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Posts posted by Gandalf_

  1. My question arose from the following example. 

    Hero Mablung reads: Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

    Attachment Heir of Mardil reads: Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

    Is the response in Heir of Mardil considered a card effect or a response? Would Malblung be readied in this example if he gets a resource token from his own response ability? 

    Is there a definition for what qualifies as card effect? Is it basically anything that comes from a card? 

  2. 9 hours ago, Finch204 said:

    I have been looking to buy The Black Riders saga expansion for months now. I haven't seen it in stock at my local game store for months. So I just take to buying what is available at the time I am there.

    Black Riders is nowhere to be found. I am trying to collect all the saga expansions and this one is the rarest to find so far. 

  3. Hello all, 

    I am trying to get back into the game but I can hardly find any stock in Europe in English (in particular saga boxes). I checked the shops in the US as well, but it appears they too have little stock (at least at the online shops). Will FFG reprint the cards, or will it abandon the older ones? Has this happened before in this game? 


  4. I still don't like the UI at all. I get that they are in Alpha now, but this what they chose to show to their audience and something tells me the end result wont be all that different. I am against the oval character shapes on the board. I would prefer the traditional card shape like Gwent does it for example.

    The card design is a copy paste of the HearthStone design which I find extremely lazy. Even the trait is in the exact same place where HeartStone uses it.

    The other thing that dont like is that they are planning to milk wallets all the way in a typical FFG fashion. The core game will be around 50 cards total and if I understood correctly you get only one campaign which includes 5 quests. This is like two days of gameplay? Maybe a bit more if you try to beat it with more than one decks. Then everything else will cost real money. I don't believe that the in game currency will be generously rewarded either.

    I am a bit disappointed with the above which have killed my hype. I am sure the rules will be ok and not as streamlined as people believe. For now I think I will pass, and if the game proves to be good, I'll join in a steam sale (which I hope it will have).

  5. Here's my post from reddit.

    Yeah I saw all of it. There were around 100 viewers which is a bit disappointing considering the existing community. But then again many could be at work depending their timezone. 

    The game looks ok at the moment. The UI and the card designs are far from finished. The community manager mentioned that this is a pre-alpha phase of the game and that things should look better upon release. FFG is known for its excellent production value in its boardgames. I hope FFI follows. Because at the moment the card desings are so ugly. The Hearthstone format, although it works, is kinda off with the LOTR LCG mechanics. The fonts on the cards (explaining the rules are also ugly). But again, he said that these things are subject to change. The mouse-pointer while he played was standard windows arrow head, which stood out to me. Other games I played like Gwent and Hearthstone usually change it to something that fits the lore. 

    Anyway, he played a bit (for about 15 mins). The visuals again are meh. The good thing is that every character has voice lines. Not all the phases were there but the game felt very similar to the cardboard version. 

    He showed the main menu but he didn't click anything other than play. The menu and its UI is also very raw and unappealing to the eye at the moment. He said that he didn't want to go to the deckbuilder because there are cards that they don't want to reveal yet. He also talked about the favor cards. These cards will be something like "draw two cards for 0 resources" for example. 

    He said that he will stream every Tuesday and Thursday at 1pm CST revealing more features. And apparently the game goes to Early Access on Steam (only single player for the moment) at 2018 Q1. 

    EDIT: I should add that this stream was not recorded on twitch but they twitted that the following ones will be.

  6. I am excited about this. I stopped playing the game because I only played with my brother once or twice every Christmas when we would meet at home. Now we ll be playing it all the time. I just hope it is as challenging and interesting. Also I hope that FFG will not go full greed on this one. The "favor" cards for example are a red flag. I hope they are completlely unecessary. 

    On the technical side I hope I see amazing visuals, music (although I am sure I ll be playing Howard Shire as I did with the physical one) and of course voice lines for all the characters. The one silly thing that I dont like is the logo. The original is so amazing? Why change it?

  7. Brok Ironfist?  :o 

    Besides Brok, this version of this deck seems pretty, pretty, pretty cool!


    Thanks :)


    I usually feed Brok to the Flame of Anor (combined with Wizard Pipe) in order to buff Gandalf and take out a big enemy. Plus my brother usually plays a Dwarf deck with Dain and he kinda becomes a big deal once you bring him on the board (I never pay for him though, I use Vilya).

  8. I have been playing with this deck for a while now both in 2-player and solo games, so I decided to share the experience with the rest of the community.


    Below you can find two pictures with the complete card-list. Keep in mind that I have only one copy of the core-set. The inclusion of multiple copies of cards such as Unexpected Courage can make things much easier.


    Overall, this deck offers insane card draw, great questing and concrete defending/attacking. Rarely, it may have a slow start but usually with the right starting hand you can have a strong board in a matter of two turns. The majority of the cards I have chosen fluctuate between 0 to 2 cost in order to boost early game.


    Card Draw


    Since Gandalf is in the deck you are playing with your top card of the deck face up, which means that you essentially draw two cards on each round. The same happens each time you trigger and additional draw with other abilities/cards. Expert Treasure-Hunter becomes a no-brainer. You are able to draw the top card after every successful quest as you will be always guessing its category successfully with Gandalf’s help. If you manage to play both copies of the Expert Treasure-Hunter on your questing Heroes this adds an additional card to your hand. A great target for that attachment is Glorfindel especially after he gets the Light of Valinor. Peace and Thought can be easily be played once you attach some readying cards on your heroes allowing you to draw 5 (+1 due to Gandalf) cards. Finally, Daeron's Runes are Gleowine two additional draw mechanisms.


    Readying Effects/Vilya


    Miruvor, Unexpected Courage and Shadowfax are the readying triggers of this deck. Unexpected Courage goes almost always on Elrond so you can take advantage of either his defensive power or Vilya after you attach it on him. Shadowfax may be expensive but you can easily play him during the late game when your board will be booming. Gandalf will then become very effective with double defenses or attacks (to both yourselves and your team-mate). Miruvor gives you the choice to ready a character and place it on the top of your deck. A great combo you can do is to play Miruvor on Elrond and then ready him (during the planning phase) after he becomes exhausted to due the use of Vilya+Elrond in order to play the top card of your deck. This means that Miruvor will then return on the top of your deck, which allows you to play it (again during the same planning phase) with Gandalf’s passive ability (possibly on Elrond again in order to repeat this combo later). Having Wizard Pipe on Gandalf will allow you to decide which card you can bring in the game with Vilya. Vilya + Wizard Pipe + Gandalf’s passive ability is probably the strongest combo of this deck. This allows you to play expensive cards for free such as Beorn, Brok Ironfist or Gildor.


    Wizard Pipe used for boosting Attack or Resource Acceleration


    Wizard Pipe can also give Gandalf a great boost if combined with Flame of Anor. For example, play Flame of Anor on an exhausted Gandalf to ready him while burning i.e. Beorn (6), Brok Ironfist (6) or Gildor (5) and give him those cards’ costs to his attack power until the end of the phase. Depending on which version of Zigil Miner you play (errata’d or not) you can use those same cards with Wizard Pipe in order to make one of your heroes very rich! Wizard Pipe is also very effective when using it in order to play a 0 cost card from the top of your deck thus revealing the next one with Gandalf’s help.




    For attack you have both Gandalf and Glorfindel as your main attackers each of which sports a 3-attack power. Bigger foes will fall with combined attacks once you bring some allies on the board. Three copies of Vassal of the Windlord (costs 1 resource) can be played directly with resources produced by Elrond or Gandalf if it’s on the top of the deck. They offer both a great attack value (3) and quest power when your are playing quests with the Battle keyword. During the late game (or with Vilya’s help) you can also bring in Legolas (Elrond can pay for him combined with Gandalf and Wizard Pipe’s help), which will help you considerably with his 3-attack power and ranged ability. He will also draw you a card for each kill he participates in.




    Defensively you can use Gandalf, Elrond, Beorn and Gildor. The readying cards mentioned above can make some of these characters very effective defenders. Playing Burning Brand on Elrond is especially powerful especially when combined with Arwen’s ability to boost one character’s defense with +1. Additionally, there are a lot of cheap allies that can be used as champ blockers. Three copies of Warden of Healing will help you heal two characters each for two 2 damage tokens due to Elrond’s passive ability (a total of 12 heal if all three are on the board, which is very doable in the late game).


    More Card Draw/ More Resource Acceleration/Resource Attribution


    Gandalf’s Stuff can boost your gameplay in various ways. It offers card draw and resource acceleration to either you or your team-mate. I have often reached the 4 resources threshold by getting a resource by Gandalf’s Stuff during the refresh phase (preferably if not used to cancel a shadow effect) and one in the beginning of the upcoming planning phase (two resources produced by Gandalf’s Stuff + 1 already existing on the target Hero + 1 you get from the resource phase). Envoy of Pelargir will not exactly boost your resource pools but she will help you move Gandalf’s resource to either Elrond or Glorfindel who are both Noble characters. Remember that after you play Vilya on Elrond he gains the Spirit resource icon and thus you will want him to carry as many resources as possible if you want to play both Spirit and Lore cards more often.


    Shadow Effects/Questing


    Gandalf’s Stuff will also help you cancel shadow effects triggered by cards played on non-unique enemies (which is the majority of the enemies anyway). I prefer playing the Stuff for cancelling those and if I don’t need to play it, I use it for one of it’s other benefits. A Test of Will, is also very helpful with canceling shadow effects and can also be played by Gandalf when in the top of the deck (where you can bring it with the Wizard Pipe). Rumour from the Earth and Henamarth Riversong will give you information on whether you will need to use the cancelling effect. These two card can also help you arrange your questing points. For questing you can count on allies such as Arwen and Bilbo and of course your Heroes. Light of Valinor will make either Elrond and (more preferably) Glorfindel solid questers (3 willpower each). Bofur is also a card that offers great quest power (2 willpower) and can be played as an event (for 1 resource) too with the possibility to keep him in the board if you fail the quest. Once brought on the board, Gildor can also boost the quest with his 3 willpower. Gandalf too can help with his 3-willpower especially when Shadowfax is there to help.


    Threat Reduction


    Starting with 32 threat you must pay caution. Luckily both Elrond's Counsel and The Galadhrim's Greeting can help there with a total of 21 threat reduction (if you use GG solely on you). I rarely worry for threat with those cards in my hand. You can you exploit the heavy card draw the deck offers to dig them up quickly. Elrond's Counsel (sost 0) as mentioned above can be combined with the Wizard Pipe and then play it from the top of your deck for additional card draw. It also offers +1 willpower as you control two Noldors (Elrond and Glorfindel).




    As the deck carries 17 attachments, Master of the Forge can help you dig them up much faster. He can also be used as a cheap champ blocker when you are overwhelmed by enemies.


    My Strategy


    The cards I am usually looking in my initial hand are the stronger attachments, namely the Light of Valinor (to be played immediately on Glorfindel), Vilya (which will give Elrond the Spirit resource icon and his OP ability to play any card from the top of your deck no matter the cost) and the Wizard Pipe (which helps me manipulate the card draw). I always mulligan if I don’t get at least one of them immediately. For early allies, Arwen is my favorite as I can play her on the first turn with Glorfindel’s resource and Elrond’s one (due to his passive ability to play allies of all spheres). On the first round she helps with the questing (2-willpower) and buffs either Gandalf’s or Elrond’s defense in anticipation of any potential engagements. From there, I am adding allies on the board until I get my hands on the readying cards.


    The next step is to get those readying effects in order and control the board. Any combination of those will help me defend or attack in order to clear any engaged enemies. They are essential for Vilya too, in order to get the most out of Elrond with either an attack or more preferably a defense.


    Once you get the board under control the deck’s tempo rises and then you can do literally magic. This is when Vilya will make crazy things by bringing in expensive allies that will further help controlling the board with powerful attacks and defenses.


    Finally Will of the West will bring back to your deck your whole discard pile when you have burned most of your cards.




    I think I have covered most of the gameplay offered by this deck. I didn’t touch on some of the allies but most of them are self-explanatory. If you have any questions, I will gladly answer them. Any suggestions would be greatly appreciated as well! I will also update any information that I can share if something additional comes up in my playthroughs. 


    By the way can you guys help me find a name for the deck?


    I hope you enjoyed this small presentation!


    Cheers! J





  9. Thank you all for your insight. As some of you have pointed out, if your deck does not affect the top encounter card then there is no reason to study the top encounter card. Me and my brother only sleeve our player cards. It's considerably easier and cheaper to do. Plus the majority of the encounter cards won't be seeing much action as new stories come out. 


    I have some print of demand cards for the game of thrones the board game. They have a considerable difference from the main game cards, but in board games FFG uses a different printing method for the cards that come with the box. They feel laminated whereas the normal lcg cards are more like the Magic cards. I don't believe that they are going to feel completely different. 



    As mentioned, sleeving them works good, but it sounds like you're like me and loathe to do that, so I tend to just deal from the bottom of the deck. My brother played a scenario with me and had another idea where you just place a playing card or something on top of the deck and make a point of not trying to look at what the next card is, and don't deal shadow cards until the part where you're resolving them. It's sort of a hassle, but you have to do some goofy stuff if you're not able or willing to sleeve the encounter deck. 


    Cool ideas! That gave me the idea to look for one of those card dealers they use for poker. Some of them conceal the top card but leave you with enough room to grab it. I do indeed hate sleeving cards... :P The game already requires you to spend some time setting it up. Sleeving each different encounter deck would become too frustrating for my taste. And I would not even consider sleeving all of them as that would be too expensive to do... I prefer using that money for actual cards.. 

  10. I have read somewhere that Nightmare cards  have a different quality than the normal mode cards as the first are print on demand. Is this so? 


    I am thinking to start investing in Nightmare mode. As I never sleeve the encounter decks, will this make the top encounter card identifiable due to the different printing method?


    Would someone that has some nightmare cards please upload a pic with a normal one next to a nightmare one just to check?


    In addition, is there a standard number of cards in each nightmare pack or does it depend on the adventure?

  11. I think it's pretty simple: "You can immediately play or put into play the revealed card for no cost, if able".


    Play applies to events and put into play applies to allies and attachments. It really depends on what's on the top of your deck. A nice little combo that makes this always successful is Hero Gandalf's passive ability. 


    Additionally, the fact that Vilya's power is an Action means that you can trigger it during whatever phase and for whatever sphere. 

  12. I dont in any way want a second edition or reboot. Already invested a decent chunk of money on this wonderful product. I read somewhere they felt GOT had some early design issues that were hard to errata thus the reboot, wheras by the time of lotr they were more experienced, so id hope a new edition wont ever happen. (Though other ffg games have been rebooted at times eg descent).

    I doubt id buy product for asecond edition but will certainly buy everything they release for this current version as long as they keep printing.

    When I read that this was happening to GOT I immediatelly thought that the same is going to eventually happen for LOTR. It's in the whole FFG spirit to reboot franchises. However, it's way to early for something like this. And as you said, they are more experienced now and might possibly avoid such a reboot. For the moment enjoy the game!

  13. I love this card. I always play multiplayer and Gandalf has become one of my regulars. As many of you have already mentioned, this is basically a glorified Unexpected Courage. As UC exists (unforgivingly) only once in the core set, this is a welcome addition to the readying effect mechanics. It's simple but combined with Gandalf's other attachments and his abilities, it can do wonders.

  14. This is a very interesting question. I am kind of rusty on the books and most of my memory on the lore derives from the Peter Jackson movies. Thus I can not answer this question sufficiently, although I am sure others will. What I don't want to see in the future however is FFG start coming up with its own heroes and allies when the roster pool runs thin. This will put me off. As far as the factions are concerned, I can't think of any interesting addition.

    Also I wonder if they will ever touch on Silmarilion lore, although card from that book would not be on the same timeline as those of the current game. Plus they would be op..

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