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puntspeedchunk

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Everything posted by puntspeedchunk

  1. With their notoriously slow "On The Boat" times and delays, that means they would have needed to be shipped ... a year ago to make ASAP happen
  2. That's fair. Eventually it will be completely dried up - or have spotty access. But, it does still allow stores to sell what they have left of 1.0 and still be viable - otherwise, it would be firesales and clearances (which I would be in full support of, as I am sticking with 1.0, but I also recognize is not good for the local stores). That also highlights the clear tension. Someone will be at a "disadvantage". If extended is not supported, then stores with leftover 1.0 and veteran pilots get burned ... but, new players are at a completely level playing field. If extended is supported as the way to go, then new players get burned by potentially not having access to the full might of their respective sides. However, the rapid release schedule of 1.0 ships as 2.0 waves will remedy much of this - the gamble being the initial catch and draw of the "newness" of 2.0. In a vacuum, I agree: 2.0 only would be the way to keep level playing field. But it won't last ... not without constantly re-releasing the same ships to stay in "standard" cycles (much like MtG does with their dozens of copies of the same card). From their past commitments, not burning the established player base and the local stores (with their tight margins) is probably the safer decision.
  3. A few years back, right after the Asmodee merger, FFG redid their contracts/distribution with online stores - emphasizing support for "local game stores". I imagine that was one of their priorities when deciding how to handle an edition switch. Had they cut 1.0 cold turkey, local stores would have been stuck with a lot of unsupported extra product - especially since there were waves still moving when they announced the switch. My guess (and this is just a guess) is that it would be a tough sell to get local stores to carry new stock when they now have stuff they can't sell for a profit. Extended lets them clear their existing inventory (in theory) while simultaneously carrying the new edition. Any other decision would undermine their "support" for the local stores (as they claimed a few years back).
  4. My very first game. Sure, you'll get your "first" 2.0 experience ... but it isn't the same as the first.
  5. This. I know, late to this discussion and probably completely unnecessary two cents, but... I'm not liking the trend towards digital (smart phones, apps, or DLC - in the form of PDFs). I play board games to get away from the glow of tech. Otherwise, I'd be "suited up" for the real X-Wing: the PC game from the early 90s. I still lurk the forums, but it does make me sad to see so much arguing. I probably shouldn't anymore ... I really have no plans to give FFG any more of my money (sorry guys, not a fan of post-Asmodee FFG). Anyway, enjoy 2.0. My group are curmudgeons.
  6. Meanwhile, the communications department gets yet another game.
  7. Something to distract from Armada is dead!11!!!" - "No, it most certainly is not!!!!!!!!1" ... so, we start talking to ourselves and people who may or may not even play this game anymore.
  8. Just my two cents, but I think FFG is just stretched too thin. I think they are still trying to run a "mom-and-pop" operation post sellout buyout by a massive corporation bent on global domination. I think they are genuine about hinting at things to come; however, if they keep getting pulled every which way to keep up with IP-palooza demanded by the Asmodee overlords, then they simply may not be able to handle everything on their design "plate" (I actually think the same of Asmodee - they make great games, too!). By the time they can get back to established games like Armada, I think only ye dedicated few will remain. *edit* I know sometimes I come off as negative (or cynical), but I do really enjoy reading the Armada threads - one of the few things that keeps me coming back to FFG's site. Truth of it is, I haven't gotten any new games by FFG since Rebellion (as a gift). I used to be a big fan of the company, but it just doesn't seem like the same care and heart is in their designs anymore (my opinion only!). Sure, there are flashes of it - but I think so much disappears with the demands of conglomeration (ie Asmodee overlords) and they are simply turning out too much "stuff". I think the same is also true of the larger market. I think there's just too much - a glut of games if you will. We aren't going to see the same massive, long term dedication to games if there are sooo many shiny new things coming out (weekly? daily?). I think analogue gaming has become much more popular and possibly even borderline "mainstream" (thank you, Big Bang Theory? and Parks and Rec?) - but I wonder if the market is over-saturated still. Maybe I'm just a curmudgeon (this is probably it!), but there just hasn't been anything exciting me like even 6 years ago. Sure, there's a neat game or two ... but nothing that really seems to wow me (like that first game of X-Wing back in 2012). TL;DR - I'm not bitter! I just think they've grown too fast too soon and can't give Armada the attention I am sure they want.
  9. To crush your enemies, see them driven before you, and to hear the lamentations of their women. Alternatively, of course: hot water, good dentishtry and shoft lavatory paper.
  10. As it should. You are the Rebels. You shouldn't be winning any major engagements. Your puny fleet is no match for the might of the Empire. But, in all honestly, it always seems like it is in a good place. Of course my meta is dictated by an N of 2.
  11. Everyone needs to be careful with this thread! All this talk about football is going to make FFG think they will need to make some sort of football-based game. Of course, it will have to use the Star Wars IP. And they'll call it something like Super Bombad XI. And of course, the base game will only include enough for each squad to field 5 players - meaning you'll have to buy 3 just to be able to do Organized Play. And of course, miniatures will look awfully similar to Legion ... but they'll be 1 mm bigger so you can't officially use the Legion minis. And of course, there will be tons of expansions. Of which the "worst" players will include the best ability cards ... for the other side! And of course, that's all we'll ever hear about for 2 years. And of course, somehow, someway, squadrons will still find a way to be overpowered. You can see where I am going with this: you can kiss any press on Armada good-bye! ? PS - nice draw, Iceland!
  12. Just wait for that person to insist on adjusting S-Foils ... and just happens to nudge the model into arc after the adjustment. Okay, that's really pessimistic and cynical. They look good and it is a nice touch.
  13. 01010111 01101111 01110111 00101100 00100000 01001001 00100000 01110111 01100001 01110011 00100000 01101110 01101111 01110100 00100000 01100101 01111000 01110000 01100101 01100011 01110100 01101001 01101110 01100111 00100000 01100001 00100000 01110100 01101000 01110010 01100101 01100001 01100100 00100000 01110100 01101111 00100000 01100100 01100101 01110110 01101111 01101100 01110110 01100101 00100000 01101001 01101110 01110100 01101111 00100000 01100010 01101001 01101110 01100001 01110010 01111001
  14. It won't be $40 for just a damage deck. You are also buying the chance to get dice that won't hate you!
  15. Agreed. While you could get away with < $100 for a GW edition change, it's still apples to oranges to a degree. With X-wing, so many of us ended up with 3+ factions (including FO and Resistance). It would be more like having to buy a lot of codices. It's only really comparable if you have 1 faction for both. Then, I would argue that it's a wash or favors X-wing. Of course, with GW you probably "need" to update models to fit whatever benefits they give to their newest and improved-ested plastics and sculpts. "Now with 10000% more parts!" And those are still miles above X-wing in terms of cost (for the fancy ones, not the base army units). I have always liked X-wing for that. While FFG seeds junk ships with must-have upgrades, the cost is tied more to ship base size than utility in the army (GW HQ/captain/commanders - or whatever they are called - can be just silly in price for the size of the figure).
  16. PS - I only mention my "status" with the game, because it seems like the shock of 2E has devolved these forums into polarized bickering: Of those staying with 1E - If you do not spend your money exactly as I tell you that you should, you must be quitter and traitor to FFG. BLOOD-TRAITOR! Of those upgrading to 2E - Has your love of all things FFG blinded you to the clear money-grab that is the Asmodee-NA federation? Only pre-buyout FFG is the purest FFG. A simpler time, a more enjoyable time. BLOOD-TRAITOR! Remember when we used to argue about how many M3-As could be squeezed into a 100 pt list and put up a fight. Okay, maybe not ... Point is, I don't mind the changes and the overhaul - but I don't feel the need to upgrade. You had me at 1E.
  17. Okay, so I will be up front and say that I am one who will not be upgrading to 2E but in no way will be "quitting" 1E. It seems like this is probably the best opportunity for FFG to give this game a tune-up. They have expanded this game to the point where they are, for all intents and purposes, out of ships (yes, I know, there are 1000s of ships from the EU, etc, but they've tapped out all of the cinematic and 'traditional' Star Wars ships). This reset lets them bring back the classics while waiting for some new stuff from the Disney cinematic behemoth to slow-drip out. What I think will be interesting is the tournament scene for the 6~9 months (or so) when all of the veteran players will have "access" to their 1E collections and the 2E conversion upgrades, while brand new players may be limited to what has been released in 2E (this is predicated on the assumption that a brand new player will only chose to buy 2E to avoid 1E+conversion purchases). Would that discourage new players right off the bat from store play? 1E, as it stands, is in that predicament. I just wonder if it's as much the nature of competition (and rampant consumerism ... "I need to buy moar container ships to get moar upgradez for the ship Rey was seen looking at for 3 seconds during the last film, then I'll totally destory the meta!!!!1") than anything. Anyway, I'm rambling.
  18. Okay, late to the discussion party, but I thought I would share why I am "quitting" to help the OP understand my perspective. Why do people rather quit the game instead of buying the new starter kit and ONE conversion set (100 $)? I quite enjoy the game the way it is. For me, X-Wing will be complete at the close of 1E. I don't consider this "quitting". Instead, I consider this enjoying the game that I have. I don't feel obligated to constantly upgrade and expand what I am already content with. I won't suddenly stop playing this game. It is fun. What was the expectation of the people who want to quit? As I mentioned above, I don't see this as "quitting". I bought a game - a great game - and I still intend to enjoy it. Why do people, who want to quit, do not take do it yourself solutions into consideration? X-Wing is playable in its current state - it is 1E (now). Why spend time making DIY solutions to game that is playable? I could just be playing the game. I think this question places a deficit on what currently exists. Why should I feel the need to "fix" something I don't find broken? What do the people do with their ships when they quit? Play the game I have. At least, that is what I plan to do. This (concept of "quit" or "game death") seems to come up a lot in threads of games that have stagnated or recently become OP. The game doesn't die as long as you play it (and/or have people to play it with). What could FFG do now (with X-Wing 2.0 announced), to keep you playing? I'll still be playing ... X-Wing 1E. Hope that helps!
  19. Out. I am going to sound like an antiquated curmudgeon with my response, but I have three main reasons for not wanting to continue. First, I play casually and I very much like the game the way it is. I've got more than enough to keep it fun (not to mention HotAC) for a very long time. I don't need the new stuff (moar toakenz!!!1), so I am happy to leave at 1E. Second, I have been a big fan of FFG up until around the buyout/merger. Maybe it is market oversaturation and a glut of board games out there, but nothing is particularly making me go "wow, I must have that." It might also be, too, that the pattern of limited core experience ... with 10,000 expansions cools my interest after a while. I know you "only" ever need the core, but let's also be honest - it is a very limited experience at just the core. Third, I play board games to get away from technology. I love the social aspect and I love the physical, tangible feel of components ... or, the overly sterile feel of sleeved cards. I know the app is "just X" or "just Y" and the game can probably be played casually without it, but I am not a fan of the trend to include apps as part of the game's "full" experience. There is just something about the tangible nature of games, just like reading a book instead of a Kindle (etc). Anyway, TLDR: X-Wing is awesome, 2E looks neat ... but, I'm out.
  20. Good old SPF 10,000. Comes with extra lead shielding.
  21. Sadly, Armada has definitely cooled for me. There really isn't an active community around these parts and it has become next to impossible to consistently plunk down the time to play the game - let alone the list building. Unfortunately, too, I'm the one who has the ships to supply - so, there isn't the same competitive aspect to play ... I am essentially running the learning scenario, getting the "it's neat, but let's play something else because that was long", and then having to shelve the game for another few months. It was a little different when I first started playing, but life definitely happened.
  22. This was asked over on the BGG forums as well, and the consensus was precisely this. Not to mention that this was the answer provided by Tom Jolly in the thread as well. https://boardgamegeek.com/thread/1901772/cleaning-combat-tokens-defense
  23. I will say, though, that e-mails, while usually a bit longer turnaround than the forum, sometimes get you in contact directly with the game's designer(s)
  24. It might just have to be something that is very clear up front - before everyone starts to play the game. Unfortunately, with this type of game, mistakes like those (intentional or not) probably have some decent effects on the round outcomes, so sticking to the "illegal" placement rule keeps that in check. I am thinking along the lines of X-wing maneuver dial mistakes. You can always do mulligans and/or play casual, if the group/players agree to it (especially for the first few games).
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