migs6000

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About migs6000

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  1. Thanks guys, lots of great ideas!
  2. Shame they put zero effort into this game anymore. The dude who made HotAc is better at this then they are.
  3. Everything in the new Q4 kit. Jesus FFG, your not even trying anymore.
  4. Definitely multi-session and I really like the idea of first mission, all good. Atta boys all around. Then progressively have the baddies 2-3 steps ahead. It will really start to make them question everything. Thanks, this is why I ask. Anymore genius from anyone else?
  5. Hmmmm, very interesting. I like this concept so far. I need more though, I need a big bad that is pulling some strings to really change something.
  6. Ok fellow GMs, I need some help. My group of x-wingers has expressed interest in AoR and play as Imperials. They will probably be a spec ops team but here's my starting idea but I need some help. First session they get called to a terrorist organization (not Alliance) that are holding a building full of civilians hostage. From there I want them to save the hostages but I want them to discover a deeper conspiracy. Almost like a Deus Ex type vibe. I want corrupt Moffs and officials, criminal organizations, spies and betrayal. I want them to travel as they uncover more and more. Enough that it could possibly rock their beliefs in the Empire. I don't really want to much Force stuff or Vader. If I can get some ideas from the community I think that will kick off the creative juices for me. Any help is greatly appreciated!
  7. Ok fellow GMs, I need some help. My group of x-wingers has expressed interest in AoR and play as Imperials. They will probably be a spec ops team but here's my starting idea but I need some help. First session they get called to a terrorist organization (not Alliance) that are holding a building full of civilians hostage. From there I want them to save the hostages but I want them to discover a deeper conspiracy. Almost like a Deus Ex type vibe. I want corrupt Moffs and officials, criminal organizations, spies and betrayal. I want them to travel as they uncover more and more. Enough that it could possibly rock their beliefs in the Empire. I don't really want to much Force stuff or Vader. If I can get some ideas from the community I think that will kick off the creative juices for me. Any help is greatly appreciated!
  8. Soontir became an ace with the new republic, married Wedge's sister and killed Countess Ryad. He went full traitor. I so wish the rebels would get him.
  9. Hmmm, very interesting.
  10. Great game, just got the expansion, even better. But over the life of the game, the Imps have barely won. I think only once actually. Are Rebels just easier to play? What are your experiences?
  11. That's what I thought too as the leaders should be useful.
  12. With the new expansion, the tactic value now let's you reroll dice. It says once per "Attack". The words attack and round are confusing me. So a battle that lasts 2 space battles and 2 ground battles, how many times am I allowed to reroll dice? Sorry if this is a repeat question.
  13. I guess, like I said, I was really hoping for some ability that would make him a monster. Like a Fenn or something.
  14. Old Teroch and Kavil we're the two that made me laugh when I found them. Here's Braylen on the left.
  15. I was pretty psyched when the rumors of this thing were flying around. I was even more psyched when I saw the tech+system and hull/Shields. I was immediately turned off when I saw he has the same ability as before. FFG really doubling down on this condition. Come on, give him something new, something unexpected. But, I will say this, the rumors of new maneuver templates, like a 4 bank, would really make my day.