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About strikenowhere

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  1. I couldn't find an answer to this anywhere - are the objectives that you choose for your fleet when first constructing them set in stone for the rest of the campaign? Do I have to build my fleet to fit my objectives, or can I change my objectives at some stage to fit my updated fleet? Thanks!
  2. I don't think you need to take an ECM - Agate's effect can't be targeted by an accuracy.
  3. https://www.fantasyflightgames.com/en/upcoming/
  4. Hah yeah a lot of Armada comes down to the rock/paper/scissors nature of matchups: Bombers beats No-Squads Fighter Screens beat Bombers No-Squads beats Fighter Screens
  5. I've been tinkering with Madine with double Libs myself: Name: Manuveuring Tool 2.0 Faction: Rebel Commander: General Madine Assault: Advanced Gunnery Defense: Fleet Ambush Navigation: Minefields Pelta Assault Ship (56) • General Madine (30) • Ray Antilles (7) • Take Evasive Action! (6) = 99 Points MC80 Battle Cruiser (103) • Lando Calrissian (4) • Weapons Battery Techs (5) • Engine Techs (8) • Heavy Ion Emplacements (9) • H9 Turbolasers (8) • Quad Turbolaser Cannons (10) = 147 Points MC80 Battle Cruiser (103) • Strategic Adviser (4) • Weapons Battery Techs (5) • Engine Techs (8) • Heavy Ion Emplacements (9) • H9 Turbolasers (8) • Quad Turbolaser Cannons (10) = 147 Points Squadrons: = 0 Points Total Points: 393 The name of the game is positioning, with Madine + Take Evasive Action providing additional 2-4 yaw clicks (depending on use of nav command/token) plus the use of a 2-click Engine Tech. Plenty of dice fixing between H9/Quad Turbo combo & H9/Weapons Battery Techs combo (for HIE fixing). Kinda wish I could include Gunnery Teams instead, but this fleet in mainly being built to go SSD hunting, with the idea to accuracy out the 2 braces and drain shields via HIE.
  6. These are some great examples (especially the Trek ones) - thank you!
  7. Hi there! Besides being a hardcore Armada player I'm also an extremely novice artist and I had a question for the forum - are there any books out there that are basically compilations of concept art/drawings/sketches of sci-fi capital ships that you would recommend? I'm basically just looking for sources of inspiration and would love to have a physical book lying around that I can look at for reference. Thanks!
  8. Engine techs is certainly good, but in my head my theoretical upgrade would be something like this: Maneuvering Thrusters 4 pts Navigation Retrofit (a new upgrade type) During the "Determine Course" step, you may increase your yaw value by 1
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