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Xindell

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  1. Like
    Xindell reacted to SirWillibald in SirWilli's Workshop: Armada stuff   
    SquadHangars ready to rumble!!
    http://sirwillibald.com/armada-squadronhangars/
    If anything doesn't fit, blame Arttemis above
     
  2. Like
    Xindell reacted to SirWillibald in SirWilli's Workshop: Armada stuff   
    Okay, sorry to bother you again:
    http://sirwillibald.com/armada-corellian-conflict-squadhangars/

  3. Like
    Xindell reacted to ceejlekabeejle in Rebels Season 3 finale spoilers   
    I think Hera is definitely the brilliant strategist: I'd like to see her become a general at some point, and maybe even turn up on the Armada board as a commander. They've set a precedent with Leia and Vader.
    I think the point with this episode is that Thrawn came up against his ultimate weakness (at least within the TV show), which is the unpredictable. Throughout the forty minutes, Thrawn had total command of the situation, got a victory by the Empire's standards, and came within inches of crushing the Lothal rebels once and for all. He even continually tried to account for the Rebels' unorthodoxy; ordering the Interdictors stay to the rear, probing the Rebels' shields, testing their ground defences. What he could control, Thrawn dominated.
    What robbed him of the total victory (which, in Thrawn's eyes, no doubt made his mission a failure), was what he couldn't control. It was the fact that he couldn't plan for the Bendu. Right at the point when he had the Rebel officers at gunpoint, his plan was undone by the arrival of the storm. Bendu was nothing other than an element of chaos, shown when his thunder struck down A-wings and AT-AT alike, but Thrawn's reliance on logic and order is one that cannot accomodate such chaos. I think that's why the Bendu was so important to this series, and why that final face to face between him and Thrawn was so powerful; if Bendu is the pure embodiment of the Force, then it is always that element that Thrawn cannot predict, cannot account for, and that costs him in despite of his superiority in every other regard.
    TL;DR: If Thrawn had been playing chess, he'd have won hands down. But Thrawn's an Armada player, and in Armada the unpredictability of the dice can always undo the best conceived plans. The Bendu's the dice.
  4. Like
    Xindell reacted to idiewell in Happy Friday   
    Glad to hear it, cynanbloodbane!  Quick, someone get the ewok helmet xylophone band ready!  This deserves a celebration!
  5. Like
    Xindell reacted to cynanbloodbane in Happy Friday   
    It was indeed a very happy Friday! The surgery went well.
    Thanks everyone for the good thoughts!
  6. Like
    Xindell got a reaction from Stasy in Happy Friday   
    Happy Friday!
    I would say my best memory is simply the first time I got the put an ISD on the table.  That was the first time it REALLY felt like Star Wars to me... and it was awesome!  Unfortunately, I lost that game... to my wife... but the ISD lived so it was still great!
  7. Like
    Xindell got a reaction from mcworrell in Happy Friday   
    Happy Friday!
    I would say my best memory is simply the first time I got the put an ISD on the table.  That was the first time it REALLY felt like Star Wars to me... and it was awesome!  Unfortunately, I lost that game... to my wife... but the ISD lived so it was still great!
  8. Like
    Xindell reacted to cynanbloodbane in Happy Friday   
    Happy Friday... **** I hope so!
    My favorite memory is that my wife finds my little plastic space ships cute....
    She is going in for surgery for breast cancer tomorrow, Friday here...
    I need a happy Friday so very badly!
  9. Like
    Xindell reacted to Eggzavier in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    I don't think they deserve excitement over an FAQ release at this point. 
    More like "FAQing FINALLY"
  10. Like
    Xindell reacted to BrobaFett in Fleet combat in Rebels Season 3 finale   
    The first Star Wars screen image that was ever viewed said, "It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire."
    If anything but defeat happens for the Rebellion from here on out, it will be a tragic shame because they will have abandoned the foundation that made STAR WARS a great movie in '77 and put it on the track that made it a great franchise. The Rebels are supposed to be underdogs, constantly beaten until Scarrif happens and we are introduced to Luke who turns things around.
    It's the one problematic thing with Rebels.... That as much as we love the Phoenix crew, they have had entirely too much success to reinforce those first words already. But now as the show approaches the events of Scarrif and the Phoenix Crew begins to be assimilated into the larger Rebellion itself, it becomes even more important that we see them lose. =
  11. Like
    Xindell reacted to GrandAdmiralCrunch in Fleet combat in Rebels Season 3 finale   
    "But ... it was so artistically done."
  12. Like
    Xindell got a reaction from cynanbloodbane in We will get Super Star Destroyers in 2018 - Prediction   
    I never understood where that 8km size came from.  The picture above clearly shows an ISD in front of the Executer and it's NOWHERE NEAR being 1/5 the length.  That's a shot straight from the movies.  I think WEG's roleplaying game is guilty of this one, but I don't get how they came up with their stats.  Regardless, if an SSD ever comes to Armada (I hope it doesn't), then I think it needs to be at least close to the size cynanbloodbane shows.  While that's not 'accurate' it would work with the sliding scale and still do Executer justice.  It could probably be squeezed down another 20-25% but anything smaller just wouldn't feel right.  That said, I hope they don't make it.  I just don't think you can do it the justice it rightly deserves in a game of this scale.
  13. Like
    Xindell got a reaction from Beatty in We will get Super Star Destroyers in 2018 - Prediction   
    I never understood where that 8km size came from.  The picture above clearly shows an ISD in front of the Executer and it's NOWHERE NEAR being 1/5 the length.  That's a shot straight from the movies.  I think WEG's roleplaying game is guilty of this one, but I don't get how they came up with their stats.  Regardless, if an SSD ever comes to Armada (I hope it doesn't), then I think it needs to be at least close to the size cynanbloodbane shows.  While that's not 'accurate' it would work with the sliding scale and still do Executer justice.  It could probably be squeezed down another 20-25% but anything smaller just wouldn't feel right.  That said, I hope they don't make it.  I just don't think you can do it the justice it rightly deserves in a game of this scale.
  14. Like
    Xindell reacted to mcworrell in Fleet combat in Rebels Season 3 finale   
    I have to believe that they will handle this correctly.  After watching the rebels recon episode aftet Twin Suns, you can see the huge amount of time and thought that goes into this.
    Side note...not to get this off topic...love how they handled Maul vs. Kanobi.
  15. Like
    Xindell reacted to D503 in Admiral Raddus   
    I have to spend half my life speaking Chinese.  Which word Star Wars or Star Trek use for something that is impossible according to the laws of physics is the least of my problems.
    Peace 
    I don't think I'd play Raddus anyway.  He seems fishy to me.
  16. Like
    Xindell reacted to TheCallum in Admiral Raddus   
  17. Like
    Xindell reacted to Madaghmire in Admiral Raddus   
    No. Stop that. Bad forresto. 
  18. Like
    Xindell reacted to Zordren in FFG Distribution Information   
    By what metric?  It's #5 on BGG.  Even with the "cult of the new" factor, that's pretty high for the BGG community, and already has 12k owners on BGG alone.  Maybe they printed a lot more than they needed and haven't sold them all yet?  Regardless, one issue w/Rebellion is maybe that it's a 4-ish hour game, which puts if off many people's playlist (for very understandable reasons), but I'm pretty confident we'll see Rebellion be a popular title for years to come a la Twilight Struggle, Battlestar Galactica, War of the Ring, etc.  
    Sorry to derail the Destiny subject!! - I'm just passionate about my "Rebellion"
  19. Like
    Xindell got a reaction from Woobyluv in Undefeated and still lost the tournament...   
    First of all, I would have a field day playing against that fleet.  3 deployments pretty much guarantees that I will get my heavy hitters in a place where they will have ample opportunity to bring down the 'dictor.  Being smarmy with an obviously ridiculous list doesn't contribute to the discussion.
    As for your quote from the book, a simple blurb explaining the basic objective of the game to a new player is by no means a manifesto of what tactics are 'required' to be played by.  Stating otherwise is rather absurd. (Besides, no one said anything about 'just playing defense')
    The only 2 viable solutions that you are aware of are what you stated.  Both of those are good solutions, they simply add to the tournament length.  Many would like to avoid that.  Others wouldn't.  Are their views any less significant or important than yours?  Perhaps there are other solutions out there that haven't been hammered out yet.  Perhaps not.  As I've repeatedly stated, I don't play tournaments and could care less.  But I empathize with people's frustration and don't like them being shouted down simply for venting a bit.
  20. Like
    Xindell got a reaction from Woobyluv in Undefeated and still lost the tournament...   
    I have to say that I find it interesting that the folks advocating the current system seem to have a bit of a hypocritical mindset here, likely without even realizing it.  I don't mean any offense, and I'll explain why I say that.  Posts throughout this, and previous topics of this kind, claim that using a win-loss method first will encourage people to turtle and try to win some sort of cheapy 6-5 every round, and seem to believe that playing a defensive style like that is somehow an unacceptable tactic that shouldn't be encouraged by the tournament system.  However, when it is pointed out that the current system encourages high risk high reward strategies that have to play a go for the throat style of Armada, well, that's an acceptable strategy so the tourny system encouraging that is OK.  No offense guys, but why are you the only ones who get to decide which way of playing Armada is acceptable?  Both of these situations are tactics to be employed, and it is not right for any of us to say that one is any more valid than another.  Now, I agree that if you are completely avoiding contact, then why play.  But playing a defensive style and being happy with losing none of your ships while taking 1 or 2 of the opponent's away is a valid tactic.  However, if you have desires to win a tournament, this is generally not going to cut it.
    I just think folks need to open their mind to the fact that everyone has their own idea of what makes for a fun, or a fair, tournament experience and the current tournament system doesn't cover all of those player's needs.  Would a straight win-loss system?  No, it likely wouldn't either.  The fact is that neither of them are perfect.  If someone could come up with some hybrid of the two, that might be interesting.  Mad Cat mentioned a 40K variant where the value of the 'win' was significantly hampered if the opponents avoided contact.  Something like that may work, or maybe not.  Perhaps tournaments should add some kind of extra value to wins, so that a single 5-6 or 4-7 won't knock you out of the running, but 3 6-5's will have some addition benefit to help overcome a close score, but likely won't be enough to run the tournament alone.  Personally, I am no expert, and I don't even play tournaments, so ultimately this doesn't affect me at all.  I just think it's not fair to disregard (and even belittle a bit) the very real complaints of players who worked hard and pulled off all wins, ending as the only undefeated player in a tournament, and now feel cheated.  We are all part of the same community here, shouldn't all of our concerns be valid?
    I will say, personally, I didn't like the fact that win-loss wasn't the most important thing at first.  Over time, I have come around to the deficiencies in that scoring method, so I get it.  The part that I find the most disappointing right now is that the current system essentially invalidates several of the Objectives out there.  Generally speaking, you have to build to, and use the objectives that can score you the biggest MOV possible.  If you don't, you are hamstringing yourself right from the get go.  Again, as a non tournament player it doesn't really affect me anyway, but I still find it unfortunate.
    Quick side note:  Saying you knew the rules going in, so essentially get over it is unfair and a bit belittling to the player involved.  Knowing the rules or not isn't relevant when it's the only game in town, so to speak.  If there were different tournaments that use different scoring systems, then people could pick and choose the ones they play in.  If this is the only option, then they have every right to feel upset if the rules work against how they like to play.  No one is rage-quiting here, just venting frustrations.
    Anyway, the system is in place for a reason.  Could it be better?  Yes.  Has anyone figured out how to make it better?  If so, speak up!  Let's all just remember that 'your way' or 'my way' isn't the only valid way.
  21. Like
    Xindell reacted to Green Knight in Possible future errata for Armada?   
    Redundant could instead be like RBD, letting you insta-recover 4 shields. 
    Problem solved.
    (FFG should totally hire me)
  22. Like
    Xindell reacted to FatherTurin in Possible future errata for Armada?   
    10 out of the top 16 lists at last years worlds for X-Wing used one or more of the nerfed cards.  Yes, a couple "traditional" rebel lists made the cut, as did the Asajj & 2 Thugs list that I'm a fan of.  However, once you get out of the top tier of players, it gets much more difficult to deal with those few cards, and they utterly dominate the field.
     
    I can't find a solid list of all the top fleets for Armada, but my understanding was that it was FAR more eclectic.  There are a few cards that need some love to be more viable, and maybe a handful of cards that may need a price adjustment of some kind (not sure how they would do that though, since upgrade cards would need a flat price adjustment and the 'fix' method in X-Wing and IA involves upgrades that give discounts or new abilities).  However, none of the problematic cards in the game are truly broken.  
     
    The squadron game is a little stronger than I think I would like.  Same goes for Demolisher (again, just a little too cheap...maybe.  Still not 100% convinced).
     
    Maybe it's the fact that X-Wing is older and getting more bloated with upgrades, maybe the Armada team learns from the X-Wing team (for example, I'm pretty sure that every token passing mechanic in Armada is more limited than Manaroo and comes with a range limit from the get go), maybe Armada is just a better game that is harder to break with a handful of cards. I really don't know what the issue is, but the end result is that Armada is in a healthier state than X-Wing was pre-FAQ.
  23. Like
    Xindell reacted to Critias in If you believe Squadrons represent 12 fighters...   
    I am baffled as to why this is even a serious point of contention.  It seems to be a to-the-knife Armada fight going back years, but the whole thing confuses me. 
  24. Like
    Xindell reacted to Darth Sanguis in Days Since We Last Had To Make Up Rules As We Went Along: 0   
    Meanwhile, at FFG HQ, the team assigned to rule clarification for Star Wars Armada has long since split into two warring factions. Months have passed. Supplies are low. Each faction is losing a person on a near daily basis. Outlook for survival.... dim... all because of RLB...
  25. Like
    Xindell got a reaction from Megatronrex in Feedback on my Armada list :)   
    If you are flying a fleet of Vics, and you only use Jerry once per game, then I would contend that you aren't playing against a very skilled opponent.  I know that if you flew 3 Vics against me, I would force you to use the extra clicks at least a couple times, otherwise you'd have little to no full front arc attacks (specially with Vic Is).  I would use that lack of maneuverability against you big time.  Jerry is DEFINITELY the best Admiral for an all Vic fleet.
    We all know the virtues of Tarkin.  He is an absolutely great commander, which is why he is so expensive.  He will work with any fleet and provide value.  But not necessarily the best possible value, which is what I would contend is the situation here.  Jerry is, hands down, be the best way to get that full arc shot off at least once or twice a game, and that's where you will really punish your opponent.
    I would consider making some changes to your flagship.  You have 1 upgrade that requires you to spend a die to get an accuracy, and another upgrade that turns a die to a double hit or crit.  Considering there are only 3 red dice and you'll be lucky to get many shots using the blacks, it seems like you won't be using both of these on the same attack all that often.  You will generally want to burn blanks to your Sensor Team, however, you will TRCing those blanks too.  Might be best to put one of these dice manipulation tricks on a different ship. 
    I'm a little confused about your objective choices here.  Now, with no bid you are at the mercy of the opponent's choice of first or 2nd.  However, when you do go second, I just don't see the value in some of these choices.  Close-Range Intel Scan in a fleet with only Red and Black Dice doesn't seem like it will do much, if anything for you.  I get that Dominator will potentially give you a few Blue dice over the course of the game, but not enough to make this objective strong.  Your Sensor Team will get you some Accuracies (by spending dice), which you obviously intend to turn to damage with Warlord, so they won't be getting you any Victory Tokens.  I fear you will find yourself really not getting a lot out of this objective with this fleet.  The unfortunate thing is, I'm not sure what would be better.  Possibly Station Assault?  At least that forces them to come to you while you camp on the stations and you have a better chance of getting off some black dice attacks.  The Stations aren't terribly difficult to destroy though.
    I think there are multiple yellow options that are better.  Vics do not scare me at ALL for Hyperspace Assault.  As first player, I get to move after you drop your assaulting ship, but before you activate it.  I just move away whoever is nearest and you never catch up with your speed 2 Vics.  Contested Outpost again forces them to come to you, which you want.  Planetary Ion Cannon will get you some free attacks without any downside.
    For Blue, I would think maybe Intel Sweep or Salvage Run would be better to force that close in engagement that you want.  Dangerous Territory just doesn't do much for you and you NEED to get close in to have a chance with all Vic Is.
    Anyway, just some thoughts.  Hope that helps!
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