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Xindell

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  1. Like
    Xindell reacted to Undeadguy in Fed Up With Lack of Official Articles?   
    Maybe if they kept you a secret from ICE you could work for them. Ask them to pay you with minis which you sell off in the underground market of custom paint jobs behind the dumpster at FFG HQ. You could have the real American dream! 
  2. Like
  3. Like
    Xindell reacted to Nevetz in Introducing Armada Warlords: database and fleet builder   
    I have contacted the server provider and extended the session duration to 2 hours. While I know it doesn't fix the cookies problem, you shouldn't be logged out anymore when passing a lot of time on a single page (see: fleet builder pages).
  4. Like
    Xindell reacted to GrandMoffMatt in The last print? WTF FFG   
    I dropped both Destiny FB groups because of the negative attacks on me personally for voicing my concerns.  I think at the end of the day, there are more people that want to play than there is product.  And Supply and Demand being what it is, that prices many of those folks out of the game..  People want to play now, which admittedly isn't going to happen without a lot of generosity, and $$ for the current pricing scheme.  The attacks on these folks on a personal level?  Really?
    I had an argument with my LGS owner over pricing.  I know for a fact they will never sell packs at $2.99 again after the announcement, and that is their right.  That said, the same three people pretty much have a lock on the product as it comes in.  It's also my right to determine what cost point is too high for me to play, and to decide whether or not to patronize the store.  To some here and elsewhere, that makes me a baby or worse.  Fascinating.
  5. Like
    Xindell reacted to Undeadguy in Corellian Conflict Questions: Dev Answers   
    To be fair, I was looking for a statement where first people did not mean initiative. I was biased and did not search the entire book haha
  6. Like
    Xindell got a reaction from Undeadguy in Corellian Conflict Questions: Dev Answers   
    Agreed, it's really not.  I just found it odd/amusing that so many people were confused about the Campaign stating the attacker always has initiative, and what that meant for first/second player.  Open your RRG's people!  
  7. Like
    Xindell reacted to Ardaedhel in Suddenly, Star Destroyers!!   
    Large Ships in the All-Out Assault are AWESOME.  I'm so bummed Twitch didn't save the video from our AOO yesterday:  two built-out ISD1's dropped out of hyperspace right in the vanguard of the Rebel fleet and greeblehauled its core ships on turn 2.  It was probably the most Star Wars thing I've seen in this game yet.
    I think each player on a team making it to the AOO with a large ship can definitely be a strong advantage here.  If you're putting in small/medium ships, you have to put 2 into hyperspace per player, and can only jump them in one at a time (per player).  Large ships, on the other hand, only go in one per player, and can all jump out at once.  That means, in a 3v3, up to three ISDs, Liberties, or MC80s in a single round... That is just a devastating amount of firepower to drop in a huge area of the board, all at once.
    Also interesting to note, though we didn't do it in our campaign, is that each player can opt to move a hyperspace node of their choice, if they choose not to jump in a ship.  Which means, again in 3v3, that if you set it up right you can have one or two players move a node to put it in position for the third to drop a ship pretty much anywhere on the board they choose to go*!
    *slight exaggeration, but not much
  8. Like
    Xindell reacted to Ardaedhel in Suddenly, Star Destroyers!!   
    Oh, hey.  Forgot I took pictures when the ISDs dropped in.  There's at least this:


    That's Gallant Haven causing that epic Mexican Standoff of squadrons in the middle there.  The white ISD1 is a tooled-up Avenger with XI7, LS, PQ7, QLT, Avenger, and I think Tua/ECM; the black one is Relentless with OE and EHB*.  Both have just dropped out of hyperspace with double arcs into GH/Yavaris respectively.

    Once Haven and Yavaris fell, the Imperial fighter ball (to the left), consisting of every TIE fighter and interceptor unique, Zertik, Bossk, Jendon, and some other friends, tore through the exposed, stranded, and unactivated Rebel squadrons like a scythe.  Then that giant mass of bombers to the right of Demolisher there was free to eat Ackbar's flagship's lunch as it came tooling along undefended into the Imperial fighter ball.  
    The Rebels conceded near the end of turn 2.

    *Looks out of position, doesn't it?  That's Jerjerrod's ship.  By the end of the turn, he had swung around into echelon formation with the dark grey ISD.
  9. Like
    Xindell reacted to Undeadguy in Corellian Conflict Questions: Dev Answers   
    Ehh. Not too big of a deal.
  10. Like
    Xindell got a reaction from Engine25 in The last print? WTF FFG   
    Wow, this is pretty bad.  I usually hang in the Armada Forums, so I hadn't really seen the wars going on here.
    As someone who has been around CCGs for a long time, I have to say that the folks who are shrugging and saying, "This is how CCGs work, get over it" are being extremely disingenuous (or simply don't know what they are talking about).  Successful CCGs don't have the kinds of shortages that Destiny has.  Not even close.  Print runs are designed to let people get product, and for product to be on the shelves for some time after release.  The runs are 'limited' but only in the sense that they will eventually not be available.  No successful CCG sells out at every retailer in less than a month and that's it.  That is not sustainable.
    On the flip side, people wanting this to be treated like an LCG have no concept of what a CCG is.  Furthermore, people who think that there shouldn't be a secondary market with high costed singles again have no concept of a CCG.  There will ALWAYS be 'chase rares' in a CCG.  There is supposed to be.  It's part of the fun of cracking packs.  When you open a pack and pull Darth Vader, it's a rush that makes you want to open more.  Plus, if you ever decide to get out of the game, that Darth Vader will help you get some money back.  It is almost an investment (though relying on CCG card values as a true investment practice is extremely poor money management).  The point is, they WANT YOU to open more packs, so you can find that chase card that you need to make your deck/collection complete.  Opening more packs is good for the company producing it.
    Packs not being nearly available to open is not.  That's the crux of the problem here.  FFG under produced this first set.  There is no question about it, and no reasonable argument to be made to the contrary.  Does that mean they are running the game into the ground?  Of course not.  If it is well made, and in the future they make it a bit more accessible, it will be fine.  Those of us who have been around CCGs for a long time know that the big cards EVENTUALLY get reprinted (MtG's reserve list not withstanding).  Many cards get reprinted in the core sets over and over until there is an oversaturation of them.  I suspect that what they are learning with this initial release will mean more availability for future sets.  Between that, and individual card reprints moving forward, this issue will likely smooth out over time.
    Remember, it is a new game, in a genre of games that FFG hasn't been a part of for some time.  Growing pains will happen.  But, they will get better.
  11. Like
    Xindell got a reaction from soviet prince in The last print? WTF FFG   
    In fact, I remember Revised from Magic quite well, as I got into the game at that time.  I had absolutely no problem getting packs whenever I wanted for several months back then, so whatever shortages you are talking about must have been a local issue.   Your claim that it took a year to dig out of a hole proves the point.  No one is talking about a need for 'plentiful supply' right off the top here.  You will not be successful if you under produce to the level FFG has with Destiny.  It's great that they are going to do something about it with a 2nd print run, though I have a bad feeling it won't be nearly enough.  But going around saying, "Oh well, that's how CCGs are" when people are upset that there is zero product after such a ridiculously short time is condescending and untrue.  When a CCG is doing well (and most importantly, growing) there is significantly more product than what FFG has produced.  While it would certainly be a bad idea to 'print into oblivion,' it's also a bad idea to alienate people by under producing to the point that preorders are the only way to get product.  As I stated in my post, I suspect that will take what they learn here and improve as time goes forward.  However, people had every right to be upset with the current state of things.
     
  12. Like
    Xindell got a reaction from Tirion in Corellian Conflict Questions: Dev Answers   
    Initiative doesn't conflict with the rule book.  I'm not sure where people are getting this from.  Page 10 of the RRG, #3 under Setup: "Determine Initiative: The player whose fleet has the lowest total fleet point cost chooses which player is the first player. The first player places the initiative token next to his edge with the a side faceup."  Also, page 7 under Initiative: "Initiative determines which player acts first during the Ship Phase and Squadron Phase. It is assigned to a player during the “Determine Initiative” step of setup. That player is the first player and takes the initiative token."  First player has ALWAYS been the player who 'has initiative.'  I think this is one of those things that folks have gotten clouded with the player who gets to choose first or second.  That player doesn't 'have initiative' and never has.  They pick who gets initiative.
  13. Like
    Xindell got a reaction from TheEasternKing in Corellian Conflict Questions: Dev Answers   
    Um, I'm sorry but this is not true.  Initiative 'most certainly' means first player.  I quoted a couple of things from the RRG in my previous post, but here is the obvious one that I actually missed at the time.
    Page 6, under First Player:   The first player is the player with initiative.
    I'd call that pretty conclusive.  Even in your Unlimited Rounds quote, at the end of the round you are passing the initiative token to the other player, thereby giving them initiative and making them first player next round.
    I get what everyone is saying about the Attacks thing, and how that can be confusing, but a quick reread of the rules makes Initiaitve and First Player pretty simple.
  14. Like
    Xindell got a reaction from Zordren in The last print? WTF FFG   
    Wow, this is pretty bad.  I usually hang in the Armada Forums, so I hadn't really seen the wars going on here.
    As someone who has been around CCGs for a long time, I have to say that the folks who are shrugging and saying, "This is how CCGs work, get over it" are being extremely disingenuous (or simply don't know what they are talking about).  Successful CCGs don't have the kinds of shortages that Destiny has.  Not even close.  Print runs are designed to let people get product, and for product to be on the shelves for some time after release.  The runs are 'limited' but only in the sense that they will eventually not be available.  No successful CCG sells out at every retailer in less than a month and that's it.  That is not sustainable.
    On the flip side, people wanting this to be treated like an LCG have no concept of what a CCG is.  Furthermore, people who think that there shouldn't be a secondary market with high costed singles again have no concept of a CCG.  There will ALWAYS be 'chase rares' in a CCG.  There is supposed to be.  It's part of the fun of cracking packs.  When you open a pack and pull Darth Vader, it's a rush that makes you want to open more.  Plus, if you ever decide to get out of the game, that Darth Vader will help you get some money back.  It is almost an investment (though relying on CCG card values as a true investment practice is extremely poor money management).  The point is, they WANT YOU to open more packs, so you can find that chase card that you need to make your deck/collection complete.  Opening more packs is good for the company producing it.
    Packs not being nearly available to open is not.  That's the crux of the problem here.  FFG under produced this first set.  There is no question about it, and no reasonable argument to be made to the contrary.  Does that mean they are running the game into the ground?  Of course not.  If it is well made, and in the future they make it a bit more accessible, it will be fine.  Those of us who have been around CCGs for a long time know that the big cards EVENTUALLY get reprinted (MtG's reserve list not withstanding).  Many cards get reprinted in the core sets over and over until there is an oversaturation of them.  I suspect that what they are learning with this initial release will mean more availability for future sets.  Between that, and individual card reprints moving forward, this issue will likely smooth out over time.
    Remember, it is a new game, in a genre of games that FFG hasn't been a part of for some time.  Growing pains will happen.  But, they will get better.
  15. Like
    Xindell got a reaction from DDoubleVVision in The last print? WTF FFG   
    Wow, this is pretty bad.  I usually hang in the Armada Forums, so I hadn't really seen the wars going on here.
    As someone who has been around CCGs for a long time, I have to say that the folks who are shrugging and saying, "This is how CCGs work, get over it" are being extremely disingenuous (or simply don't know what they are talking about).  Successful CCGs don't have the kinds of shortages that Destiny has.  Not even close.  Print runs are designed to let people get product, and for product to be on the shelves for some time after release.  The runs are 'limited' but only in the sense that they will eventually not be available.  No successful CCG sells out at every retailer in less than a month and that's it.  That is not sustainable.
    On the flip side, people wanting this to be treated like an LCG have no concept of what a CCG is.  Furthermore, people who think that there shouldn't be a secondary market with high costed singles again have no concept of a CCG.  There will ALWAYS be 'chase rares' in a CCG.  There is supposed to be.  It's part of the fun of cracking packs.  When you open a pack and pull Darth Vader, it's a rush that makes you want to open more.  Plus, if you ever decide to get out of the game, that Darth Vader will help you get some money back.  It is almost an investment (though relying on CCG card values as a true investment practice is extremely poor money management).  The point is, they WANT YOU to open more packs, so you can find that chase card that you need to make your deck/collection complete.  Opening more packs is good for the company producing it.
    Packs not being nearly available to open is not.  That's the crux of the problem here.  FFG under produced this first set.  There is no question about it, and no reasonable argument to be made to the contrary.  Does that mean they are running the game into the ground?  Of course not.  If it is well made, and in the future they make it a bit more accessible, it will be fine.  Those of us who have been around CCGs for a long time know that the big cards EVENTUALLY get reprinted (MtG's reserve list not withstanding).  Many cards get reprinted in the core sets over and over until there is an oversaturation of them.  I suspect that what they are learning with this initial release will mean more availability for future sets.  Between that, and individual card reprints moving forward, this issue will likely smooth out over time.
    Remember, it is a new game, in a genre of games that FFG hasn't been a part of for some time.  Growing pains will happen.  But, they will get better.
  16. Like
    Xindell reacted to KrisWall in Availability   
    Historical evidence suggests that FFG is bad at gauging demand.  I AM taking a wait and see approach, but I'm also looking at past history so I know what to expect.  I'm expecting future product shortages.  FFG's message of "we're making what we're making and we hope it's enough because we're not going to make more" doesn't give me a very high comfort level.  I hope they get it right.  They don't always.  One and done print runs mean no wiggle room if they get the demand wrong.
    And yeah...  internet forums inherently attract people who feel strongly one way or the other about a certain topic.  People who are ambivalent usually don't care enough to post.
  17. Like
    Xindell got a reaction from Robin Graves in The last print? WTF FFG   
    Wow, this is pretty bad.  I usually hang in the Armada Forums, so I hadn't really seen the wars going on here.
    As someone who has been around CCGs for a long time, I have to say that the folks who are shrugging and saying, "This is how CCGs work, get over it" are being extremely disingenuous (or simply don't know what they are talking about).  Successful CCGs don't have the kinds of shortages that Destiny has.  Not even close.  Print runs are designed to let people get product, and for product to be on the shelves for some time after release.  The runs are 'limited' but only in the sense that they will eventually not be available.  No successful CCG sells out at every retailer in less than a month and that's it.  That is not sustainable.
    On the flip side, people wanting this to be treated like an LCG have no concept of what a CCG is.  Furthermore, people who think that there shouldn't be a secondary market with high costed singles again have no concept of a CCG.  There will ALWAYS be 'chase rares' in a CCG.  There is supposed to be.  It's part of the fun of cracking packs.  When you open a pack and pull Darth Vader, it's a rush that makes you want to open more.  Plus, if you ever decide to get out of the game, that Darth Vader will help you get some money back.  It is almost an investment (though relying on CCG card values as a true investment practice is extremely poor money management).  The point is, they WANT YOU to open more packs, so you can find that chase card that you need to make your deck/collection complete.  Opening more packs is good for the company producing it.
    Packs not being nearly available to open is not.  That's the crux of the problem here.  FFG under produced this first set.  There is no question about it, and no reasonable argument to be made to the contrary.  Does that mean they are running the game into the ground?  Of course not.  If it is well made, and in the future they make it a bit more accessible, it will be fine.  Those of us who have been around CCGs for a long time know that the big cards EVENTUALLY get reprinted (MtG's reserve list not withstanding).  Many cards get reprinted in the core sets over and over until there is an oversaturation of them.  I suspect that what they are learning with this initial release will mean more availability for future sets.  Between that, and individual card reprints moving forward, this issue will likely smooth out over time.
    Remember, it is a new game, in a genre of games that FFG hasn't been a part of for some time.  Growing pains will happen.  But, they will get better.
  18. Like
    Xindell reacted to KrisWall in Availability   
    To clarify...  you got lucky and experienced the perfect storm of being part of a community that "bought in" before release, had the support of a store owner who also "bought in" before release and had access to other stores that were unable to sell through their allotment?  Good for you.  I think you're in the overwhelming minority.
    Many people interested in the game actively WANT to buy booster packs (and starters), but can't because...
    ...they didn't know they needed to pre-order. ...they knew they needed to pre-order, but didn't have cash on hand and assumed product would be available for purchase shortly after launch. ...they knew they needed to pre-order, but didn't have an accommodating local store owner. ...they pre-ordered, but the store was shorted on its allotment of product. ...they pre-ordered SOME product to try out the game, but then found additional product was unavailable. Even assuming that an individual planned ahead, pre-ordered and got everything they needed on day one...  their buddy who thinks the game looks neat and wants to buy in is screwed.  Product isn't available and won't be available in any meaningful way for months.
    I would also ask a question.  Let's say I move to your town and start shopping at the store you shop at...  can I buy into Destiny?  I'm assuming that the answer is no.  That's a problem.  Yes, the game should be collectible.  Darth Vader should also be harder to find than a random common card.  Booster packs, on the other hand, should not be hard to find.  The cards should be collectible, not unavailable.  Right now, the game is overwhelmingly unavailable to most interested buyers.
  19. Like
    Xindell got a reaction from Grey Mage in Corellian Conflict Questions: Dev Answers   
    Initiative doesn't conflict with the rule book.  I'm not sure where people are getting this from.  Page 10 of the RRG, #3 under Setup: "Determine Initiative: The player whose fleet has the lowest total fleet point cost chooses which player is the first player. The first player places the initiative token next to his edge with the a side faceup."  Also, page 7 under Initiative: "Initiative determines which player acts first during the Ship Phase and Squadron Phase. It is assigned to a player during the “Determine Initiative” step of setup. That player is the first player and takes the initiative token."  First player has ALWAYS been the player who 'has initiative.'  I think this is one of those things that folks have gotten clouded with the player who gets to choose first or second.  That player doesn't 'have initiative' and never has.  They pick who gets initiative.
  20. Like
    Xindell reacted to Sekac in Corellian Conflict Questions: Dev Answers   
    I stand thoroughly corrected. Turns out checking the rulebook pre-rant makes you look like less of an ass (am I allowed to say that word Disney?! Huh, AM I?!!) *edit* yes, I am
    But that only raises another question. Why have an unnamed "one who chooses" role and have have initiative and first player be synonymous? Seems an unnecessary pitfall to create for the lazy, such as yours truly. 
    2 keywords that mean one thing and 0 that mean the other is on odd way to assign key words. 
  21. Like
    Xindell got a reaction from Sekac in Corellian Conflict Questions: Dev Answers   
    Initiative doesn't conflict with the rule book.  I'm not sure where people are getting this from.  Page 10 of the RRG, #3 under Setup: "Determine Initiative: The player whose fleet has the lowest total fleet point cost chooses which player is the first player. The first player places the initiative token next to his edge with the a side faceup."  Also, page 7 under Initiative: "Initiative determines which player acts first during the Ship Phase and Squadron Phase. It is assigned to a player during the “Determine Initiative” step of setup. That player is the first player and takes the initiative token."  First player has ALWAYS been the player who 'has initiative.'  I think this is one of those things that folks have gotten clouded with the player who gets to choose first or second.  That player doesn't 'have initiative' and never has.  They pick who gets initiative.
  22. Like
    Xindell reacted to ninclouse2000 in ISD Chimaera in Rebels   
    I hope they release ship titles with the next campaign.  I felt the corellian conflict was priced correctly for what it contained so I would be very happy if they continue this method.
  23. Like
    Xindell reacted to Versch in Un-noticed event in last scene of Rogue One   
    Watching it in slow mo on Youtube I don't see an incoming bolt.
    Maybe give it a look for yourself.  He has his hand up and clenched...then he opens it towards the Rebel.  /crappedpants
  24. Like
    Xindell reacted to Forresto in Thr next Imperial Admiral is.....   
    I have to disagree. I think there's a big difference between disliking a character and a character being overated.
    Thrawn is a great antagonist with a cool unique perspective on the universe. People focus WAY too much on the art angle, which is something that was always less a superpower and more an aspect of his perception. Sure maybe he can percieve that an alien species cant stand disorder but what good is that if you dont know what your doing as a military commander? His strength is as a strategist.
    Ultimately what I find compelling about Thrawn is that his real victories arent on the battlefield but his reorganization of the Imperial Navy and the Empire as a functioning war machine. Thats what I love about him and those books. He takes a tattered mess of a navy and whips them into shape. Seeing the Empire grow in strength from nothing to a powerful threat again over three books as the New Republic also struggles to grow is fantastic.
     This is why I think Thrawn Trilogy, which with the duology are really the only ones that count. Thrawn post Endor is far cooler and desrving of the reputation the character recieves then pre Endor.
  25. Like
    Xindell reacted to cynanbloodbane in Thr next Imperial Admiral is.....   
    Based on your word uses in previous posts, Grand Admiral Thrawn knew you were going to say that.
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