Jump to content

Diophantus

Members
  • Content Count

    17
  • Joined

  • Last visited

  1. I can't believe no one has said this yet: "You've taken your first step into a larger world..."
  2. I'm in the exact same process of doing this except I chose a MDF board.
  3. What about going the plastic model decal route? http://www.testors.com/product-catalog/testors-brands/testors/tools/decals/ If someone has some Gimp/Photoshop skills to shrink to the correct size (scale) the fighters. You could get away with doing the wings and fusalage on the X-Wings. Then seal the decal down and then dullcote it.
  4. The movement tool is slightly longer than the measuring tool at 12 3/32" However, the VSD base is hair over 4" The arrow at the end of the tool is 3/4" past the end of any base at a movement of 4.
  5. Thank the maker that we don't need to store a SSD...
  6. What I don't get is the lightsaber. It should have been lost when Vader cuts off Luke's hand in Bespin. But we see it in the trailer. Sorry to hijack the thread.
  7. This! To me Armada seems more polished.
  8. If the ships could get ported over to the X-Wing Mission Control or Vassal that is how you could come up with scenarios obviously. However, you could use that as the basis for the "chess" match.
  9. At some point I would like to have a scenario (which we might see later on with future waves) is to have starting round 7 additional forces arrive.
  10. My Neb B does have some wash on the engine area but it is still very light versus the spine of the ship.
  11. The original thread that you may be interested inhttps://community.fantasyflightgames.com/index.php?/topic/128689-using-x-wing-to-resolve-armada-fighter-battles-theoretically/ Don't know how I missed this! Thank you.
  12. Those Dimok Y-wing raiders...I need some payback. *gets TIE fighter loaded up on the PC...*
  13. I think this will work better if the focus on the X-Wing games, with Armada just being the source of narrative. The thing is, I think that if the Armada game is being played conservatively by either side, then the X-Wing games will be too one-sided to be any fun. By conservative, I mean engaging the fighters with the outcome not in one's own favor. I think to make it work, you'd have to alter the disengagement rules for Armada, and the outcome rules for X-Wing. So, if snub- and superiority fighters are there to screen bombers, then the bombers should have some chance of escaping the X-Wing-level engagement by flying to the opposite side of the field. That does seem more plausible with X-wing being the narrative. I was thinking some thing like if you are at range 1 and are engaged (Armada), then you play 2 rounds of Xwing. Any losses are recorded and "displayed" on Armada. Those squads are built from x-wing and kept secret from your opponent. After the xwing rounds all ships (xwing) are removed from the area (separate from Armada). I understand this type of battle/game would take a long time but it would feel epic to me and if you didn't want to do a specific squad battle just roll or play as normal in Armada for that battle.
  14. One thing I am very interested in is to combine both games into one. For epic style use Armada which would basically be the "real" game. X-wing would be squad battles. When squadrons are engaged you use xwing fighters and combat (on a separate mat), to resolve. Still working out the rounds/turn. However I think it can work.
×
×
  • Create New...