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Xindell

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  1. Like
    Xindell reacted to Sniperbon in Feedback on my Armada list :)   
    I'l see what comes up more regularly. Bombers or heavy hitting ships. And change the defensive slot accordingly.

    Thanks again for all the advice guys
    w00p w00p
  2. Like
    Xindell reacted to Sniperbon in Feedback on my Armada list :)   
    Great points guys!
    Much food for thought.

    How about this then?
    http://armadawarlords.hivelabs.solutions/view_list.php?token=86986&key=2e005d3352201aa1ed064151e39df111

    I like the idea of having more than one target which is dangerous, by splitting the cards like you said, its either shoot the main damage dealer(Dominator) shoot the commander or shoot the carrier. Where as before you could of targeted the commander and damage dealer on one ship. Also it makes the commander ship much tougher with ECM (which I had forgot you could give now).
    Also having Jerry as a commander pretty much means you hardly ever have to do Nav commands. Just bank a token at the start so you can slow down later on, then just spam Engi commands. 
  3. Like
    Xindell got a reaction from Sniperbon in Feedback on my Armada list :)   
    That's a fair point.  On the flip side I don't expect a lot of people to fly straight at your hyperspace markers when they know you have a Vic I waiting to drop in.  If you place your markers well, and your opponent doesn't mitigate that with his deployment then this can certainly do some good.  I still think Contested Outpost is a much better option though as it absolutely forces your opponent to engage.
  4. Like
    Xindell got a reaction from Sniperbon in Feedback on my Armada list :)   
    Another benefit to the above change is that it opens up the officer slot on your flagship for Minister Tua.  Find a few points somewhere and your flagship can now have ECM or RBD.  That's pretty huge, IMHO.
  5. Like
    Xindell got a reaction from Sniperbon in Feedback on my Armada list :)   
    Think about it this way.  You are spending 22 points in dice manipulation on 1 ship.  Yes, in a perfect storm of dice rolling it will get in a good punch or two because of this.  But that's 22 points.  On a Vic.  Which needs a close range front arc shot to make this all that great.  And often you'll roll dice that don't want to be discarded or only need 1 of the two tricks to become a strong attack, thereby wasting all of that potential.  All the while, your other two ships have almost no dice manipulation at all.  Switching to Jerry will definitely help, but avoiding close range of the front arc of a single Vic is still not going to be all that difficult for the opponent.
    I feel like it makes more sense to help your other ships out a bit more by spreading around the dice manipulation.  I like your carrier just how it is.  It will do what you need it to do, and lend some damage when attacking.  I would consider moving Needa & TRC to Dominator.  Now your Warlord Sensor team can still  do their thing and keep consistent damage being output even at long range.  And the Dominator can guarantee double hits while often pitching in blue dice to fish for accuracies and additional damage.  If you can get that guy in close range, he will hit like an ISD I with TRC and Ord Experts to guarantee really strong damage output.  And Needa will potentially help with his approach being more survivable.  This also takes the heat off of your Flagship by having it not be both the biggest point sink and the biggest damage dealer and therefor the biggest target.  Opponents have to decide what to go for first, Jerry and his ability, or the ship that hurts the most when firing.  Finally when you have a bad roll with either ship, you have a way to mitigate it, which will result on more total output over the course of a game.
     
  6. Like
    Xindell got a reaction from Megatronrex in Feedback on my Armada list :)   
    If you are flying a fleet of Vics, and you only use Jerry once per game, then I would contend that you aren't playing against a very skilled opponent.  I know that if you flew 3 Vics against me, I would force you to use the extra clicks at least a couple times, otherwise you'd have little to no full front arc attacks (specially with Vic Is).  I would use that lack of maneuverability against you big time.  Jerry is DEFINITELY the best Admiral for an all Vic fleet.
    We all know the virtues of Tarkin.  He is an absolutely great commander, which is why he is so expensive.  He will work with any fleet and provide value.  But not necessarily the best possible value, which is what I would contend is the situation here.  Jerry is, hands down, be the best way to get that full arc shot off at least once or twice a game, and that's where you will really punish your opponent.
    I would consider making some changes to your flagship.  You have 1 upgrade that requires you to spend a die to get an accuracy, and another upgrade that turns a die to a double hit or crit.  Considering there are only 3 red dice and you'll be lucky to get many shots using the blacks, it seems like you won't be using both of these on the same attack all that often.  You will generally want to burn blanks to your Sensor Team, however, you will TRCing those blanks too.  Might be best to put one of these dice manipulation tricks on a different ship. 
    I'm a little confused about your objective choices here.  Now, with no bid you are at the mercy of the opponent's choice of first or 2nd.  However, when you do go second, I just don't see the value in some of these choices.  Close-Range Intel Scan in a fleet with only Red and Black Dice doesn't seem like it will do much, if anything for you.  I get that Dominator will potentially give you a few Blue dice over the course of the game, but not enough to make this objective strong.  Your Sensor Team will get you some Accuracies (by spending dice), which you obviously intend to turn to damage with Warlord, so they won't be getting you any Victory Tokens.  I fear you will find yourself really not getting a lot out of this objective with this fleet.  The unfortunate thing is, I'm not sure what would be better.  Possibly Station Assault?  At least that forces them to come to you while you camp on the stations and you have a better chance of getting off some black dice attacks.  The Stations aren't terribly difficult to destroy though.
    I think there are multiple yellow options that are better.  Vics do not scare me at ALL for Hyperspace Assault.  As first player, I get to move after you drop your assaulting ship, but before you activate it.  I just move away whoever is nearest and you never catch up with your speed 2 Vics.  Contested Outpost again forces them to come to you, which you want.  Planetary Ion Cannon will get you some free attacks without any downside.
    For Blue, I would think maybe Intel Sweep or Salvage Run would be better to force that close in engagement that you want.  Dangerous Territory just doesn't do much for you and you NEED to get close in to have a chance with all Vic Is.
    Anyway, just some thoughts.  Hope that helps!
  7. Like
    Xindell got a reaction from Sniperbon in Feedback on my Armada list :)   
    If you are flying a fleet of Vics, and you only use Jerry once per game, then I would contend that you aren't playing against a very skilled opponent.  I know that if you flew 3 Vics against me, I would force you to use the extra clicks at least a couple times, otherwise you'd have little to no full front arc attacks (specially with Vic Is).  I would use that lack of maneuverability against you big time.  Jerry is DEFINITELY the best Admiral for an all Vic fleet.
    We all know the virtues of Tarkin.  He is an absolutely great commander, which is why he is so expensive.  He will work with any fleet and provide value.  But not necessarily the best possible value, which is what I would contend is the situation here.  Jerry is, hands down, be the best way to get that full arc shot off at least once or twice a game, and that's where you will really punish your opponent.
    I would consider making some changes to your flagship.  You have 1 upgrade that requires you to spend a die to get an accuracy, and another upgrade that turns a die to a double hit or crit.  Considering there are only 3 red dice and you'll be lucky to get many shots using the blacks, it seems like you won't be using both of these on the same attack all that often.  You will generally want to burn blanks to your Sensor Team, however, you will TRCing those blanks too.  Might be best to put one of these dice manipulation tricks on a different ship. 
    I'm a little confused about your objective choices here.  Now, with no bid you are at the mercy of the opponent's choice of first or 2nd.  However, when you do go second, I just don't see the value in some of these choices.  Close-Range Intel Scan in a fleet with only Red and Black Dice doesn't seem like it will do much, if anything for you.  I get that Dominator will potentially give you a few Blue dice over the course of the game, but not enough to make this objective strong.  Your Sensor Team will get you some Accuracies (by spending dice), which you obviously intend to turn to damage with Warlord, so they won't be getting you any Victory Tokens.  I fear you will find yourself really not getting a lot out of this objective with this fleet.  The unfortunate thing is, I'm not sure what would be better.  Possibly Station Assault?  At least that forces them to come to you while you camp on the stations and you have a better chance of getting off some black dice attacks.  The Stations aren't terribly difficult to destroy though.
    I think there are multiple yellow options that are better.  Vics do not scare me at ALL for Hyperspace Assault.  As first player, I get to move after you drop your assaulting ship, but before you activate it.  I just move away whoever is nearest and you never catch up with your speed 2 Vics.  Contested Outpost again forces them to come to you, which you want.  Planetary Ion Cannon will get you some free attacks without any downside.
    For Blue, I would think maybe Intel Sweep or Salvage Run would be better to force that close in engagement that you want.  Dangerous Territory just doesn't do much for you and you NEED to get close in to have a chance with all Vic Is.
    Anyway, just some thoughts.  Hope that helps!
  8. Like
    Xindell reacted to Green Knight in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    I'd like to point out that the answer to everything is 42. And that 73 is the best number.
    I predict that we'll have 4273 posts related to RLB before we get a FAQ.
  9. Like
    Xindell reacted to geek19 in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    I heard Ben is on both team orange and team purple, myself.
    Hashtag classic Ben
    hashtag beating a dead horse
    hashtag are hashtags still a thing
  10. Like
    Xindell got a reaction from Cubanboy in Its that time on time, hold on to your butts   
    Happy Friday!
    Let's see, I would like a new large base Imperial ship & a medium base Rebel ship (lets try to avoid Legends stuff at this point though).  I would like them to avoid new squadrons for a while (besides maybe new unique options ala Correllian Campaign).  In fact, a new campaign would be great.
    Oh, and a new IFF podcast, even though that's not really FFG's call... or is it? 
  11. Like
    Xindell got a reaction from mcworrell in Its that time on time, hold on to your butts   
    Happy Friday!
    Let's see, I would like a new large base Imperial ship & a medium base Rebel ship (lets try to avoid Legends stuff at this point though).  I would like them to avoid new squadrons for a while (besides maybe new unique options ala Correllian Campaign).  In fact, a new campaign would be great.
    Oh, and a new IFF podcast, even though that's not really FFG's call... or is it? 
  12. Like
    Xindell reacted to Stone37 in Jango/Veers deck, please weigh in!   
    Dropping the TIEs.  I think the Bikes have a good ability that might be needed.  2x Holdout Blasters added
  13. Like
    Xindell reacted to Stone37 in Jango/Veers deck, please weigh in!   
    For the moment, Flamethrower is still in.  I also agree about Infamous.
  14. Like
    Xindell got a reaction from Stone37 in Jango/Veers deck, please weigh in!   
    I don't think you need to drop the Flamethrower.  None of it's damage sides are + damage, and Jango does have a Melee side too.  I feel like Infamous isn't really worth it in this deck.  I agree that ambush is great, but it doesn't feel like it does enough in this deck to dedicate a card and a resource to making other cards have ambush.
  15. Like
    Xindell got a reaction from Stone37 in Jango/Veers deck, please weigh in!   
    I agree about the TIEs and Bikes.  Support dice having to be rolled on their own slow down your turn and make you more prone to losing control of the battlefield.  You don't need to drop it all, but maybe 1 of each.  Also, Veers ability is 'meh' if you want to control the battlefield.  Too many actions each turn.  I don't agree that everything should be 2 cost though, as upgrading upgrades is a thing.  Holdout Blasters would definitely be a good add.
  16. Like
    Xindell reacted to Madaghmire in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    FAQ you! FAQ you! FAQ you! ...you're cool...FAQ you! I'm out!
  17. Like
    Xindell reacted to Megatronrex in Its that time on time, hold on to your butts   
    A new campaign with new titles for existing ships would be great but most of all I want more frequent FAQs. Come on FFG step up your interactions with your customer base.
  18. Like
    Xindell got a reaction from Stasy in Its that time on time, hold on to your butts   
    Happy Friday!
    Let's see, I would like a new large base Imperial ship & a medium base Rebel ship (lets try to avoid Legends stuff at this point though).  I would like them to avoid new squadrons for a while (besides maybe new unique options ala Correllian Campaign).  In fact, a new campaign would be great.
    Oh, and a new IFF podcast, even though that's not really FFG's call... or is it? 
  19. Like
    Xindell got a reaction from Chuntsinger in Its that time on time, hold on to your butts   
    Happy Friday!
    Let's see, I would like a new large base Imperial ship & a medium base Rebel ship (lets try to avoid Legends stuff at this point though).  I would like them to avoid new squadrons for a while (besides maybe new unique options ala Correllian Campaign).  In fact, a new campaign would be great.
    Oh, and a new IFF podcast, even though that's not really FFG's call... or is it? 
  20. Like
    Xindell reacted to Ardaedhel in Its that time on time, hold on to your butts   
    A DANM FAQ.
    Also, happy Friday, Cubanboy!
  21. Like
    Xindell got a reaction from Starbane in There has been an awakening... reprint inc!   
    I think the argument that we don't know the whole story, nor the logistics of the situation, is completely valid.  We don't.  There could be any number of reasons why the shortage has happened the way it has.  I think many (obviously not all) of us who are frustrated by the whole thing are willing to allow FFG the time it needs to fix the problem.  However, the article they put up has not alleviated many fears because it's not hard to read it as, "We're going to make a bit more Awakenings, then in the future we will make what we make.  If the demand is higher than we make, sorry for your luck."  Is that actually how it will play out?  No idea until SoR arrives.  If the logistics of printing this game require that it runs in a perpetual state of shortage, then maybe the smart practice is to only make 2 sets a year instead of 3, so that more production time can be given to each set?  Perhaps the 2nd, as yet unannounced expansion, should be delayed so that Awakenings can be produced to the level that it needs to be.  Maybe next year's 'core' set will have a lot of reprints, thereby allowing for gradual player base growth.   I don't know the solution, but I know that if it is as hard to get product for the game moving forward as it is right now, then I will be one of the people who stop bothering to try.  No sky is falling, no vitriol towards FFG, just a simple fact.  If some players and FFG are happy with this being a game only a small number of people can stay involved in, then great.  If that is not what they want, then this needs to be solved.  I'm hoping they figure it out.  Time will tell.
  22. Like
    Xindell reacted to Starbane in There has been an awakening... reprint inc!   
    @Xindel
    I agree. I found nothing reassuring about their article. Bear in mind the following is speculation and not based on knowledge I have of FFG operations.
    I think we will have a lot of unhappy people in June.
    I think we'll have a Shortage with SotR, but not as bad as Awakenings for various reasons.
    I believe the 3rd set will see improvement, but still come up a little short.
    I'm hopeful that the 2018 base set will be the first to meet demand.
    Just my take based on my personal experience with FFG in the past.
  23. Like
    Xindell reacted to TallGiraffe in Fed Up With Lack of Official Articles?   
    Dras for article writer 2017.
  24. Like
    Xindell reacted to Ardaedhel in Fed Up With Lack of Official Articles?   
    Hey guys, I figured out why GOT gets so many articles.
  25. Like
    Xindell reacted to Drasnighta in Fed Up With Lack of Official Articles?   
    FFG has a Marketing Writer position open for you!

    https://www.facebook.com/pg/FantasyFlightGames/jobs/1859072471037155/?source=post

    I am of course, completely ineligible for working in the United States...
     
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