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About Eisai

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  1. I haven't played this in a few months, but I still love the list: Lieutenant Sai (47) Fire-Control System (2) Darth Vader (14) Director Krennic (4) Hull Upgrade (3) ST-321 (4) Ship total: 74 Half Points: 37 Threshold: 6 Colonel Vessery (84) Juke (7) Fire-Control System (2) Ship total: 93 Half Points: 47 Threshold: 4 Seyn Marana (30) Marksmanship (1) Ship total: 31 Half Points: 16 Threshold: 2 Total: 198 I have what I call the "base" version of the list, which is just Sai/Krennic/ST321 and Vessery, which leaves 61 points to fill with another ship/upgrades, but the version above is the one I've had the most success/fun with.
  2. Yep, I've been doing this as well, posting in my local FB group when I finish each faction. I'm currently close to being done with Rebels, at which point I just have recent releases (N1, Republic Y, Nantex, etc) and most of Empire. Hoping to be done by the end of the year, but probably won't be. I'm also playing every upgrade. I have an Excel sheet to track it all.
  3. As others have said, for a tournament, especially if traveling, I bring exactly what I need (though if it's local, I've probably brought everything and left what I'm not using in the car, if anyone needs something). For local game nights, everything. If I'm running the local tournament, everything in case someone needs to borrow.
  4. Yep. I think they're 800ct, but whatever. I'm even cheaper and just cut up old comic backer boards and wrote what goes in each section on top of them. With the 2.0 upgrades not being pint-size anymore, this is the easiest non-binder solution.
  5. I give them a quick wash (warm water with a touch of dish soap) and rinse, then let them dry. Afterwards: For my own, where I want to incorporate the underlying color of the plastic, I haven't primed them, but generally speaking I'm only painting recessed areas anyways. The exception is my Resistance (and eventually, if I ever get back to them, my Separatist). On the others, where I'm painting the whole thing, I prime first. In both cases, I seal with Krylon Satin clear, then when that's dried I hit them with Testor's Dullcote. Paints I use are various types of acrylics, mostly GW with some P3. Really, the only thing that really causes issues is painting raised/exterior portions that will be handled regularly. So far I've only had a couple of chips, all but one on my own Resistance dials.
  6. 8. Only 7 that I use regularly. I first bought one of the GF9 mats (Don't remember if it was the Red Nebula already mentioned or a similar one). Then the official FFG mats came out, and I've gotten each as they've come out. 1 each Starfield, Yavin, Bespin< Endor, Hoth and Starkiller. Then we had a Jedha mat made for our local event (505th Squad Championships) like 2 years ago ( I actually did the graphic work for it myself before we sent it off for printing). I'm really surprised that they're never done an official Scarif Shieldgate mat. I'd love one.
  7. I'm working my way through "The Quest to Play Everything" since 2.0 came out. I played a couple of Imperial lists at the start, since that's my favorite faction, but then when I decided to do the Quest, I started with my least favorite and have moved through the rest. I've played everything: Scum, Resistance, First Order, Separatist, and Republic. I'm currently about 25% through Rebels. The Quest includes not only all pilots of all ships, but all upgrades as well (which I'm essentially done with everything not Rebel- or Imperial-only). New stuff will get done as it comes out (haven't gotten Wave 4 in yet). I have found some interesting things in each faction, though of course with point being fluid, some of the summaries I've done are probably dated. Been posting them in my local Facebook group when I finish each faction. Maybe I'll put them here some time.
  8. Finally got the Resistance commission done. Resistance dials painted in the theme of the racers from the Resistance show. And the last one, to match the Fireball: All 6:
  9. All of them. Converted everything (2 conversions each plus extras on ebay for the first 3, 1 each for FO/Resistance). I'm an Imperial player at heart, but haven't played them a lot yet in 2nd. I don't play Scum a lot, but they were the first faction I played everything for (I'm on a "Quest to Play Everything"). Playing Scum first means I can not worry about need to play things too much for them. Currently I'm 3 games away from finishing the Resistance part of the Quest. Have finished Scum and FO. Next will be Separatist; my hope is to have them and Republic done right around the time Wave 4 releases, catch up on the new stuff, and then finally head into Rebels and Empire. Maybe be done by the end of the year.
  10. Yeah, I wasn't perfectly clear. The old Palp "third party" rule no longer applies with Midnight, for sure, but of course, Dooku also doesn't specify "friendly" ships, like Palp did, either. So Dooku can be used to preemptively assure one of your opponents' dice is blank. Of course, hardly needed when attacking, them, green dice being green dice.
  11. "While you defend or perform an attack, if you have a lock on the enemy ship, that ship’s dice cannot be modified." Yep. And I'm not modifying the ship that's locked, I'm modifying Midnight's. Which can absolutely be modified.
  12. A key with Midnight, though is that you can use Dooku on Midnight's dice. Call a blank, Midnight rolls hit+crit and has to change one (likely the hit) to a blank . Useful, because with Midnight's TL prevent the ship from modding its own dice, the force spent for Dooku wasn't likely to be able to be used defensively. Likewise can be used when attacking Midnight to call a blank for her green dice.
  13. Eisai

    Favorite map to use??

    This. Bespin is good too, probably my second favorite. I really like the one we had made for our 505th league/tournament a couple years ago (don't have a picture of it in use: Death Star over Jedha.
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