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About MaxPower

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  1. MaxPower

    Thoughts on the TIE Aggressor in 2.0

    The problem of the agressor is that within the current rules, it really cant fill its role. There's seriously no good reason to take missiles and a turret, and otherwise its just really bland. It needs a configuration, something like: Arsenal fighter - 3 points - reduce the cost of all equipped secondary weapons by 3 points each, up to a minimum of 1.
  2. MaxPower

    Scum Squadron Pack

    Thats what I keep saying. By now, it's really difficult to get into the game (guess its easier now for aspiring pt players). Just do battle boxes with 5 small + 1 med ship, a dmg deck and templates at a discount.
  3. MaxPower

    Drinking Coffee - Happy Friday

    I think most people agree its better. The main question has always been: "does the quality improvement justify the relatively high conversion cost?" For me personally, as a 1-faction player (2 now that fo and Imps were separated) the answer is a clear yes. But I have sympathy for those with a different viewpoint as well.
  4. MaxPower

    TIE/rb stats, ship ability and pilot ideas

    My take: Medium base, 3/2/6/0 statline, cannon and system slots, TIE bomber like dial, ship abiity 'at the start of the engagement phase, gain 1 calculate token for each enemy ship in your bullseye arc' Imperial mini-IG88 Personally, I think that would go well with the imperial faction idea of centerpiece+miniswarm (E.g. punisher/decimator/lambda/reaper + ties/strikers/squints)
  5. MaxPower

    Happy Friday - First Order guesses?

    Snoke: you may spend 1 force to assign a tractor token to an enemy ship in your bullseye arc at range 0-2. I think snoke's most powerful feature was his unparalleled use of telekinesis.
  6. I personally really like the handling of the fo ships, especially the /fo and /sf. That said, I just do not enjoy flying them as much as my imperials, despite their fun dials and chassis. I just cant shake it that IN MY PERSONAL OPINION the new trilogy and especially ep 8 is utter crap.
  7. MaxPower

    So, let's talk first balance patch

    My list: barrage rockets +1 point. Jonus +1 Scrimitars +1 All TIE Adv -1 All TIE Agg -1 Arcs and Ks -1 000 +1 Palob +1 All other HWKs -1 (see below) Moldy Crow +1 Falcon, ghost except hera and deci pilots -1
  8. MaxPower

    Barrel roll attack from Solo, would be cool

    Easy: Talent - dirty trick Han solo only Action: Red barrel roll If you fail this action due to overlap with an enemy ship, both you and that ship receice 1 crit and 1 tractor token. 8 points perhaps?
  9. MaxPower

    3rd Imperial Int 6 Ace

    Vader could appear in a defender. Juno might reappeaer. Ciena Ree in an interceptor could be it. ... That's what I got.
  10. MaxPower

    4 Phantoms - YOU WILL cry because of them

    You guys are missing 5th brother on outmaneuver/juke duchess, imho. That force allows her to use evade or br more freely.
  11. MaxPower

    The Grand Inquisitor question(s)

    Can i use it to apply the range 1 bonus to munitions that dont get it normally?
  12. MaxPower

    Is Oicunn the best large base ship?

    This is how I'd roll, y'all: Captain Oicunn — VT-49 Decimator 84 Intimidation 3 Death Troopers 6 Proton Bombs 5 Shield Upgrade * Dauntless 6 Ship Total: 107
  13. MaxPower

    Pictures of new factions

    Couldnt find them here, so pardon if I repost, but I thought you might not have seen these: Sith infiltrator and jedi starfighter. https://starwarsblog.starwars.com/wp-content/uploads/2018/08/x-wing-second-edition-clone-wars-06.jpg Source: https://www.starwars.com/news/x-wing-second-edition
  14. MaxPower

    2.0 How to counter a Howlswarm

    Pure and simple: an alphastrike list that can take out 2 TIEs at range 2-3 reliably. Something like XXXX with proton torps.