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LukesandLadders06

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Posts posted by LukesandLadders06


  1. I played this against it's hard counter of 3 interceptors. Not good insight into how it holds up because my dice rolls were abysmal.

    Wes. Vi. R3 a2

    Wedge. R7 t1

    Poe. Ptl. Bb8.

    100 pts.

    Must try again. I think it could work....


  2. The card states while attacking discard one blue die to reroll any or all dice. So if I miss again on the reroll, may I spend another blue die to reroll again? there may be a difference when saying "1" blue die as opposed to "a" blue die.

    I know it says one die, but is there no limit to how many you discard?... I think? Some one I play against brought it up and it was a moment of," you know what? Yeah that could be a thing".

    Thanks all.


  3. Lukes and ladders (297/300)

    ===========================

    Nebulon-B Frigate: Nebulon-B Escort Frigate (57 + 8)

    + Veteran Captain (3)

    + Yavaris (5)

    Nebulon-B Frigate: Nebulon-B Escort Frigate (57 + 30)

    + General Dodonna (20)

    + Adar Tallon (10)

    Squadrons: Luke Skywalker (20)

    Squadrons: B-wing Squadron (14)

    Squadrons: B-wing Squadron (14)

    Squadrons: A-wing Squadron (11)

    Squadrons: A-wing Squadron (11)

    Nebulon-B Frigate: Nebulon-B Support Refit (51 + 24)

    + Raymus Antilles (7)

    + Nav Team (4)

    + Salvation (7)

    + XI7 Turbolasers (6)

    Objectives Assault: Advanced Gunnery (0)

    Objectives Defense: Hyperspace assault (0)

    Objectives Navigation: Dangerous Territory (0)

    This is a list I have been using to understand squadron play. Have not lost yet with it. I slow roll it toward the enemy and then just shoot them and Luke them one by one till they are dead. Luke has so many ship kills. I made up a verb out of his name, like " he just luked your gladiator in one round! "

    OK. Ill go now.


  4. I loved it. It got me out of tight spots allowing me to shoot range one with 4 dice and not get shot or let me just arc dogs and regen shields with tlt. I only slammed to prep for the next turn or to try and keep her alive if needed be.

    Very fun list... Miranda also helped plink tokens away for dash to put on the hurt.


  5. I won a tournament yesterday with super dash and miranda with tlt, eu, and 3po.

    I used her as a blocker and dash just flew circles around opposition.

    Kinda like a quarter back and the offensive line

    Except he was shooting heavy laser footballs


  6. Dash and doni (100/100)

    =======================

    YT-2400: Dash Rendar (36 + 22)

    + Push the Limit (3)

    + Heavy Laser Cannon (7)

    + Kyle Katarn (3)

    + Outrider (5)

    + Engine Upgrade (4)

    K-Wing: Miranda Doni (29 + 13)

    + Twin Laser Turret (6)

    + C-3PO (3)

    + Engine Upgrade (4)

    Going with this list... but I don't know if I should....so many new ships out!

    Would love to maybe use poe.... with Dash... or maybe a Poe centered squad, but I just can't fit him into anything....


  7. Lol. Well that stinks. I think all ship buildS will suffer exponentially at 400 points if the opponent has fighters. 300 points is a sweet spot for less fighters to an extent.

    I have a Luke deathstar run list that is great but it's kinda hindered by luck and rolling those squadron ship armament die...dice if b wings...

    Wave two will destroy the Meta of wave one.that is my honest opinion.

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