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Posts posted by Angroth
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18 minutes ago, ISD Avenger said:It’s a game. If anyone really feels the need to cheat that’s just sad. I pity them.
You are absolutely right about that. Also I do not want to accuse all of my opponents of cheating or that they might cheat as this sets a rather unfriendly tone. Still I sometimes had the feeling my opponents were just so miraculously precise with their commands about things that could hardly be foreseen. Maybe thats just me not having this foresight of course. Or maybe it was luck. Or cheating.
P.S.: I am not being salty here, I still won those games. I still want to protect myself from cheating the best way possible. -
Hey everyone.
With the german nationals dropping this weekend I am looking forward to a great weekend of games and am really looking forward to meeting some of you guys in person if possible.What else came to my mind after my last tournament is the ease with which it is possible to cheat in Armada in my opinion.
In the command phase you dial in the commands and position them below the others. Some people take all commands in their hands and just dial the lowest one and put the "tower" down.
Fact is: While my opponent is dialing in his commands, I am doing the same. It is very hard to see if they manipulate more than just the current dial. In X-Wing it was way easier for me to have a look at my opponent while we both dial in manuevers.
So how do you solve this problem? Or do you not care?Darth Sanguis reacted to this -
9 minutes ago, Khyros said:I would also like to see a Comms net on those Gozantis so they at least do something besides pad activations.
Problem here is that with the list being as it is I already spent too much anyway. Bid over here should be in the high 380s as well. With the BTAvenger with exracks and a commsnet i will be at 399.
For a Tournament that is not enough. But then again@Thrindal- Do i need to be first? I will fly the Kuat and the Demolisher aggressively enough so that it shouldnt be too much of a problem to be second. Or is it? Triple tap Demolisher is sexy of course.
What can I skip? Gunnery Team on the VSD?
Oh and with the gozantis I can say they pull their own weight if flown correctly. Yesterday they killed a limping Assault Frigate over two rounds with double arcs and concentrate fire.
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Mottis Arrogance
Author: AngrothFaction: Galactic Empire
Points: 395/400Commander: Admiral Motti
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar CoronaImperial Star Destroyer Kuat Refit (112 points)
- Strategic Adviser ( 4 points)
- Fire-Control Team ( 2 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 136 total ship cost[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Motti ( 24 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 138 total ship costGladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship costGozanti-class Cruisers (23 points)
= 23 total ship costGozanti-class Cruisers (23 points)
= 23 total ship cost= 0 total squadron cost
I will just leave this here .... what do you guys think? Alternative for the Kuat would be a BTAvenger for 138 Pts. which leaves me at 397 in total.
Overall I really love this list. Only real Question: Do I need to strip it down to get a better Bid for Initiative or is this fine?
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Hey all,
I am currently working out Lists for the next Nationals in Germany and came to the conclusion, that the TIE Defender might be the best All-Rounder we can get in the game when comparing cost and performance. Now that statement may not hold true anymore, as squad synergies usually top a 133 point 7 defender + maarek squad composition. But when paired with Thrawn I would say they are the most logical choice. They can fight squad to squad and hold their own with superior hull. They can zoom the battlefield with unprecedented speed. They have very decent but unmodifyable anti squad armament. All this for 16 points. In a Thrawn List they can apply to any requirement when supported by ship AA.
Is this a true assessment or would you guys say I could find better choices.
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yes, right now everything is just speculation. without knowing the full stats and the implementation of the ssd it is too early to be afraid of a double ssd list. or about the ssd being unbalanced in general. this is just the reputation and implication of the capability a super star destroyer brings along fluff wise.
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unconditionally happy. i wanted this thig from the moment i knew that they are making this game. the ssd is what this game is all about. Massive space battles in star wars. with massive ships.
it would be strange to me if someone really is surprised that they actually do release the ssd. but maybe that is just my xwing background. epic play was bound to happen. and i could not be more happy about it
JudgeDeath reacted to this -
17 minutes ago, Sharego said:Yeah I know but I think Vader, Motti (if affect to this ship) or Jerry can be worst, Ozzel don't work with this much no? And if some bring 2 ssd, can concentrate fire in one the other cannot do much(IMHO) of course it is tough but I don't think it will be very competitive. I hope they cost 180,190 but I don't know, and maybe will be good cost more to 400 games, and for CC or other type of games can use two of them
It is not about admiral synergy but about keeping double ssd out of competitive play in general. that is all.
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3 hours ago, MandalorianMoose said:and maybe even add Kallus to help vs uniques or Brunson to help keep you alive longer.
I actually thought about Kallus and had him in before. But more points means less chance to be first.
13 hours ago, Alpharius18 said:dropping adv gunnery and contested outpost for most wanted and fighter ambush.
Advanced Gunnery works well with both the glad and the isd so thats why I would want to keep it. fighter ambush should be worth a try. I think it has some advantage against certain lists. It can also have the drawback of being worth nothing if my opponent has a strong fighter wing. Will test it.
13 hours ago, Alpharius18 said:The thing with demo is that you don't really need to go first to get the most use out of it,
You mean because of the titles ability? Can you please explain a bit more? I really just fear to lose the ability for triple tap
Oh and for the commsnet: it works well with thrawn and gives me some flexibility. I love slicer tools but rarely see a way to implement it well. in a list that goes second i suppose they work better than as first player
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Hey all.
I tested a variation of the following List with Chimaera title and such and came to this list as a conclusion of things that I feel didnt work out as effective as I wished.
I am sure that some will recognize main parts of this list as it was in the top4 of the Euros, namely nooby le noob.
Difference here is that I go for the Initiative bid and some other customizations. Main reason for these customizations lies in the fact that I like going first - especially with a ship like the demo or other melee fighters. If you can, give me some advice or even please explain to me why I would go for second player with these bad boys.
In general I feel comfortable with my setup, although the bid might be not enough for premium tournaments.
Gory Glory
Author: AngrothFaction: Galactic Empire
Points: 392/400Commander: Grand Admiral Thrawn
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Strategic Adviser ( 4 points)
- Ruthless Strategists ( 4 points)
- Early Warning System ( 7 points)
- Leading Shots ( 4 points)
- Ordnance Pods ( 3 points)
= 166 total ship costGladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 79 total ship costGozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship costGozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost4 TIE Bomber Squadrons ( 36 points)
1 Lambda-class Shuttle ( 15 points)
1 JumpMaster 5000 ( 12 points)
1 "Mauler" Mithel ( 15 points)
1 Tempest Squadron ( 13 points)
= 91 total squadron cost -
With all the Info I got from you and after a lot of considering I finally made my first list that was satisfactory at least for a few moments. Then i discovered its weaknesses. But first:
The Gloves come off
Author: AngrothFaction: Galactic Empire
Points: 391/400Commander: Grand Admiral Thrawn
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions[ flagship ] Imperial Star Destroyer Kuat Refit (112 points)
- Grand Admiral Thrawn ( 32 points)
- Strategic Adviser ( 4 points)
- Fire-Control Team ( 2 points)
- Early Warning System ( 7 points)
- Leading Shots ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 168 total ship costGladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship costGozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship costGozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost4 TIE Bomber Squadrons ( 36 points)
1 Dengar ( 20 points)
1 "Mauler" Mithel ( 15 points)
1 Soontir Fel ( 18 points)
1 Black Squadron ( 9 points)
= 98 total squadron costOverall I like it. The plan is clear and the list is streamlined towards that goal. Get up close and personal.
But that is the biggest problem: Getting close. If my opponent has the means and the motivation he can just keep me at a distance to pling away at me. The other Problem would be a decidedly forceful fighter attack against my wing. But mostly I feel confident on that front.
Maybe I should alter the list slightly to go second and have objectives that force my opponent into range? that way I would avoid the problem of having to chase them if their objective demands it.
Then again that would hold the problem of the Demolisher not being able to triple tap as easily.Or I go for a different approach with a ISD1 and some Arquitens. This would alter the list completely but makes it more flexible engagement-wise. I will see what I can come up with.
But what do you guys think? Does this list have potential? What needs fixing? How does it need fixing?
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10 hours ago, SgtDurandal said:If you are considering Thrawn but your ships don't have an EXTREMELY beneficial shared command, beside Nav, that they all want, take someone else.
this exact reason is what makes building a satisfactory list for me so difficult. A Kuat refit would be tempting but the 2 squadron command keep me from wanting it. I prefer the ISD 1.
Speaking of this - is the Avenger build common? I personally love the Boarding trooper Avenger disabling move. It is so devastating. Yet I rarely see it. With Thrawn she should be so much more deadly.
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4 hours ago, SgtDurandal said:I've played a variation of this list several times now and it's surprisingly effective. Not sure about facing a fighter heavy opponent like Sloan or Rieken Aces but for what it's worth here it is:
Hey. How does the kuat refit have XI7 turbolasers? And how did he get intensify firepower!? Was it a Cymoon and not Kuat?
I was often thinking of a similar list but thought that Thrawn would be wasted on so few hard-punching ships. To me the two gozantis feel like a waste for Thrawn. But I guess they are not. Do you prefer to only take Squadron commands and a concentrate firepower command or something like that? in this composition i would assume its mainly squadron commands for thrawn.
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Ah thank you. We were wondering what the title would do if the faq would say you cant do what the card says.

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Recently getting back into the game I am a bit struggling to create a comprehensive Tournament Thrawn List.
I made some promising ones, but I am not yet satisfied.
I aim to play high tier, so it is quite difficult to find good lists with ideas on the Net like armadawarlords.
Thrawns ability is very flexible and empowering, giving lists with ships that can take advantage of his additional commands a huge versatility.
Also regarding possible high tier lists that I can encounter, low speed ships like the victory SD seem to be out of question.
My idea would be to have a powerful striking fleet with a capable fighter wing that can answer to all demands on the changing battlefield.I know that it is nigh impossible to reach all these requirements as the 400 point cap is very restricting, but I love that challenge.
Also my comment about the Victory doesnt mean I would not consider them. I just fear they can be outmanuevered too easily.
So whats your experience with him? What works best? What really does not?
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So the title got a faq which confused my friend and me to think the card doesnt work at all. how does aspiration work then? the faq sounds like you cant move shields to exceed the max limit, which as far as i know is the value printed on the referring side of the ship.
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Yes, this list has nothing to be afraid of really.
I do not think it is possible to have a list with two interdictors that is capable of dealing good damage. One is enough for what they do.
Though I understand the temptation as the Interdictor is a great ship and looking sexy

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Thank you all for your replies.
Pete and AndySan - I think that the list as it is already makes it hard to decide on whom to shoot first. The Gladiator is the immediate threat but can be repaired and re-shielded and will be obstructed.. The Interdictor should be the main target but can pack a lot of punch not only because of Admiral Motti. The Gozantis are also a nuisance. I would say the Dictor has to be primaried, but that gives the gladiator free reign.
BrobaFett - I would love to have an ISD in the list. I love how they look and what they play like. The changes you suggest make me think of making a new list with these inspirations. For my list I am sure I need the G8 and the Gladiator.
The warning that the Interdictor will not be able to keep up is important. I will have to pay attention to that during setup. Also I am aware of the threat huge ships pose. It will be interesting to see how I do against them.
Pyqz - This is a devastatingly good suggestion. The G-2 will make Fleet Ambush so much more dangerous. I rebuilt the list with regards to some of your suggestions. The Tractor Beam would be a great addition as well but I cannot see where to get the points without weakening the other parts of the fleet so much that they do not function as intended.
Here is the improved list:
Lack of Faith II
Author: AngrothFaction: Galactic Empire
Points: 398/400Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Minefields[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experiemental Projector ( 8 points)
= 140 total ship costGladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship costGozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Slicer Tools ( 7 points)
= 34 total ship costGozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Repair Crews ( 4 points)
= 29 total ship cost1 "Mauler" Mithel ( 15 points)
1 TIE Advanced Squadron ( 12 points)
1 Soontir Fel ( 18 points)
1 Dengar ( 20 points)
1 Boba Fett ( 26 points)
1 Major Rhymer ( 16 points)Card view link
Fleet created with Armada Warlords
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Hey everyone. Just getting back to Armada on a competitive level. I plan this to be my future Go-to List.
It has a lot of options to interrupt my opponents plans with the G-8 Projector and the Slicer-Flottilla as well as early game disturbance through Admiral Titus.
The Squadrons are also particularly powerful and inspired by the US Nationals winner.
Overall this list has a lot of flexibility - offensive capability with Squadrons and the Gladiator as well as defensive prowess with the repair flottilla and perma - shields through wulff yularen and projection experts. Finally, the list is capable of disrupting other lists with the aforementioned upgrades.
I very much like it. What do you think? What would you change?
Lack of Faith
Author: AngrothFaction: Galactic Empire
Points: 399/400Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Minefields[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Motti ( 24 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- G-8 Experiemental Projector ( 8 points)
= 141 total ship costGladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Admiral Montferrat ( 5 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship costGozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Slicer Tools ( 7 points)
= 34 total ship costGozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Repair Crews ( 4 points)
= 29 total ship cost1 "Mauler" Mithel ( 15 points)
1 Major Rhymer ( 16 points)
1 Dengar ( 20 points)
1 TIE Advanced Squadron ( 12 points)
1 Soontir Fel ( 18 points)
1 Boba Fett ( 26 points) -
I don't think that Vader counts as a hit for removing Stealth Device, as it isn't an attack that hits/misses in and of itself... Can someone clarify/confirm either way?
it doesnt count as a hit from an attack so the sd remains. got a bit carried away there. still its a crit on soontir for example

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I want to add something about the myth that the vader crew is bad on a decimator (even with palpatine).
The general misconception here seems to be that you MUST use vader after an attack. this is not true.
vader is used situational.
If you can get the last hit on a badly damaged enemy ship that would be able to slip away or do more damage next round - kill it with vader.
If you can get a crit through a turtling Ace - do it and get rid of SD and do severe damage.
If you want to make sure to kill the opponent next Turn - Vader him in the round before and soften him up.
Dont use him against Shields
Dont use him if it is not necessary.
You will see why almost half of the german lists in last years regional west had a decivader/soontir or /whisper!
HoundsTooth and Karhedron reacted to this -
Contracted Scout (25)
Attanni Mindlink (1)
Proton Torpedoes (4)
Extra Munitions (2)
Boba Fett (1)
R4 Agromech (2)
Guidance Chips (0)
Contracted Scout (25)
Attanni Mindlink (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Zuckuss (1)
R4 Agromech (2)
Guidance Chips (0)
Palob Godalhi (20)
Attanni Mindlink (1)
Twin Laser Turret (6)
Cloaking Device (2)
Stygium Particle Accelerator (2)
Total: 100
View in Yet Another Squad Buildertested against multiple lists, including mirror matches against triple boats. won every time
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My friend took a wild guess that Finn will be a Gunner type card with a cheap cost (2 or 3 pts) who only allows you to fire in your primary arc. He's probably not right, but I think it's an awesome idea.
and it would fit him being portrayed in the movie. so might be a pretty good guess.
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I like your ideas a lot. Giving me some inspiration for squad building.
Do you think the mk2 modification is not that important? most of the time you skip it.

Cheating in Star Wars Armada
in Star Wars: Armada
Posted
That would be crazy and imply that I generally think that all top tier players must cheat. I am sorry if my questions made you think that I suspect all of my opponents of cheating.
I am very well aware that this is in general a delicate topic, but an important one nonetheless. It is easy to misunderstand my question as being salty, excusing own shortcomings or suggesting.
I am not. Actually I look forward to learn a lot in the Tournament tomorrow and would really be happy to play against you.
@Jimbo2142
If he repositions fighters or ships by accidentially touching them it is your right to reposition them again. must be somewhere in the rules or the tournament rules