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Tokra

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  1. This corona semi lockdown that we have here, and especially at our company, is just not giving me the time right now. It was already a problem, when i missed the deadline for the Clone wars tournament.
  2. @Angry_Ewok vs Tokra is over. I had the choice and picked first player. We were playing Ewoks Planetary Ion Cannon. Angry_Ewok destroyed 23 points. One Belablub (whatever this name is...) and the lonly Vulture Droid Fighter. I destroyed 54 points (7 Vulture Droid Fighter). There was not much happening in the match. 2 Munifcient on each side, 9 and 8 squadrons on each side, Dooku on both side. We were basically doing circles, and tried to take down a few squadrons. In two rounds i was a able to take out a few squadrons and could run again. Giving him no chance to attack back (only had to sacrifce the vulture droid fighter). And in round 6 we were going in, and slaughtered a few squadrons. i lost one Belablub but in the end i could take out 3 more vulture droids Fighter. The ships were only damaged from the ramming that we did, because there was nothing else.
  3. @emfrank72 vs Tokra is over. emfrank72 got 33 points (Grievous and one Hyena) Tokra got 491 points (341 from everything but one Hardcell + 150 from Tokens). I could choose, and we were playing my Superiour Positions. In the end it was a good decission to pick second player. Sorry again for this many disconnects. My provider is total **** right now. I guess i had 7 or 8 reconnects over the match. This result might look extreme, but it was more or less the dice that nailed it. My anti squadron was always fitting, and nearly max damage. This way he lost all his squadrons way too fast, and could not counter it well enough. On top there were many attacks in the rear, that totally messed up the score. I didnt even know that a red can roll double hits for squadrons (really, does not happen this often...). But DBS-404, who is doing 3 damage, combined with an ACC, in the rear, is really nasty. And this for 3 turns... The two Munificent ships could take down the enemy ships quite well and fast this time. My own Munificent was on 3 hull, but the shields were still fine (or were again, after a repair). And i really love this Sa Nalaor Titel. It is really great. I noticed it already in the first round. The amount of damage, that this titel can aborb, is nasty. An Evade, that normally cannot be blocked with accuracy is just too good, on long range. Thanks again for this match, and i hope that my connection is becoming better for the next round. Or this will be annoying again.
  4. Worlds are canceled (in case someone did not notice it untill now 😁). But maybe we can make a collection of fleets that some would have used. I will start with my "all time several lists, where i choose one to hand in 2 minutes before the deadline". It is a really bad habit from me. Bringing more than one fleet and thinking till the last second what to use. I even shuffled them once and let the TO draw one (his face was worth it 😉). Most likely i would have used this fleet: A variation of my last worlds fleet, just with Moralo. This list is great, because you get what you want without a big bid (being first player). And it does not even matter if you are first or second player. Both is working great. Assault objective could be Surprise Attack or Targeting Beacon. I just found that Surprise Attack suddenly give me a bigger chance for Fire Lanes or Sensor Net. just because some lists do not want to play Surpise Attack at all. And we really do not need to discuss what Fire Lanes or Sensor Net will do with 2 shuttles (and Squall). The insane victory tokens are most of the time just too much for the opponent. Faction: Galactic Empire Points: 399/400 Commander: Admiral Sloane Assault Objective: Surprise Attack Defense Objective: Fire Lanes Navigation Objective: Sensor Net Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Skilled First Officer ( 1 points) - Flight Controllers ( 6 points) - Boosted Comms ( 4 points) = 68 total ship cost [ flagship ] Raider I-Class Corvette (44 points) - Admiral Sloane ( 24 points) - Corvus ( 2 points) - Hondo Ohnaka ( 2 points) = 72 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Arquitens-class Command Cruiser (59 points) - Centicore ( 3 points) - Captain Brunson ( 5 points) - Engine Techs ( 8 points) = 75 total ship cost 1 Maarek Stele ( 21 points) 1 Valen Rudor ( 13 points) 1 Saber Squadron ( 12 points) 1 Major Rhymer ( 16 points) 2 Lambda-class Shuttles ( 30 points) 1 Moralo Eval ( 22 points) 1 Colonel Jendon ( 20 points) = 134 total squadron cost And backup would have been this fleet: Just a nice combination of Onager with Interdictor and 5 activations. This way the chance for second player is really big. And the missions work great as second player. As first player it could be possible to do last/first, or at least wait for a target and try to take it out. the Engine Techs could be on the Onager or the Interdictor. Faction: Galactic Empire Points: 399/400 Commander: General Romodi Assault Objective: Ion Storm Defense Objective: Abandoned Mining Facility Navigation Objective: Infested Fields Onager-class Testbed (96 points) - Cataclysm ( 5 points) - Strategic Adviser ( 4 points) - Gunnery Chief Varnillian ( 6 points) - Engine Techs ( 8 points) - Orbital Bombardment Particle Cannons ( 5 points) = 124 total ship cost [ flagship ] Interdictor-class Suppression Refit (90 points) - General Romodi ( 20 points) - Interdictor ( 3 points) - Captain Brunson ( 5 points) - Disposable Capacitors ( 3 points) - Targeting Scrambler ( 5 points) - Grav Shift Reroute ( 2 points) = 128 total ship cost Gozanti-class Assault Carriers (28 points) - Minister Tua ( 2 points) - Electronic Countermeasures ( 7 points) - Slicer Tools ( 7 points) = 44 total ship cost Gozanti-class Assault Carriers (28 points) - Hondo Ohnaka ( 2 points) - Comms Net ( 2 points) = 32 total ship cost 1 Maarek Stele ( 21 points) 1 Valen Rudor ( 13 points) 1 Tel Trevura ( 17 points) 1 Colonel Jendon ( 20 points) = 71 total squadron cost I might not have used the backup, just because it has not enough squadrons (for my play style). but i loved this fleet so far. Especially with the Assault Gozanti (3 red dice on long range with a Gozanti are fun). One variation was as well Cienna instead of Tel. Just to block the enemy squadrons a bit better.
  5. This is just a list to show how broken (or extreme) Moralo might be. I would even say boring, if you cannot do anything against it (i mean, if you don't have the right counter against him). It could be be turned to 16 attacks (taking out the Gozanti for another Arquitens with FCT). But this would lower the bid too much. Or change the two Arquitens for a Harrow VSD with FCT. It is even 45 points cheaper (could add another Gozanti or Raider, or make sure you are second player with a 70 point bid 😁). The Squall alone can let Moralo attack for 9 times. Same with the Harrow VSD. I am not saying that this list is too strong (or unbeatable). It will be counterable. But only by a handfull lists, or by really special cards. All other can just go down in two turns. Even an SSD can go down really fast against 28 blue dice. Counter from squadrons can be harmless as well. If you are near to the station, you can just heal him back to full every turn (even two or three times every turn 😉). Faction: Galactic Empire Points: 377/400 Commander: Grand Admiral Thrawn Assault Objective: Targeting Beacons Defense Objective: Fire Lanes Navigation Objective: Sensor Net [ flagship ] Arquitens-class Command Cruiser (59 points) - Grand Admiral Thrawn ( 32 points) - Fighter Coordination Team ( 3 points) = 94 total ship cost Quasar Fire I-class Cruiser-Carrier (54 points) - Squall ( 3 points) - Hondo Ohnaka ( 2 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) = 68 total ship cost Arquitens-class Command Cruiser (59 points) - Fighter Coordination Team ( 3 points) = 62 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 6 Lambda-class Shuttles ( 90 points) 1 Major Rhymer ( 16 points) 1 Moralo Eval ( 22 points) = 128 total squadron cost http://armadawarlords.hivelabs.solutions/view_list.php?token=215430&key=9377a0f369fd83da3bb3a06dafa4b6c9 I only hope there will be a new FAQ before this one is legal for tournaments 😁
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