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Everything posted by WFPII

  1. Does FFG have any plans to create adversary decks for ships? The three character decks greatly help my GMing and allow me to create characters on the fly when needed. This all changes when it comes to space, as I have to pull out all the books to find the ship stats.
  2. Can someone explain to me why every IA product is sold out on the Fantasy Flight site? I understand Boba Fett but even core expansions are out.
  3. Not Shaak Ti but Luminara. Also, if you read the book for Revenge of the Sith, I beleive they really tried to sell Mace Windu's death. I remember because I had to put the book down it was so moving.
  4. I would like to know your thoughts on using Dixit cards (http://boardgamegeek.com/boardgame/39856/dixit) as a way to give my group of Jedi Padawans a way to see in the Force. Here is how I would do it: - At the beginning of the game or at a key point in the story the players can try and see the future or possible outcomes through the Force - I would hand out Dixit cards to each of them and they have to share with the group what they saw without showing the actual cards - The cards have whimsical pictures on them but there would of course be a similar item or idea (at least to me) I have also played with the idea of only giving out a card to my Seer. He would get a card and would try to discern what he thought would happen. To make it fair, I would also add elements in each game for the rest of the group (i.e. stalking a beast for my Shadow, social encounters for my Advisor and combat for my Shien Expert). What are your thoughts and how could I improve this idea?
  5. Thanks for the tips! Here's a report of how it went: Example 1: The players were on their way to Ilum to search for their crystals. They have a Master, who fled during Order 66, but he didn't know that the Empire had a blockade around the planet. When they jumped out of hyperspace, they saw three Victory-class Star Destroyers in orbit bombarding the planet with laser fire. They immediately realized they would need to come up with a plan and quick. My Seer asked if he could use Foresee to discern how they might find a way past the blockade. I gave him a picture of a boy who was wandering with his mind on the stars, see second to left bottom card of this link (http://images.bit-tech.net/content_images/2012/01/dixit-review/3.jpg). He informed that group that there is a traveler they should be on the look out who can help them with their journey. They were taken aboard the lead Star Destroyer and while there met a smuggler who was also detained and could get them to the planet if they could get him out of the Empire's grasp. Example 2: On there way through the blockade, on the smuggler's ship, my Seer again asked to use Foresee. I gave him a picture of a knight standing before three doors, see top right picture of this link (http://c-raine.com/wp-content/uploads/2014/04/IMG_4370.jpg). He told the group to know there would be many choices ahead and they needed to rely on the Force in order to succeed. Once they got to the crystal caves, there was an encounter where each player had to make a choice of which tunnel to explore. They each did really well at using the Force to determine which path led to their crystal. Overall, my Seer said he really liked getting the cards and having to interpret what they meant. The group listened to him as he tried to guide them, knowing he didn't have the full answer to their problem. He did ask how many times he could use Foresee and I didn't have a clear understanding based on the rules. What do you think? - How many times can a Force user try to Foresee the future in a 3 hour game? - And, side question, I thought I read that Force Users have to make a Discipline check every time they use the Force, is this right?
  6. 67 views and no response. I'm guessing this isn't a good idea
  7. Love the new update. Great work again. I hope FFG is helping you with the updates. This tool helps our gaming group more than anything else!
  8. My party is about to head to Treasure Ship Row on Coriellia! We play online and I have some issues with the current Sabacc and Hintaro rules. Can you help? - Sabacc is such an iconic game that I'm thrilled to run it! It also play tested very well. But, when you roll the force die it gets hairy. There are more dark side points than light so I find the successes become fails fairly often. Then the fails often negate the successes to the point where it is hard to get a win. Any suggestions on how to balance this out? - Hintaro is broken for online gaming. You have to keep your two boost dice a secret and this just doesn't work. Also when I play tested it, I found it extremely unlikely to get a winning hand. To get the first place hand you have to have a perfect boost dice roll (yes you get to reroll one) AND the setback die has to land on blank. Any suggestions on how to make this online friendly? The way I would fix the winning hands is simply who has the most successes then advantages at the end of the roll. Thanks!
  9. WFPII

    Sabacc and Hintaro for Online Gaming

    Hintaro is not played in secret, all rolls are in the open. This isn't clear to start but it is clarified in Step 5 (in Fly Casual) that each player gets to check everyone's dice before wagering. Thanks for the tips! I'll try this out here soon and report back how it went...
  10. I guess no one could really answer this How about what would y'all like to see if FFG created a deck full of ships? Me personally: Basic Stats of each ship including weapons and key details, different ship decks for different occasions (like the scum and villany deck vs. rebel and imperial deck), quick reference of different sizes when creating adventures, also maybe cards that had each upgrade or attachment