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Pretty Green

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About Pretty Green

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  1. Has there been any news about the new app, as the old one does not have updated point values? I am fine using YASB 2.0, but it is not really the best when using mobile phone. Also, I cannot save my premade squadrons, so it would be nice to have the official app some time.
  2. Pretty Green

    TIE/BADA**

    You REALLY need to read the rules at least once. This is like the tenth time you have had some misconception of the basic rules.
  3. YASB lets you build squads on all sides and hop between them. You just have to calculate each faction´s total points, which are also shown.
  4. Dude, you literally wrote about mod stacking. So yeah, you said that.
  5. Very well, thanks for clarifying the subject!
  6. Yeah, I get that but I was mostly thinking of 1.0 where certain pilot skill interactions were not allowed with huge ships (Biggs) in errata. Apparently all goes now and everyone plays it like that?
  7. I have not seen the issue addressed anywhere, so I would like to know if it is just a matter of "house rules" or if there is some official ruling? Do small ship abilities (coordinating, free target locks, Jonus, etc.) work with huge ships? In my mind this seems a bit unbalanced (and un-thematic), so I have thought that no small ship can coordinate huge ships nor do their pilot abilities work with huges. Any experiences on the matter?
  8. So VERY limited combat use, but I guess that counts. Very well, Arc it is.
  9. Did it see much operational use? I would count only those which were used in combat, more than few times. I mean Gloster Meteor is Allied jet fighter, but it really did not see much action due to late entry and few planes.
  10. What is that horrible thing!? I was thinking the Arc-170 would be Il-2.
  11. Nah, I wasn´t thinking of manufacturers, just how the fighters feel, To me, N1 resembles P51D Mustang the most.
  12. I´d say Separatist ships are Japanese fighters, the Vulture would be A6M "Zero". Fast, Agile and all for one cause. For the Republic… maybe U.S. Air Force during WW2? Clearly Rebels are all the Allies.
  13. Slow day at work, here´s my take on this subject: TIE Fighters are clearly Bf 109 E, fast and agile, but lacking a bit in firepower. TIE Advanced = Bf 109 K-4, more powerful armament. TIE Interceptor would be FW 190 A-8. Fast and made for hit and run attacks. TIE Defender = Me 262, the most advanced fighter Empire has. Rebels: Headhunters are Hurricanes, the workhorses. Arc = Il-2 Sturmovik, tanks with gunners. X-Wing = P40 E-1 Kittyhawk, good all-rounder. A-Wing = Spitfire V B, fast and agile. B-Wing = P47 Thunderbolt. Large, hits hard.
  14. I play mostly with a group of friends. All matches to the death, no time limit. Takes usually 30 min to 1,5 hours, maybe 2. Much more fun than time limits and chasing most valuable points and then running away.
  15. Yeah, despite I play only Imperial, in a twisted way I´m glad to see the Rebels do well after reading all the forum whining that they are no good and these and these Empire ships are undercosted.
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