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Everything posted by Xindell

  1. I've been considering switching to the Game Plus foam for some time now. I already use them for 40K, and am very happy with it. I too would be interested in any info you can give not only about how you've layed it all out, but also what thickness of their foam you are using.
  2. Meh, sleeves are a thing. Very very few people, at least tournament going people (which is the only situation in which marked cards 'cheating' is realistically a concern), don't use sleeves. As such, promos of uncommons or commons that get high use will allow them to inject extra product into circulation when needed (ie Electroshock), versus a card that is dead to everyone who doesn't have the die, and usable only for the 'neatness' factor to everyone else (since they already have it). All of that being said, FFG will do whatever they think will help the game grow and be more successful (aka sell), and that's their right.
  3. Yeah, I think the better bet is to just stop making promos of cards people can't use without already having it, and focus more on regularly used Uncommons and Commons.
  4. OK, so I grabbed my Jango Fetts, since I know I had 1 from a few months ago and got another in my box this past weekend. They look identical to me. I can't see any difference. Pretty sure they aren't treating this as a different print run for collector purposes.
  5. I opened them. From what I could see they were the same. That said, I didn't go out of my way trying to find a difference, and I am at work atm so I would have to check later.
  6. Didn't really think the Rhymer change was necessary, but with Sloane coming, maybe it was. As for the rest, meh, they will have little to no effect on 'my' games. I've always preferred correcting issues with future releases, rather than errata, but in the long run, if the changes help the game, then it's all good.
  7. Someone previously posted these: https://www.amazon.com/gp/product/B004T6I6RA/ref=oh_aui_detailpage_o00_s00?ie=UTF8&th=1 They are designed to hold 4x6 pictures and I must say I think these are great. Each large Keeper holds 16 individual cases. Each case holds 32 dice and leaves very little room for them to shift around. There are no corners for the dice to rub against and it's a pretty soft plastic. So a single large Keeper will hold 512 dice, while still being very compact. While I'm sure the Feldherr will offer a bit more protection, these offer a great mix of protection and organization while remaining compact and reasonably costed. I have 1 case set aside for trades and can easily pop that one out to take with me to the shop while everything else stays safely at home. Anyway, just thought I'd toss another option out there.
  8. Well, I would never put a card in my deck "just for discarding" unless I literally had NO useful options. The fact is, every card in your deck should have a use, and part of growing in this game is getting your head around the idea that it really is OK to discard "good" cards for a reroll when you need to, especially since you draw back to a full hand every round anyway. That doesn't mean to discard down to an empty hand every round, just cuz, but realizing it's OK, and even beneficial, to discard good cards will make you a better player. So, that said, I would make sure that every card in your deck is one that you can foresee a solid use for, even if it is only going to be good against certain decks. Sometimes it will be discard fodder, sometimes playing it will help you win a match.
  9. The 2 shields are only given on the first turn, and they are given to the player who's battlefield is NOT being used. This helps offset having to use the other player's battlefield as well as the drawback of not going first on the first turn. After that, 'claiming' the battlefield lets you use it's effect and gives you first action next turn (no more shields are given out unless that is the battlefield's claim effect). A focus side of a die is used just like any other die face. You resolve 'focus' as your action, spend the die (or dice if you have more than one) and turn another of your dice to any face. The dice that had focus showing was spent in the process and is returned to the character or support it came from.
  10. Claiming the battlefield is a pretty huge part of the game. Battlefields can allow you to resolve dice that you don't have the resources for, get upgrades out cheaper, gain resources, etc. and each of these things can happen every round. Some battlefields have an ongoing effect like removing an opponent's die for the next round. The battle field also determines who goes first in the round, so claiming the battlefield lets you be first player next round. That can be HUGE (sometimes it's better to claim than resolve some dice that you still have available). There are some powerful cards that require you be the player in control of the battlefield to play them, so that's another reason it's important.
  11. I am actually very happy overall. I got 2 boxes (plus a about 10 packs from the prerelease). The only cards I pulled three of were Imperial Discipline, Lure of Power, Interrogation Droid, C-3PO & Jyn Erso. 1 each of the Jyn and the Interrogation Droid were pulled from the prerelease packs, so the two boxes only brought 3 triplicates. As for Legendaries, I did pull 2 Bowcasters from 1 box (that was slightly annoying), and a Slave I from each, but otherwise a good spread there too (Krenic, Palps, IG-88, Blackmail, Baze, Rocket Launcher, Force Speed & Quadjumper). Would've liked a Chewie, Force Lightning & Obi-Wan, but trades are possible and I expect to get ahold of a few more packs later on. Overall, a pretty good distribution of the Commons and Uncommons as well.
  12. Don't count on Thrawn being in this. If you reread the article, it really only mentions Rebels once, briefly, with this sentence, "Inspired largely by the characters and events of Rogue One, Rise of the Empire introduces a plethora of new heroes, villains, starships, troopers, and vehicles from that film, alongside other characters, ships, and events from Star Wars: Rebels and the classic trilogy, plus new missions that add more drama and intrigue to your games." Seems to me this is saying, the majority of what you are getting is from Rogue One, but we tossed in a few things from Rebels along with more content from the original trilogy as well. I suspect that Rebels reference was put in there largely to explain the existence of the Interdictor in this expansion (perhaps some mission cards as well). I suspect that what we are seeing here is simply the first expansion to this game. The next one will be a Rebels based expansion and we will see people like Thrawn, Minister Tua, Admiral Konstantine and the Grand Inquisitor against Hera, Sato and whoever else they deem "leader" enough to make their way in (Kanan, Sabine?). Now that we know they are willing to make expansions, there is no reason to believe this will be the only one. Rebels will get it's day, after season 4 (and the show) is over and we know who everything that happened and who the best "leader" options will be.
  13. Happy Friday! I have gotten my wife to play a game with me on occasion (she wins far more than she should, considering her lack of regular practice!), though it's been quite a while since she did. My son is starting to show interest, though right now he's more interested in X-Wing and Pokemon than Armada. Silly boy.
  14. Speaking as someone who mostly lurks but would like to see and use these boards as something other than a place for people to have pissing contests, I respectfully request that both of you take your shouting match and name calling to private messages please. The rest of us are really tired of hearing it. We get it, some people think FFG massively screwed up and are continuing to do so. Some think they are doing their best to fix it and can't stand to let the angry people spout their anger. We understand. Really. You don't have to say the same **** things over and over and over and over and over and over anymore. Take your argument private. It's old, it's tired, and it's making this board a place that others don't want to visit. Frankly, it's nearing time to just start mashing the 'report post' button. If everyone truly cares about this game, getting banned for being constantly rude and obnoxious is likely not something you would want to have happen.
  15. Your title is click bait and frankly untrue. I don't see anywhere in your letter anything about 'cancellation' of orders, except where it says you may choose to cancel or reduce your order if you wish. You'll get your product, you will just have to wait for some of it until the next waves. It was announced a LONG time ago that the shipment of this product was going to be split into multiple waves, so I don't really see any news here. What your letter does NOT say is that anyone who preordered will NOT get product, nor that they will have no product left AFTER all preorders are filled, so again, nothing to see here.
  16. Happy Friday all! I would say that my least used ships so far would be the Pelta for the Rebels. Nothing against it, I just haven't had a lot of Rebel games lately so I think I've only used it 1 or 2 times. For the Empire, I'm not sure I could answer that. I use em all pretty regularly.
  17. I don't see anything ambiguous about that ability. The commas break the sentence into 3 distinct parts. Part 1 (when) "Before you activate this character," this defines when you may use the ability. - comma Part 2 (ability) "you may play a weapon from your discard pile on her," this defines what the ability is. - comma Part 3 (additional effect) "decreasing its cost by 1 if it has the word "Thermal" in its title." See how the last portion defines an extra function of the ability, along with when you can use it, with no further sentence breaks? Based on the structure of this sentence, the Thermal qualifier only applies to the last section. If that was part of the requirement to play the weapon in the first place, the Thermal qualifier would've needed to be part of the 2nd portion of the sentence, or the entire sentence structure would've needed to be different. To be fair, I am not an English teacher, but I am married to one.
  18. Happy Friday! I would say my best memory is simply the first time I got the put an ISD on the table. That was the first time it REALLY felt like Star Wars to me... and it was awesome! Unfortunately, I lost that game... to my wife... but the ISD lived so it was still great!
  19. I'm in the camp that I just don't see how they can do the thing justice. And it's not just about making the 'size' of the model right. Game play wise, you would have to seriously tone down the power of the ship to make it playable. Even if the thing was a base cost of 300 points, that means that, in game play terms, it would be at a points disadvantage in a fight against 3 MC80s, or, to go more extreme, against 7 CR90As. If points remained balanced, then that means those 3 MC80s or 7 CR90s should have a reasonable chance at winning a straight up fight against the SSD. That is simply not doing it the justice it deserves, at least in my opinion. CR90's are gnats compared to an SSD. So we go with an epic play requirement, which makes sense. How many points would it have to be to realistically relay the power the ship should have? Does it require such a big game that very few people want to do it so it goes almost completely unplayed? If so, what's the point? So we can all have a pretty model to sit on our shelves? Maybe some folks just want it bad enough to ignore the massive scaling back that would be required to make it playable (again, I'm not even talking about size and space requirements here), but I suspect I would just feel cheated. If anyone can do it, it's FFG. But, I don't think they should try. Anymore than they should try to make a 'playable' Death Star, or a Nebulon B for X-Wing.
  20. I never understood where that 8km size came from. The picture above clearly shows an ISD in front of the Executer and it's NOWHERE NEAR being 1/5 the length. That's a shot straight from the movies. I think WEG's roleplaying game is guilty of this one, but I don't get how they came up with their stats. Regardless, if an SSD ever comes to Armada (I hope it doesn't), then I think it needs to be at least close to the size cynanbloodbane shows. While that's not 'accurate' it would work with the sliding scale and still do Executer justice. It could probably be squeezed down another 20-25% but anything smaller just wouldn't feel right. That said, I hope they don't make it. I just don't think you can do it the justice it rightly deserves in a game of this scale.
  21. They are both good, and it's OK to have a bid so you can choose 1st or 2nd occasionally. 2 points isn't much of one, but it's better than 0. Use whichever you prefer and if that's RBD, don't worry about the 2 points.
  22. Looks pretty good. Just remember that Minister Tua only gives you he defensive upgrade slot. You still need to use it. It looks like the points are there for it, maybe it just isn't showing on the list?
  23. That's a fair point. On the flip side I don't expect a lot of people to fly straight at your hyperspace markers when they know you have a Vic I waiting to drop in. If you place your markers well, and your opponent doesn't mitigate that with his deployment then this can certainly do some good. I still think Contested Outpost is a much better option though as it absolutely forces your opponent to engage.
  24. Another benefit to the above change is that it opens up the officer slot on your flagship for Minister Tua. Find a few points somewhere and your flagship can now have ECM or RBD. That's pretty huge, IMHO.
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