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NydoHorth

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  1. V0.4 Patch note : - Some minor corrections on encounter cards (Yavin 05 and Imperial Checkpoint 08). - Some minor corrections on the Sith Infiltrator / Scimitar Dashboard. - Balancing : Scimitar goal has been simplified, now you only need to beat one player, but it has to be in a ship combat. French translation should begin next month depending on feedbacks and balancing
  2. I found that guy that could print double sided token, you should give it a look : http://azaogames.com/
  3. Could be a solution. If you don't want any token to be recognizable, the best it to redo all of them, even the one I didn't do. So they won't be differentiable. You see what i mean ?
  4. That's a good question. Personnally I'm gonna print them and stiick them on 3 Printed false token. But yeah it could be fairly recognizable. I think the best way would be to put all the same color tokens into a bag and draw one once you are on a planet, so you can't recognize it by view?
  5. Upcoming changes in v0.4 : - Some minor correcton on encounter cards (Yavin 05 and Imperial Checkpoint 08) and scimitar dashboard. - Balancing : Scimitar goal has been simplified, now you only need to beat one player, but it has to be in a ship combat.
  6. Enjoy! V0.3 Patch note : - Minor Corrections about data bank cards ( more details like “get this back into th deck” or “get this card out of the game”). - Nerf of some encounter cards (Mara Jade for example). - Tiles corrections. - Reward correction for Unkar’s Thugs. - Correction of some Coruscant naming leftovers on encounter cards. - Crew cards corrections and nerf (to make them less violent in case of fail). - One encounter cards still had Corruscant artwork on it. Now replaced by Scarrif. - A cargo was directing to coruscant instead of another planet, is now corrected. - Added contact token back in the contact folder. If you have spotted typo, bad wording or else, don't hesitate to share (same goes for balancing feedback of course).
  7. No problem, i'm adding that with the v0.3 that i'll be uploading any minute now with corrections
  8. OK so I finally corrected everything, V0.2 is uploading at the moment. I'll also make a secondary link for people having issues with Gdrive. Enjoy! V0.2 Patch note : - All heroes now havea correct setup card - Darth Maul now refers to syndicate instead of cartel - Corrected wording on Dash Rendar card - Corrected wording on Unkar's plutt card - Coruscant have been replace by scarif, since as some of you made me notice it is not in the outer rim even though the planet is cool. - Corrected the yavin and dathomir tile to reduce the nebula effect on the edge of the tile. - Scarif and and Yavin / Dathomir tiles have been reworked : less nav point and routes, for better patrol positioning. - Unkar's Thugs have been corrected (reward issue and wording) - Corrected a typo onto Asteroid Cluster Cards. - Liana Korr artwork have been reworked, she now is inside her ship. If you have spotted typo, bad wording or else, don't hesitate to share (same goes for balancing feedback of course).
  9. The new tiles are supposed to be added to the existing one, making the galaxy bigger ^^
  10. Ok so I have taken some criticism into account and I'm correcting things at the moment. Update should be uploaded tomorrow once I finish it. Patch note : - All heroes now havea correct setup card - Darth Maul now refers to syndicate instead of cartel - Corrected wording on Dash Rendar card - Corrected wording on Unkar's plutt card - Coruscant have been replace by scarif, since as some of you made me notice it is not in the outer rim even though the planet is cool. - Corrected the yavin and dathomir tile to reduce the nebula effect on the edge of the tile. To do : - Less navpoints on Scarif Tile / Better edge line - Unkar's Thugs need better wording and reward is gain E5 Unkar's Crew instead of E56. Balancing : Is the personnal goal of Kyle Katarn too hard? Gaining Rebel rep AND losing imp rep.
  11. I’ve been working for some time now on an expansion for Star wars Outer Rim. Really fond of the game so far, the only con I have with it being that it has “not enough content” : I want more jobs, more cargos, more characters, more starships and more galactic tiles variety. Surprisingly FFG doesn’t seem in any urge to release an expansion for once. So I threw myself in the making of an expansion, a fan made expansion which meant in the end a lot of work. What does it bring to the table? -6 New Crews/contacts (cards, tokens, encounters etc) - 7 New playable characters (Kyle Katarn / Dash Rendar / Sidon Ithano / Liana Korr / Darth Maul / Talon Karrde / Unkar Plutt) - 5 Brand new starships (QuadJumper / Yt-2400 / Transport Action VI / Sith infiltrator / Corellian Star Shuttle CSS-1) - 3 New planets spread amongst two tiles (Yavin IV / Dathomir / Scarif ) with all the related cards (cargos, jobs, encounters, starting jobs). - Two brand new nav point type (Imperial Checkpoints and Asteroid Cluster), each with their own mechanic and encounter deck. Total amount : 82 new cards (double sided for some) / 2 new galactic tiles / 5 new ship dashboards, 6 new contact tokens and 8 new standees. Why am I talking about this in here? Because now that I’ve done the initial rush of creating the templates, missions etc, the long journey of balancing begins. I need the feedbacks of people who played my expansion (not only read it, that’s important) to get a sufficient amount of data to make my tweaks. Don’t hesitate if you have idea for new encounter, cargo, jobs etc. What do I need? Now that I’ve done the initial rush of creating the templates, missions etc, the long journey of balancing begins. I need the feedbacks of people who played my expansion (not only read it, that’s important) to get a sufficient amount of data to make my tweaks. Don’t hesitate if you have ideas for new encounters, cargos, jobs etc. Downloads and contact. You can send your feedbacks here : fanmade.feedback@gmail.com In order to test the expansion without printing it, there is a dedicated TableTopSimulator mod available here with the base game and the mod for this expansion here. Thanks to Sesran for the mod integration, don’t hesitate to rate his mod please. And to conclude, you can download the V0.4 files here. Version. This is the release 0.4, released on 19/10/19 - V0.3, released on 12/10/19 - V0.2, released on 08/10/19 - V0.1 released on 06/10/19 Author. Created by Captain_Kiwii. Donations: If you like what i’m doing and would like to make a donation; it’s possible through this paypal address : captain_kiwii@gmx.fr Patch Note: V0.4 Patch note : - Some minor corrections on encounter cards (Yavin 05 and Imperial Checkpoint 08). - Some minor corrections on the Sith Infiltrator / Scimitar Dashboard. - Balancing : Scimitar goal has been simplified, now you only need to beat one player, but it has to be in a ship combat. Thanks for reading that far Captain'
  12. They could have either have been way cheaper or at least COMPLETE for that price, which they are way far from. When you see two ties / Xs and three decimator or else dial, it's just a joke.
  13. Wow, denial (or is that stupidity?) is strong with this one. I won't even comment the first sentence giving how dumb it is. There is a difference between expensive for a reason (when you buy new ships for instance), and being expensive for like no reason. We're talking about basically 100 / per faction + a corset, if you don't see the problem here I can't do a thing for you. They are clearly being greedy on it, I mean for god sake 50 dollars of cardboard upgrade kit and you can't even do a swarm with it. Half an upgrade kit if not less. And you're saying they're not holding a blaster against my head? I say they are. Either I comply or I won't be able to play in tournament, with friends that will go in 2.0 (no way they bother maintaining two games at a time if they upgrade), nor enjoy new ships or such. So stop being dumb as **** when you try to lesson people. But I get it, denial and delusions, you don't nor won't want to understand why people can be angry at FFG. Stay in your delusionnal bubble then.
  14. And that's how FFG definitively make me quit I guess. I was going back into x wing after a year of not playing (moving to another city, not finding the good atmosphere I had in the last club). But now I see that. Since I had to bought everything to get people playing, I would Have to buy like at least 2 of each boxes and again a new core box because FFG is being greedy again (sorry, but a 50 the box with not everything you need for a faction in it is beeing greedy in my book, if some want to be delusionnal about it it's their problem). Also, when you look at how much Xs and ties stuff your have in upgrade box (or half upgrade should I say), it is clearly done on purpose. Shame since the gameplay changes looks good ( while the art look like ****). I don't like to have the force thing either personnally, but too soon to judge I guess. Curious to see if it will kill the game or rebirth it. Either way FFG is like "thanks for all that money so far, now you pay again or you go **** yourself with some decimator up your ***" And if someone play the dumb one, telling me I can keep playing 1.0, he or she is more dumb than he / she looks since there won't be update, that people who play 2.0 won't bother playing with 1.0 and that tournament will be closes to us. So keep this **** speech for youself, you'll be nice.
  15. Are you interested in ordering together to reduce shipping fees?
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