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About Erahard

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  • Birthday 03/17/1977

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    Valencia, Spain

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  1. Erahard

    Mad Max verse - The Outland

    It looks good! I will keep an eye on this as I have always wanted to run a short campaign in a Mad Maz -like verse.
  2. Erahard

    Numenera Conversion, Draft 1.2 WIP

    After a further review, here are some comments: - Step 8 of character creation is a bit undefined. I can get up to +20xp and gain a debt similar to EOTE. Maybe you should elaborate on the types of debts and their effect. - I am not convinced by the changes on the skill list: 1 - Expedition instead of Driving, Piloting and so is strange but I will have to see it in play. 2 - I find puting Streetwise into Skulduggery not very appropiate. I think they are different enough to be separate skills. 3 - Empathy globalizing Coercion, Leadership. Negotiation and specially Cool is also strange. I would keep them separate. 4- The Power/Shaping/Nano skill need some explanation of what they can do. - The Talent Greater powers is a good idea but as you have created it the numbers do not fit. The first iteration (Tier 1) gives you 1 spell type. If I purchase it as a Tier 2 then I get another 2 spell types (for a total of 3). Later I can buy it again as a Tier 3 talent getting anbother 2 speel types (for a total of 5). Considering that at the moment there are only 4 spell types, then purchasing this talent for the 3rd time seems not worthy. In addition the comment about purchasing it as a Tier 5 talent does not have any sense as, as a ranked talent, you can buy it as a Tier 1,2,3... Well this is it for now. Besides of those comments I believe you are doing a great work and would love to see what you do!
  3. Erahard

    Gentlemen of Fortune: Fantasy on the High Seas

    Great work! Love the setting. However I have noticed that the Boarding Axe is only +1 Damage. Isn't this a bit low? +2 Seems better. On the other hand, the Rapier appears on Adversaries in the CRB and on Terrinoth and it is a +3 Damage, Defensive 1, Pierce 2...Maybe Pierce 2 is too much but +3 Damage seems appropiate. Thanks for the time and effort.
  4. Erahard


    We are still watching and very interested in your work. Love the layout of your recent upload and I like the way you have used the Magic skills in the setting.
  5. Erahard

    Legend of the Five Rings Genesys Conversion

    I have been reviewing the Duel ruels and I have a few comments: 1- I believe you should a a short text explaining the different Duel objectives: - Duel to First Strike: Wins whoever hits the other even if he/she does not cause any damage. - Duel to First Blood: Wins whoever causes the other 1 or more wounds. - Duel to the Death: Wins whoever kills the other. 2- During the Assessment Phase you can add another option: - Focus: The character makes a Discipline check with a difficulty of Daunting (or maybe Hard). If the character succeeds, they upgrade their next combat check once once, plus once per additional ss on the check. - Provoke: The character makes an opposed Deception vs Vigilance check. If the character succeeds, they upgrade their next combat check once once, plus once per additional ss on the check (or maybe the opponent dowgrades their combat check once, plus once per additional ss on the check) . I believe those add more options for other types of characters different form Cranes (Quick and with high Cool skill) and Crab (high Coercion skill). 3- I would remove the option of spending 3 Advantages during the Assessment check to Force the target to drop a weapon they are carrying as it seems odd to cause this effect even before drawing your sword. I would remove this option from the Table 4.1 and leave it as a normal spend for normal combat rounds. I would probably substitute it for Add +20 to the first critical injury the character inflicts before the end of their next turn. 4- Maybe you should add some tables like Tables 6-2 and 6-3 found at page 163 of the L5R 5TH Edition Beta rules. They allow for scoring points and valuing the duel when in doubt. I have used them and they add a lot of emotion to the duel. Well, I hope this helps you.
  6. Erahard

    Numenera Conversion, Draft 1.2 WIP

    Awesome!! I really like Numenera but as you I find the Cypher system a bit lacking so this conversion is a godsend. I will have a closer look but the only initial comment I can make is that the font size seems a bit too big. maybe you should reduce it a bit. More elaborate comments later. Thanks for the time and effort you put nto this.
  7. Erahard

    Legend of the Five Rings Genesys Conversion

    OK, fair enough. I am still wary of the 12 career skills as I believe players will go forth and back between upbringing and school to maximize the number of career skills but I may be overzealous. Thanks for your work.
  8. Erahard

    Legend of the Five Rings Genesys Conversion

    A couple of additional things: - Do really characters start with 12 career skills? Isn't this too many? Maybe Upbringing should onlu allow you to choose 4 general skills and not 8. - You should include a Honor stat that ranges from 0 to 100 and give each clan/school an starting honor value. It improves the feeling of L5R and it does not overcomplicate things. Hope this helps.
  9. Erahard

    Legend of the Five Rings Genesys Conversion

    After some review I can say this document has improved a lot and its becoming a great ruleset. I have though found some things you may consider: - IMHO there is a bit of skill bloat. I believe some skills like Cryptography, Engineering and Sailing are unnecessary. Cryptography is too specific to be its own skill and could be included in Skullduggery. Engineering is not goind to be used much. How frequent if for a PC to design/build a structure? Normally that would be just a narrative thing. Likewise, Sailing will be infrequent in game as normally PCs won't operate their own ships and if they do rarely will require to check on thet. Naval combats are rare in L5R and thus checks for that are rarely made. Check page 191 of the CRB for comments on the problem of Skill bloat. - I still think that Cloathing providing +1 Soak is too much. This makes them comparable to Hard Leather in the CRB which I believe is not appropiate. Normally Cloathing/Robes are the default-no benefir outfit. Certainly it could be argued that Robes are more wide and give more protection. For that reason, I will change them to +1 Defense. Like written, the typical image of a shirtless Dragon monk is wasted as everyone will always wear at least Robes. On the other hand I concur with Swordbreaker about the need to create Tier 1 school talents and I believe the techniques found in the LR5 5th Beta ruleset can be easily converted into Genesys. Hope this helps.
  10. Erahard

    Legend of the Five Rings Genesys Conversion

    Excellent job!! I will review it later and if necessary make appropiate comments.
  11. Erahard

    Warships and Merchant Ships of the Age of Sail

    This is a great job!!! I just gave it a quick glance but it seems very complete and awesome. It also looks very professional with appropiate images that for an ignorant of the matter like me help a lot. Thanks a lot for the work. It will come very handy.
  12. Erahard

    [Genesys Realms] Emberstorm: Realms of Magic

    I am interested in this though it would be easy for me to have a compiled document with everything on it instead having to download each section using the printable view.
  13. Erahard

    Earth AC

    Interested in the mix of cyber-punk and wuxia...
  14. Erahard

    The Sol System 2088: A hard sci-fi setting

    Really nice! Will keep an eye on this.
  15. Erahard

    RPG Sessions App

    This is really useful!! Once you have the talent sheet for the mobile version I will surely download it and tell my players. Thanks!