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Tromsicle

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About Tromsicle

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  1. They were in a tough spot for this review. We all know that the starter deck game isn't the greatest and a bit unbalanced. When they did this review they had only two starters and 4 boosters. Which doesn't really give them a good sample of what the game really offers. After demoing the starter game I had pretty much written it off. Then I saw they had a Table Top Simulator mod running with all the spoiled cards. I decided to give it a go and have since pre ordered 2 booster boxes. Based on what they had I feel like it was a fair review.
  2. Try the discord groups I've had some luck with them.
  3. When you resolve damage dice, you have to target 1 character. The reason you resolve each die separately is because of how effects trigger when damage is dealt. Dooku is the prime example, when he is dealt damage from a single source he may pitch a card to gain 1 shield. This means if you resolve 4 dice with 1 damage per die, he can pitch 4 cards and take 0 damage. So you cannot resolve 5 dice and split them among multiple characters. Right, I've taken another look and i'm guessing this is where this ruling is coming from. The dice symbol for melee says Deal that much damage to any character. So for this melee action all damage must be dealt to one character, and as you mention each dice trigger individually. Same goes for range. But special doesn't say anything about targeting a single character so as an example if you have two mind probe specials can you resolve them on different targets?
  4. There seem to be a fair amount of kits in Toronto. With at least 4 stores running launch parties.
  5. This is interesting because the rules specifically state "You may resolve any number of dice in your pool [/size]that have the same symbol, one at a time. After you resolve a die, it returns to the card that it came from." It doesn't say anything about declaring how many of that symbol you plan on resolving. So as your action you just have to say I'm going to resolve the special symbol on my dice and then start resolving them one at a time. Stopping whenever you choose. Not to be an ass but where in the rules leaflet are your getting "You'd have to declare"I'm resolving these 2 specials" then start resolving one at a time."? Someone else posted this link which has the rules transcribed in a much easier to read format: http://swdestinywiki.viluppo.net/ No worries, you are likely right. I just thought you'd have to declare your intention. That does make multiple more interesting. Do you have to declare one target, or with multiple dice can you declare a target per die? It seems people have been playing that you have to resolve all of your dice on the same target, and that's how i've been playing on table top simulator. When I read the rules we have so far it only says "Damage from a die, or a die resolved with modifies, must be dealt to a single character. When a character is dealt damage, track that damage using damage tokens...." So since we are resolving each die individually I don't see why you can't target a different character with each die.
  6. IMO taking the resolve melee damage action and resolving 0 dice seems like rules lawyer nonsense that we will have to wait for the formal RRG or FAQ to clarify. I will be shocked if this is an intended game mechanic.
  7. This is interesting because the rules specifically state "You may resolve any number of dice in your pool that have the same symbol, one at a time. After you resolve a die, it returns to the card that it came from." It doesn't say anything about declaring how many of that symbol you plan on resolving. So as your action you just have to say I'm going to resolve the special symbol on my dice and then start resolving them one at a time. Stopping whenever you choose. Not to be an ass but where in the rules leaflet are your getting "You'd have to declare"I'm resolving these 2 specials" then start resolving one at a time."? Someone else posted this link which has the rules transcribed in a much easier to read format: http://swdestinywiki.viluppo.net/
  8. Mind Probe is fantastic and a must if you're planning on running a holocron deck. Force Throw is also solid IMO it's special is fantastic.
  9. Ya It's defiantly disappointing. But something I've come to expect from FFG. They are more concerned with the starter vs. starter out of the box experience than the gotta catch them all hardcore player. Regarding all the starter set cards being starter only. I agree with you 100% there is already a thread discussing this frustration: https://community.fantasyflightgames.com/topic/232161-discussion-rare-cards-in-starter-packs-and-boosters-aka-the-worst/
  10. This is pretty standard, and to be expected. Only having to collect two of a card is way better than the 4 typically required in other games.
  11. Originally I was sure there would be time for best of 3. But games are taking much longer now. Lots of games go about 40 minutes. There can be a ton of actions and back and forth on each turn. So while the amount of turns might be low, the amount of time taken is not always low. However, as people get better at the game, I imagine the game will speed up. So final answer is maybe, but I am guessing bo3 won't work out. Keep in mind you're playing on TTS which is significantly slower than playing with the physical game. If a game is lasting an average of 40 mins on TTS, I would imagine it would take closer to 20 - 30 min on the table. Which puts you in a funny spot cause it might be tight to do a best of 3 but seems to short for a one off. From a tournament stand point best of 3 is a way better option so I hope they go with it.
  12. I've definitely seen people do that for other games, and have even split boxes with the concept of 'all X cards are mine, Y cards air yours. Keep everything else you pull'. But keep in mind, having a set in stone policy to trade off faction stuff is a bad idea. What if your friend pulls a villian card he wants to include with Finn? Agreed. We don't have a set in stone policy. We are just buying our own boxes and trading. But it should be a lot easier to trade as he is only planning on playing heros and im playing villains.
  13. I just posted this on another thread but i'm planning on only playing villains. My friend is playing Hero's and we are going to trade equivalent rarity's with each other. Could be an option for playing on a budget.
  14. I plan on only playing Villain and I know a few other people in my area that are picking a side. I then plan on trading all my Hero cards with local players as much as possible. If you're concerned with the cost of the game I feel like that's a reasonable way of approaching it.
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