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WhatsArmadaWithYou

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About WhatsArmadaWithYou

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  • Birthday March 17

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    San Diego

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  1. Do teams keep unused Resource tokens?? What about Skilled Spacers? Unused Destiny and Spynet tokens? Yes, they remain with the player to which they were distributed. Unused Ally and Repair tokens? I’m thinking...no? Thanks!
  2. Have you guys made progress with the Vassal RitR Campaign? Our local gaming group in San Diego just completed our first round of games and I'd love to be able to compare strategies for gameplay, game management, and of course results.
  3. I’m really looking forward to all the new possibilities that a bunch of new cards will bring to our GCW games. I’m sure most cards with either be unique to the time era (unique officers) or faction specific. But I’m sure there will be several new cards that will work in both timelines in the new CW Box alone. Plus, it’s going to be awesome having a all of our current GCW cards that can be used on the new ships right away. Its going to be rad and I can’t wait...but I know that I will have to!
  4. Instead of a dedicated flak boat, I would prefer to see an upgrade that made crits count as damage vs squadrons (small/medium ship only). I think a dedicated flak vessel and an card that allowed crits to count on any size ship would offer an unnecessary handicap to ship-only fleets and especially the SSD.
  5. A few notes about my list: - I brought bomber squads but placed a little too much focus on the anti-squads component of my fleet (esp. with Versio on the Corvus). I just really wanted to win the squad battle. Unfortunately, I only played ONE opponent with ANY squadrons!! - I did not use my Raider effectively, esp w/ nothing to flak in 3 matches, not wanting to risk it much against the 4 ISDs, 1 SSD, and 1 MC80 I faced. I want to say I would have used it more aggressively but using it conservatively was essential in preventing a tabling in Round 4 (and an almost in Round 3 vs the SSD). - I took Sovereign off my ISD, which would have been nice, BUT my small 4 point bid gave me the opportunity to choose 1st or 2nd player in my first 3 matches (which was ALWAYS crucial) and allowed my to tie the bid on my 4th match (where I won the roll for initiative). So that was good. I figured out that I still needed to dial in a squad command (usually on turn 3 anyway and use Piett’s ability on something else that turn.) - Bomber Command was missed, but not horribly. This was Vegas after all and I decided to gamble on my dice! - I fought my first SSD in tournament play and managed to win though a combination of skill and luck. Definitely took both. Very scary thing to face. - Didn’t expect to face 2 different dual-long range ISD lists (Motti ISDII/Cymoon = Win! / Dual Chimaera/Sovereign ISDIIs = Loss!) - I’ll post some match notes to the best of my recollection (and use of some pics) tomorrow (if I remember).
  6. I thought the LVO was a very fun tournament with a lot of really great people. We were able to play 4 rounds the first day which is tiring but awesome. But I also wish there had been a top 8 cut as well, especially since I finished 7th overall! Name: Piett de Palazzo* Faction: Imperial Commander: Admiral Piett Assault: Precision Strike Defense: Fighter Ambush Navigation: Superior Positions Imperial II (120) • Admiral Piett (22) • Strategic Adviser (4) • Gunnery Team (7) • Expanded Hangar Bay (5) • Electronic Countermeasures (7) • Leading Shots (4) • Linked Turbolaser Towers (7) = 176 Points Raider I (44) • Iden Versio (6) • Ordnance Experts (4) • External Racks (3) • Corvus (2) = 59 Points Gozanti Cruisers (23) • Hondo Ohnaka (2) • Comms Net (2) = 27 Points Squadrons: • Darth Vader (21) • Mauler Mithel (15) • Dengar (20) • Maarek Stele (21) • 2 x TIE Defender Squadron (32) • Major Rhymer (16) • TIE Bomber Squadron (9) = 134 Points Total Points: 396
  7. This article has a list of many of the potential starships in on screen behind the Falcon: https://io9.gizmodo.com/the-first-big-cameo-of-star-wars-the-rise-of-skywalker-1839232886 "But that’s not all. Also spotted in this epic shot are Nebulons, Brah’atoks, U-Wings, Lucrehulks, MC75s, Nebulon Bs, Sphyrna-Classes (aka the Hammerhead Cruiser from Knights of the Old Republic), what looks like a Baleen-class heavy freighter (the ship Han Solo and Chewie have in The Force Awakens), a Defender Class Corvette, maybe even a YT-2400 light freighter, Lancer-class pursuit craft, a MG-100 StarFortress SF-17, a Vakbeor-class cargo frigate, a Free Virgillia-class Bunkerbuster, and many, many more. All of which are real things on Wookieepedia if you want to check." Pretty cool.
  8. This article has a list of many of the potential starships in this image: https://io9.gizmodo.com/the-first-big-cameo-of-star-wars-the-rise-of-skywalker-1839232886 "But that’s not all. Also spotted in this epic shot are Nebulons, Brah’atoks, U-Wings, Lucrehulks, MC75s, Nebulon Bs, Sphyrna-Classes (aka the Hammerhead Cruiser from Knights of the Old Republic), what looks like a Baleen-class heavy freighter (the ship Han Solo and Chewie have in The Force Awakens), a Defender Class Corvette, maybe even a YT-2400 light freighter, Lancer-class pursuit craft, a MG-100 StarFortress SF-17, a Vakbeor-class cargo frigate, a Free Virgillia-class Bunkerbuster, and many, many more. All of which are real things on Wookieepedia if you want to check." Pretty cool.
  9. Well, the Z-95 is good to get an odd number of fighters up to an even number cheaply. So a potential +1 deployment for 7 points isn't worthless. And when paired with another more important unique fighter (which, yes, is any of them), one Z-95 is like engagement insurance. So being an enemy fighter speed bump isn't worthless. But they are of limited utility yes. PS I painted my Z-95s with a "squad leader" with a different paint scheme than the other two fighters because they die so much I like to joke that the "squad leader" is the only guy who survived the last engagement so he's in a different fighter.
  10. I agree with the determination that IG88B ignores Escort but is vulnerable to Counter.
  11. Sub a CR90 + Liberator + IF on a long range list and you can really reach our and touch someone. In one massive turn, this list could potentially throw 30 dice (w/DCaps, QBT, & Leia Conc Fire Dial) with up to 3 re-rolls per 5 dice attack PLUS the single use of IF command card. Commander: Leia Organa CR90 Corvette B (39) • Leia Organa (38) • Liberator (2) • Intensify Firepower! (6) = 85 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Hammerhead Scout Corvette (41) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Task Force Organa (1) = 50 Points Squadrons: = 0 Points Total Points: 385
  12. My assumption is that the fleet of ISDs is the Imperial Fleet lying in ambush prior to the Rebel attack in Return of the Jedi. After seeing the wreckage of Death Star 2, which means we are on Endor, and the inclusion of the Emperor, and the fact that Rey is still in the same clothes I can only surmise that JJ is trying to tie all of the films together in a neat bow for the finale.
  13. Not quite as many, but Rebel Pelta Mine Fleet! Name: Don't Mine Me Faction: Rebel Commander: Garm Bel Iblis Assault: Station Assault Defense: Contested Outpost Navigation: Minefields Pelta Command Ship (60) • Garm Bel Iblis (25) • Ahsoka Tano (2) • Auxiliary Shields Team (3) • Intensify Firepower! (6) • Proximity Mines (4) = 100 Points Pelta Command Ship (60) • Sabine Wren (4) • Fighter Coordination Team (3) • Proximity Mines (4) = 71 Points GR-75 Medium Transports (18) • Ezra Bridger (3) • Slicer Tools (7) • Proximity Mines (4) • Bright Hope (2) = 34 Points MC80 Star Cruiser (96) • Strategic Adviser (4) • Gunnery Team (7) • Engine Techs (8) • Heavy Ion Emplacements (9) • Quad Battery Turrets (5) • XI7 Turbolasers (6) • Mon Karren (8) = 143 Points Squadrons: • Mart Mattin (22) • Ketsu Onyo (22) = 44 Points Total Points: 392
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