Jump to content


  • Content Count

  • Joined

  • Last visited

About ArtWend

  • Rank
  • Birthday 05/31/1967

Contact Methods

  • Yahoo

Profile Information

  • Location
    Van Nuys, Ca

Recent Profile Visitors

352 profile views
  1. Oh, well. Thanks for answering!
  2. Quick question: If you purchase the Hard Copy through FFG, does it come with the PDF? Thanks for your patience if this a frequent question.
  3. I've seen mentioned a couple of times something called the Rules Upgrade that came with the GM Kit or something? Is it the 4 page thingy? What does it do to the game? Does anyone know where I can download a pdf copy of it to get a gander at it?
  4. Ack! Just slightly too far away! Hope you get a great group together.
  5. ArtWend

    I have a LASER

    Don't worry, Zilvar. I'm one of the few people I know who really digs Comic Sans. Heh.
  6. I know this is looking a gift horse in the mouth, so to speak, but would you be willing to format a Portrait Version for a GM Notebook? Because this a darn cool!
  7. My google-fu is weak. Has anyone heard anything else on this one?
  8. I tended to use both the times that I played Star Wars: "Purple Difficulty," etc. Which made it both easy to find and easy to remember why it was there.
  9. Ok. 1) I like the magic system and think it's pretty nifty. 2) I believe that FFG didn't include a more fleshed out magic system, because this book is a toolkit. And a more "fleshed out" magic system instead of an instruction manual on how to make magic systems would have made it less generic and, possibly, have left me with a magic system that I'd have to completely redo. So... your con is my pro.
  10. It isn't. But, while they are both generic roleplaying games, that is really were the similarity ends. Both have completely different dice mechanics, character options and builds, etc., etc. One is NOT a substitute for the other as they both lead to very different gaming experiences. The dice mechanics for GURPS is more on a continuum of No, and... No,... Yes,... Yes, and. While the GENESYS dice mechanic is along the lines of No, and... No, but..., No..., Yes..., Yes, but..., Yes, and. However the sheer plethora of detail that can be ground out with GURPS is staggeringly awesome, which I think would be painful to do in GENESYS until there are more source/world books out in the wild. I like GURPS and would never think of replacing it with GENESYS; I like GENESYS, but would never contemplate replacing it with GURPS. So, it's not a case so much of which system is better and more adaptable, so much as what flavor of experience am I looking for.
  11. ArtWend

    Player Locator

    North America USA — Wichita, KS — Simon Retold USA — Cleveland, OH — c__beck USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian USA — Darlington, SC — Kakita Shijin USA ---- St. Louis, MO ---- Gilbur USA — Orem, UT — SwivelDiscourse USA — San Antonio, TX — ArtWend (CST, UTC-0600) Canada — Kamloops, BC — eowarion Europe Norway — Oslo region — Morridini Germany — Stuttgart — Siabrac Oceania Australia — Geelong, Vic — Richardbuxton
  12. Sheesh. Lighten up, Francis. But you've gone and given us a prime example on how it is just less painful to say nothing than to say anything. Guess since I'm gonna get bitten for being a positive, upbeat kinda guy, I'll just take my leave from the board for a few weeks.
  13. Money wise, absolutely. Time wise, not so much. That writing takes time away from other projects. Question is if the ROI on Blogs is worth it.
  • Create New...