 XP to spend, per OW XP costs and Aptitude Charts comparisons. Free Stuff! (Part of the 13,000 XP considered Spent at Character Generation) barter, carouse, charm, climb, command, common lore (astartes, imperium), concealment, contortionist, deceive, disguise, evaluate, forbidden lore (xenos), gamble, inquiry, intimidate, literacy, logic, sholastic lore (astartes), scrutiny, search, silent move, swim, tactics (pick 1), tracking; Black Crusade Astartes (with some changes in lores to Deathwatch, Chapter Lore, as needed) Again, 2,000 XP to spend based on the above and OW rules set. Librarian powers from DW cost exactly 50% listed cost from that power's entry in the DW series of books. http://www.daemonstorm.com/article/2013/04/14/only-war-character-sheets Edit: Only War RPG system basis.
  3. Proprietary other game is proprietary. As it is, I'm getting more certain this is a good approach, one that would work thus far. If: - Regiment Design System / Chapter Geneseed and Heritage Generator - The above includes a DH2E Homeworld system, something that works with either a Regimental or Chapter Generator setup - Background fleshes out the history of the individual Astartes in such a way that one can write in a fluffy approach, or, in general a recruitment reason, some place where they excelled - Warrior seems the best and most likely fit for anyone and everyone Astartes Then: All Astartes start as either Scout or Assault, with select Chapters that start as Assault being able to drop the Jump Pack Training for things like Rage, as an example - Scout would be pretty well all Codex and Divergent Astartes Chapters - Assault (without Jump Pack) would appear to be pretty well all non-Codex Astartes Chapters This is just getting the nitty gritty figured out, in the following: Chapter Generator: - Codex - Non-Codex - Divergent - Homeworld - Death World seems a given, by and large - Feudal World - Feral World - Hive World - Decimated World (Dark Angels) - Tactics? (Should include such choices as order of basic (Rank 0) Advances; Scout, Devastator Second, Assault, Tactical) (Might include things that indicate what Chapter this is, as a flavor and training approach (Imperial Fists, Ultramarines, etc.)) - Chapter Design (Should there be multiple choices here, or elsewhere?) (Reason for existing) - Siege (Imperial Fists) - All-Round (Ultramarines, most Astartes Chapters) - Assault (Space Wolves, Blood Angels) - Etc. - Demeanors? - Tradition first (UM) - Iron over flesh (Iron Hands) - Etc. - Howl! (SW) - Drawbacks: - Honourbound (SW, etc.) - The Few (Any Astartes Chapter that finds it difficult for some reason to recruit in the 41st Millenium) These are literally brainstorming level ideas thus far; please break out your books and see if there's anything missing that jumps out at you, or things that might better or more clearly clarify what the Chapter Generator System needs to be in order to include all existing Astartes Chapters. Edit: Conjunction Junction, what's your function... (Word choice error)
  4. That is if anything one of the greatest rewards of doing this right. DW2E, OW, and DH2E working well together would result in a pretty seamless system if they all are simply more or less XP along a flowing, living interacting system of character generation. On the above paths for the various Specialties: Codex: - Scout - Devastator second - Assault (I think this is the correct order) - Tactical Divergent: - Adjust the above as needed Non-Codex: - By Chapter, each is basically a rework of the order of the Codex Training Doctrine series, Space Wolves: - Blood Claw (Assault without Jump Packs) - Grey Hunter (Tactical?) - Long Fang (Devastator) Hope this helps. Edit: To whit, I think we can all agree that all Space Marines, regardless of Chapter, would function best as a DH2E Warrior type; that said, perhaps the best way to do this is to use the XP awarded to allow the character a certain flexibility. Regiment / Geneseed Legacy Background / Chapter Honours and Heritage Warrior Elite Advances, including all the above from both of my OW style posts and musings. By separating the requirement of the various roles, a character such as Telion becomes viable to play; yes, give him whatever Specialties he chooses, from the Basic as well as Support. This entire structure seems to be pretty fluid, and, will allow the character's player to make a Telion, Lysander, or another famous character with ease.
  5. So, using the system that has somewhat altered as needed between OW and DH2E what would you think of the following series: Background / Geneseed Legacy Homeworld / Chapter Tactics Role / Specialty / Includes Support ones too Elite Advances Geneseed Legacy is what you describe above; the genetic lecay of the entire Founding that went into the specific force, as inherited for the group in question. Chapter Tactics can include some modifiers to the Geneseed Legacy, however most is the one or two Aptitudes, Skills, and Starting Talents involved. Specialty is the replacement for the current system; the battlefield role and what it would take to reflect what any given Astartes should have along the lines of training: Basic: - Codex Training Doctrine Path - Divergent Training Doctrine Path - Non-Codex Training Doctrine Path Support: - As above, just make them Elite Advances, example include: - Tech-Marine - Terminator Veteran / First Company Veteran - Apothecary - Special Ranged Weapon Tactical Marine - Special Melee Weapon Tactical Marine - Heavy Weapon Tactical Marine Maybe a multi-rank Support system, which would allow: Rank 2: - Dreadnought - Epistolary Librarian - Chaplain - Wolf Priest - Sanguinary Priest - Sergeants et. al. Rank 3: - Captain - Venerable Dreadnought - Company Librarian Rank 4: - Chapter Master - Chapter Librarian - Chapter Chaplain - Etc. Does this help, considering I started this and like where the thread went after I left it alone for a bit, and I really appreciate the thoughtfulness of the replies, as well as the ongoing discussion.
  6. Well, this would be a fact for many chapters. But i think you might focus a bit too much on combat style, SW and BA have way more characteristics that describe the essence of their chapter, and that's what the chapter table, the demeanor and the chapter bonuses are for. For exampe, besides close combat, SW's are quite famous for their good senses, and I think this characteristic is represented quite well. But I also understand why you think this way, because in DW ( especially in the beginning/at low rank ) it often feels like everyone except Assaults is just to weak in close combat, but this gets better with higher ranks. Besides, there is still the possibility of elite advancements. I can see both of your points, however, as a previous SW player in both DW and on tabletop, it always seems odd that the SW's and BA's don't feel close combat ish in DW at low ranks. Elite advances can help somewhat mitigate this issue, it's just a very absent set of capabilities therein as far as how things seem to be not translating between tabletop and DW RPG. I do however greatly appreciate the SW senses and Demeanors, as they greatly reward how those that truly play the Chapter with knowledge of how they function. As far as how to handle this going forward, what all is your impression of the example above for other Chapters? SW 2nd Spec: Assault BA 2nd Spec: Assault DA 2nd Spec: Tactical or Devastator? UM 2nd Spec: Tactical BT 2nd Spec: Assault or Tactical? StW 2nd Spec: Devastator or Tactical? Then there's all the other chapters out there...
  7. I'd consider this kinda interesting, at least on paper: Storm Ravens Raptors Space Wolves Scouts All take Kill Marine Advanced Specialty Make an Oath for the GM that reflects some kind of effect that sensibly redirects the enemy at crucial points (one reroll per player, on the first failed roll on said mission involving stealth, recon, or avoiding notice.) Could prove very interesting indeed.
  8. Might be interested, just no camera. I do have a question about play balance and what not, there is a thread of mine in the Homebrew rules subsection that is something I would like to get feedback on before continuing here. Also need to get a web cam. Further info here will depend as needed based upon replies and interest levels.
  9. Half action aim as a free action with certain weapons would make a great deal of sense for a suit of armor that allows more mobility with a boost to any aim action. Call it Gyro stabilization.
  10. Hello, Even as my first post, this idea here is not likely going to be considered popular. That said, I would still like constructive feedback and what not, including alternate ideas for how to approach the issue. Due to the state that DW 1e is in currently, I noticed some time back that for example: A Space Wolf or Blood Angel would have two Specialties: Assault Marine, and then one of their choice. Ultramarines and Dark Angels would both be Tacticals, and then one Spec of their choice. Storm Wardens and Black Templars I have yet to figure out. The problem is that at the core, to best reflect the tabletop feel of RP'ing a "proper" Astartes of any sort, one seems to require two Specialties, one from the character's Chapter, one from the player's choice. I will state that the Chapter advances table only applies once. So, despite the wordiness here, an example is below: Character Rolf Chapter: Space Wolves Available Advances Tables: - General Rank 1 - SW Rank 1 - DW Rank 1 - Assault Marine Rank 1 (Chapter Battle Doctrine, as an example) - Tactical Marine Rank 1 (Personal Battle Doctrine) - Increase in XP to reflect the need to balance around a new area being part of character advancement. After much thought on the issue, I always seem to return to the fact that what is missing from DW is that only Assault Marines can do what both SW's and Blood Angels excel at: close combat. Doing this doubles the XP involved for the players, nearly; the issue is, the idea clearly needs improvement, as well as feedback. Thoughts?
×
×
  • Create New...