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Froomja

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  1. Like
    Froomja got a reaction from DwainDibbly in Text only rules reference guide   
    Does anyone have a line on the current rules reference guide as text only? I would love to have a physical copy but the current PDF would straight up murder my printer. I do have several local printshops to have it printed, but would rather use the resources I already have at hand. 
     
    Also FFG overlords, would you consider publishing a version of the RRG that is printer friendly, much like the fundamental tournament document?
  2. Like
    Froomja got a reaction from Thraug in Text only rules reference guide   
    Does anyone have a line on the current rules reference guide as text only? I would love to have a physical copy but the current PDF would straight up murder my printer. I do have several local printshops to have it printed, but would rather use the resources I already have at hand. 
     
    Also FFG overlords, would you consider publishing a version of the RRG that is printer friendly, much like the fundamental tournament document?
  3. Thanks
    Froomja got a reaction from GottaBadFeelingAboutThis in Worlds Lists 2018   
    That was a nerve wracking game (but a very fun and rewarding one) given how different Uscru plays compared to other maps in the cycle, especially on the courier droid mission we played; and my completely lack of preparation on it. I'm not sure how much practice would have helped in our match, you left very few openings for me to capitalize on. You were very tight with your activation order and generally outplayed me at every turn. I definitely should have stayed closer to my support and played the middle sight lines through the lounge instead of trying a frontal assault around the booth; that might have tightened up the score a bit, but who knows. I learned a lot that game, sadly those lessons were about one day too late :D. Congrats again on your top 32 finish.
     
    EDIT: Looking back at my reporting on the Slack Channel, I had forgotten the back breaking Intel Leak which baited my Comms disruption (my hand was pure gas) in to a strategic shift on the opening on Turn 2. I lost Tools, OtL, and EoS + the Comms Disruption.
     
  4. Like
    Froomja got a reaction from Cremate in Worlds Lists 2018   
    Deployments:
    Han Solo [12]
    Ahsoka Tano [8]
    Jyn Odan [5]
    Hera Syndulla [4]
    R2-D2 [3]
    Gideon Argus [3]
    Mak Eshkarey [3]
    C-3P0 [2]
    Alliance Smuggler [2]
    Rogue Smuggler [-2]

    Commands:
    On the Lam [3]
    Tools for the Job [2]
    Comm Disruption [2]
    Negation [1]
    Stealth Tactics [1]
    Brace for Impact [1]
    Smuggled Supplies [1]
    Hit and Run [1]
    Tough Luck [1]
    Armed Escort [1]
    Intelligence Leak [1]
    Element of Surprise [0]
    Take Initiative [0]
    Planning [0]
    Positioning Advantage [0]
     
    Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.

    I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it.  
  5. Like
    Froomja got a reaction from thereisnotry in Worlds Lists 2018   
    Deployments:
    Han Solo [12]
    Ahsoka Tano [8]
    Jyn Odan [5]
    Hera Syndulla [4]
    R2-D2 [3]
    Gideon Argus [3]
    Mak Eshkarey [3]
    C-3P0 [2]
    Alliance Smuggler [2]
    Rogue Smuggler [-2]

    Commands:
    On the Lam [3]
    Tools for the Job [2]
    Comm Disruption [2]
    Negation [1]
    Stealth Tactics [1]
    Brace for Impact [1]
    Smuggled Supplies [1]
    Hit and Run [1]
    Tough Luck [1]
    Armed Escort [1]
    Intelligence Leak [1]
    Element of Surprise [0]
    Take Initiative [0]
    Planning [0]
    Positioning Advantage [0]
     
    Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.

    I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it.  
  6. Like
    Froomja got a reaction from GottaBadFeelingAboutThis in Worlds Lists 2018   
    Deployments:
    Han Solo [12]
    Ahsoka Tano [8]
    Jyn Odan [5]
    Hera Syndulla [4]
    R2-D2 [3]
    Gideon Argus [3]
    Mak Eshkarey [3]
    C-3P0 [2]
    Alliance Smuggler [2]
    Rogue Smuggler [-2]

    Commands:
    On the Lam [3]
    Tools for the Job [2]
    Comm Disruption [2]
    Negation [1]
    Stealth Tactics [1]
    Brace for Impact [1]
    Smuggled Supplies [1]
    Hit and Run [1]
    Tough Luck [1]
    Armed Escort [1]
    Intelligence Leak [1]
    Element of Surprise [0]
    Take Initiative [0]
    Planning [0]
    Positioning Advantage [0]
     
    Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.

    I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it.  
  7. Like
    Froomja got a reaction from ryanjamal in Worlds Lists 2018   
    That was a nerve wracking game (but a very fun and rewarding one) given how different Uscru plays compared to other maps in the cycle, especially on the courier droid mission we played; and my completely lack of preparation on it. I'm not sure how much practice would have helped in our match, you left very few openings for me to capitalize on. You were very tight with your activation order and generally outplayed me at every turn. I definitely should have stayed closer to my support and played the middle sight lines through the lounge instead of trying a frontal assault around the booth; that might have tightened up the score a bit, but who knows. I learned a lot that game, sadly those lessons were about one day too late :D. Congrats again on your top 32 finish.
     
    EDIT: Looking back at my reporting on the Slack Channel, I had forgotten the back breaking Intel Leak which baited my Comms disruption (my hand was pure gas) in to a strategic shift on the opening on Turn 2. I lost Tools, OtL, and EoS + the Comms Disruption.
     
  8. Like
    Froomja got a reaction from ryanjamal in Worlds Lists 2018   
    Deployments:
    Han Solo [12]
    Ahsoka Tano [8]
    Jyn Odan [5]
    Hera Syndulla [4]
    R2-D2 [3]
    Gideon Argus [3]
    Mak Eshkarey [3]
    C-3P0 [2]
    Alliance Smuggler [2]
    Rogue Smuggler [-2]

    Commands:
    On the Lam [3]
    Tools for the Job [2]
    Comm Disruption [2]
    Negation [1]
    Stealth Tactics [1]
    Brace for Impact [1]
    Smuggled Supplies [1]
    Hit and Run [1]
    Tough Luck [1]
    Armed Escort [1]
    Intelligence Leak [1]
    Element of Surprise [0]
    Take Initiative [0]
    Planning [0]
    Positioning Advantage [0]
     
    Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.

    I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it.  
  9. Like
    Froomja got a reaction from ThatJakeGuy in Worlds Lists 2018   
    That was a nerve wracking game (but a very fun and rewarding one) given how different Uscru plays compared to other maps in the cycle, especially on the courier droid mission we played; and my completely lack of preparation on it. I'm not sure how much practice would have helped in our match, you left very few openings for me to capitalize on. You were very tight with your activation order and generally outplayed me at every turn. I definitely should have stayed closer to my support and played the middle sight lines through the lounge instead of trying a frontal assault around the booth; that might have tightened up the score a bit, but who knows. I learned a lot that game, sadly those lessons were about one day too late :D. Congrats again on your top 32 finish.
     
    EDIT: Looking back at my reporting on the Slack Channel, I had forgotten the back breaking Intel Leak which baited my Comms disruption (my hand was pure gas) in to a strategic shift on the opening on Turn 2. I lost Tools, OtL, and EoS + the Comms Disruption.
     
  10. Like
    Froomja reacted to GottaBadFeelingAboutThis in Worlds Lists 2018   
    So, I started playing in August and this was my first Worlds. I won 26th with a 4-3 record, with losses to DT, Brandon Quiocho (top-4 this year) and Logan Streeter (Michigan Regionals champion, also top-32 at Worlds this year). Deployments/CC in the above comment, but Han/Rangers/Mak/BotF version, with Run for Cover instead of Heightened Reflexes, etc. I've placed 2-2 in regionals tournaments twice with under-meta lists, so I was really hoping to come away with a winning record, or at least 3-4 "since it's tougher at worlds." My stretch goal was top-32 for dice, so I was pretty thrilled with my tournament run.
    Started the day 2-0, so I felt good about my strength of schedule. Twice I was at the top of my bracket and played a better-record player: 2-1 against DT's 3-0, and 3-3 against Matt Moutoux's 4-2. Both games I didn't know that in advance, and was grateful for it!
    Round One: Mos Eisley Mission A
    1-0 vs Javier Alcalde Jurado (finished 45th in Swiss): Mirror-ish match vs Han/Rangers/Mak, except he ran Diplomatic Mission instead of BotF
    Game went to time; I won 36-29. Big story is that he didn't play for the objectives enough. We both played celebration off figures and he was down pretty far until round 3, when he used "I Make My Own Luck" and then his Rangers to clear two of my rangers early in the round. He was able to use New Orders to have his remaining two rangers try for my Han, but OtL was well in my hand by then, keeping him safely away from any shots. I had pulled something like 14 points from objectives over the game, and his later-round kill points weren't able to make up the difference. Nice guy from Spain, and we wished each other well. I was glad for an initial win, since that's pretty important for Strength of Schedule.
    Round Two: Nal Hutta Raining Freight
    2-0 vs Jake Peterson (finished 22nd in Swiss): 3 Amigos List, Jedi Luke/IG/Onar -- list above
    Jake wasn't running Devious but won initiative and took the good side. I settled back and began focusing, waiting for him to come to me. I was able to lob a shot and kill R2 by his terminal early, dropping him to 5 acts. Anticipating initiative, I ran a smuggler to the west lane, figuring he'd either score-and-die or that I'd keep initiative with negation and make his points back in a big way. JKL came and killed the smuggler, allowing Han to take a focused shot (JKL rolled only single-evades on defense, and Han rolled 8 natural damage round 1). Basically the story of the game is that he moved up and I was able to hold still and take shots. He had pretty terrible luck: he saw SoS with Black Market end of round 1, and had to sell it, anticipating Luke would die before drawing it. We were pretty focused on the battle and kept forgetting to place crates, but basically I put mine near 3P0 behind the southern walls and he put his near R2 on my terminal. 3P0 wound up scoring his crates because I didn't want to spread them towards his jawa. Round 3 IG had finally closed on me and killed two rangers, but I intel-leaked away blaze of glory and focused down IG in response. EoR 3 Han killed Onar and Jake shook on the game.
    Jake deserves special mention for being a really good sport in the face of really bad luck, including only rolling single-evades on Luke's defense, showing Son of Skywalker on Black Market when he couldn't draw it (also let me know it wasn't a threat), and of all other things, under-rolling with Luke on a 3P0 kill, leaving 3P0 at one hp. Jake was even a good sport as I took some time to get my activation order right after that, since 3P0 was deflect-kill-able, and I was trying to line up Mak for a critical hit. He was gracious about it all.
    Personal Note: my first store tournament in August 2017, I lost terribly to this list twice on both Nal Hutta missions, being piloted by Brett from South Dakota, who had copied Jake's list. It felt like a milestone to have trained up to a point where I could win against it with its original pilot! Again, Jake had terrible luck, but I also didn't screw up the opportunities that gave me. I was now super happy with my strength of schedule.
    Round Three: Uscru Entertainment District, Lost and Found
    2-1 vs Brandon Quiocho (finished Top 4): Terro/AT-DP/2eJets/rJets/2Off/Zillo
    Brandon took top side and passed; I began focusing and planned to move towards the left-side diner to avoid long sight lines to the right. Looking back, maybe I should have played for the center: jets to the left and DP to the right. He played a lot of push moves with the DP and brought it to the NE corner with LoS over the two objectives. Terro pushed all the way to my terminal door, threatening EoR ferocity and SoR CtV. I intel leaked away Grenadier (saw ferocity) and ended the round with a smuggler on the middle two objectives. EoR both terminal doors opened and Terro ferocity-shot a ranger non-lethally; Han shot Terro. SoR I had focused CtV into Terro and followed up with Han first-act, killing him but committing Han to a square. The Jets rolled in round two. The Rangers were able to force a lot of zillo discards from jets, including Overrun. I had to run Hera and Mak away from objectives to flee the ATDP -- Hera "dodged" two DP shots with Run for Cover and On the Lam, but that was a lot of good cards gone to kill Terro and save Hera. His officers and rJets covered 8 points or so of objectives and round 3 was basically just cleanup for him. Multiple Jets lived with only one health, and he was able to run them away behind the DP. Mak tried a priority target attack and low rolled; critical hit got zillo-tap blocked to save the Jet and the re-drawn shared experience. Brandon took the game. It was an impressive showing, especially considering that I stopped 5 points of powerful command cards from being played in Grenadier and Overrun.
    Round Four: Nal Hutta Shielded
    2-2 vs Daniel Taylor (Won Worlds 2016-2018): IG/EQuays/Greedo/R2/DS
    DT took bottom and we started focusing. He played IG and Greedo to the right and hid the EQuays under the southern walls. I was able again to lob a shot onto R2 on his terminal, killing him and celebrating for an early 7, but he told me after that he wasn't sure it was worth a focus when I had to deal with his big hitters. I moved Han and Rangers to the Eastern side, which may have been a mistake; IG and Greedo were able to get shots on them before vice-versa. IG and Greedo were able to take peek-a-boo shots from the generous corner by the third generator. This was essentially my nightmare setup for a match: Rangers lose some oomph against shields; Devious could give me the bad side; DT was my opponent. After the game I asked him if he'd lost one to be playing against my 2-1 record, and he said, "No, I was 3-0," so I realized my strength of schedule was still good, even if I was sitting at 2-2.
    Round Five: Uscru Entertainment District, Priority Message
    3-2 vs Matt Froom (finished 60th in Swiss): Han/Ahsoka/Jyn/Mak
    Matt hadn't played this map before the tournament and I think it hurt him a bit. He took top side and played towards his terminal, leaving his support to the left of them. I staged Rangers and Han near my terminal (diner side). He had Han and Jyn near the center door and Ahsoka to the right end of Round One. I opened my terminal door, and he opened his (misplay?) which meant that Ahsoka and Jyn had no easy path to action round 2. Our droids moved clockwise around the map; no EoR Han shots. Round 2 I got off a Call the Vanguard shot on the top hallway (Hera, I think?), but left the ranger exposed. He was able to get the ranger kill with Hera and Mak near the diner, but lost both of them to my other rangers' counterstrike. Jyn came down the East side and set up Hair Trigger options on my support; I body blocked with a smuggler and had a comfortable margin of time to prep through the rest of the round. I can't recall Han action through that round, though mine may have helped with the Hera/Mak kills. Ultimately, I was able to put out more damage in round 2 due to his 13 points of attackers being out of position, and that kept an advantage up through time being called in the round. Matt was a good sport about it, especially since he was still getting to know the map.
    Round Six: Mos Eisley B-Side
    3-3 vs Logan Streeter (finished 31st in Swiss): Han/Leia/Ko-Tun/Mak
    This was a rough game for me -- it was about 6:30 pm when we started and I think fatigue hit me, because I made some pretty obvious mistakes immediately. I had the indoor zone and mis-played pretty early, leaving a focused ranger out near my back wall where he could get LoS to it. He used Ko-Tun with Hera support to wipe it out. I followed with a second mis-play, sending another focused ranger to shoot at Han, who killed it with Return Fire. I think I was tired at this point in the day, because those were pretty boneheaded plays that really defined the game. I worked hard for a while to get back into it, and he played a bit lazily with Leia, leaving her away from the box to take pot-shots at my terminal hallways without Battlefield Leadership support. When his Leia dodged my Han's Tools-for-the-Job EoR in Round 2, I conceded the game -- those 8 points would have made the score winnable, I think, and I was in a position to score maybe 3 boxes total, but I was down WAY too much firepower without the kill on Leia, especially if she was able to respond in round 3 by adding another Han shot or something.
    Interlude: Standings
    After round six they post standings, and after my trouncing by Logan, I was wondering if I was, in fact, likely to go home at 3-4. I'd eaten something to get my sugar levels back up and had taken a walk outside to be away from noise and clear my head before the last game. When I saw standings, I was pretty shocked that my 3-3 had me at 38th -- I took it as confirmation that having losses to people who were all sitting at high win records was in my favor, standings-wise. So I really psyched myself up for the last game, figuring that if I could get to 4-3, I had a puncher's chance of finishing top-32.
    What I didn't know, going into my last game (and I'm super glad I didn't!) is that my opponent, Matt, was at 4-2 and ranked 18th going in -- so he had a puncher's chance of Top 16 cut! My strength of schedule basically was cutting both ways, though I didn't know it, and my assumption is that I was at the top rung of the 3-3 ladder, and he was at the bottom rung of the 4-2 ladder, strength-of-schedulewise.
    Round Seven: Mos Eisley A-Side
    4-3 vs Matt Moutoux (finished 29th in Swiss): Han/Chewie/Lando
    This game felt the most like a chess match to me. We each had 8 acts, and he had initiative so I was getting last-act, which proved pretty critical. I've piloted Chewie in a Regionals before, so I know pretty well how to frustrate him with conservative play, and I told myself immediately that I needed to force an over-extension somehow. I deployed my rangers towards the SW door and set up 3P0 early on my outdoor terminal, telegraphing the bottom door for Han's EoR. Matt wound up focusing Han and Chewie and playing both towards the SW Cantina room, supported by Hera, preparing to win a sniper battle if/when that door opened. I played the rest of the round very conservatively, focusing and moving R2, 3P0, and finally Han (around activation 6-7) into the terminal hallway, but without any easy lines of sight on them once the doors opened. Towards the middle of activations, I moved Hera and Mak along my back hallway, preparing to have sniper firepower down the top two lanes. I was holding Call the Vanguard and I reserved my smuggler activation to show I could contest the middle objectives, so I was prepared to end with either a ranger or smuggler on those squares. He wound up pushing Jyn way forward to threaten Hair Trigger or an early round kill on Mak, which I identified as the over-extension I'd hoped for -- he even said as he did it something like, "This may be a mistake, but let's see if I can make something happen." So I wound up never opening a door round one, and activated my rangers last to put one on the middle stashes -- effectively "surrendering" my "easy" stash in the Cantina room in favor of the middle two. That left me up 6-4 end of round one. I got off Call the Vanguard and was able to Assassinate Jyn to clear her, and wound up 11-4, though it took 5 points of command cards and left a ranger pretty exposed to do it. I think he may have been able to take inititive, because he definitely was able to attack and stun my ranger with his smuggler. I believe I activated the rangers fairly early round 2, and was able to un-stun and kill the smuggler, which cleared my LoS for another Ranger to take a long range focused element of surprise attack on his R2. Down by several activations and safely far away, he passed to me, and I was able to get off planning and focus with Gideon in my back hallway, leaving him with no really good shots and a long trek from the Cantina corner to the NE corner where I was gathered. He played Chewie forward with movement help from Gideon or cards, and was able to take a focused, element of surprise shot on an exposed ranger ... I added stealth tactics and dodged, which was pretty lucky for me and pretty frustrating for him. I was able to move up Han and shoot at Chewie, who OtL'd back around to the middle objectives. We got through another round, but I was pushing into the early 30's. We heard time called in round 3, and I used Black Market Prices on Hera to sell Heightened Reflexes for 2 more points, and as I was trying to figure out what to do with her other activation, he conceded the game. Again, really good sport about it, and sort of grinned and said, "Hey, it really is just a game!" Sounds like the NE guys are a pretty great group to play with, and I wish I could get out there sometime for a tourney.
    General Thoughts
    Worlds was a blast, even if I'd lost every game. The quality of play is really high, and people are friendly and want to get to know each other. I stayed in an Air BnB with 11 other guys from the forums, and feel like I know them a lot better for Vassal games or chatting about list building in the future. And it was a lot of fun to put names with faces on so many people. I definitely encourage people to make the trip if you ever can -- it's definitely worth the days off work and the price of gas and lodging!
  11. Like
    Froomja reacted to thereisnotry in Worlds Lists 2018   
    Hey, congrats!  26th at Worlds after playing for less than a year...the Force is strong with this one!
     
  12. Like
    Froomja got a reaction from ThatJakeGuy in Worlds Lists 2018   
    Deployments:
    Han Solo [12]
    Ahsoka Tano [8]
    Jyn Odan [5]
    Hera Syndulla [4]
    R2-D2 [3]
    Gideon Argus [3]
    Mak Eshkarey [3]
    C-3P0 [2]
    Alliance Smuggler [2]
    Rogue Smuggler [-2]

    Commands:
    On the Lam [3]
    Tools for the Job [2]
    Comm Disruption [2]
    Negation [1]
    Stealth Tactics [1]
    Brace for Impact [1]
    Smuggled Supplies [1]
    Hit and Run [1]
    Tough Luck [1]
    Armed Escort [1]
    Intelligence Leak [1]
    Element of Surprise [0]
    Take Initiative [0]
    Planning [0]
    Positioning Advantage [0]
     
    Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.

    I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it.  
  13. Like
    Froomja got a reaction from Joker Two in An open letter regarding the upcoming FFG World Championship Events.   
    To whom it may Concern,
     
                    I, like many others, am highly dissatisfied with the procedure used for the 2015 Fantasy Flight Worlds Championships registration. My chief complaints are that the registration process was: overly complicated, slow, and ticket sales opened at the least logical time. The choice to have a player cap on these events, while I understand if to be a necessity of logistical constraints, has also complicated matters of event availability this year; and when coupled with the inefficient process one must complete for registration, has cost many players seats in their game of choice.
     
                    Your company has perennially touted this event as a gather of the best of the best to determine which players of you games deserve to hold the title of “World Champion”. I fear this year the championship event will not host ‘the best of the best’; rather it has accidentally catered to the lucky few who were able to login in and complete the unnecessarily complicated process first. With hard caps and reserved seats for events players looking to enter their event of choice are left with extra event tickets they have purchased if that game has sold its all of its open seats, and these players will likely use those tickets to enter other events that they may be less interested in; thus eliminating that seat from someone who truly wishes to compete in their favorite game. The long period between purchasing a badge and event tickets, and receiving the confirmation and coupon code has further exacerbated this issue. Like several other players I have spoken to, I waited nearly half an hour between paying for my badge and receiving my confirmation e-mail and the ability to enroll in events. In the time I had to wait, two of the three events I intended to play in had filled, leaving me with additional tickets with no games to play. In this situation I had one of three choices: to register for another game that I am not overly interested in and thus removing someone else’s ability to enter that championship, to wait and see if a seat opens later in August and go through this atrocious process once again, or to say “forget it” ask for a refund, and not attend an event that I truly enjoy going to. This is unacceptable. Had I known that what I was buying was sold out before I paid for it I would not paid for it; and in doing so saved both parties a lot of time, and your company money. I would feel much less disenfranchised if when I went to pay for my ticket I would have known my events were sold out rather than finding out ex post facto.
     
                    The decision to open your ticket sales in the middle of business hours on a Monday is also one that vexes me. The majority of your Worlds participants, me included, are grown adults with jobs. It was impossible for me and many others to be able to login at 12 noon sharp to start the process of registering for events. While there is no single time that would accommodate your entire player base, I feel that a weekday at noon was considerably more inconvenient than midmorning on a weekend.
     
                    As I have stated, I do understand the logistical need to cap event seats, however this cap needs to be high enough to accommodate enough of your players. With how fast several of the events have sold out this year I fear this cap was not nearly high enough, which has just added fuel to the fire. I understand the need to hold seats for Regional and National winners, as well as former World Champions; I feel with the limited player space and the desire to find the best of the best these seats need to include Store Champions as well. These players have proven their skill and including them in your reserved seats you would ensure that your best players are able to show up and fight for the title of “World Champion”.
    The ubiquitous statement of “If you don’t get in to your main event, don’t worry, there will be side events to play” that has been circulating since the full schedule has been announced is by far the most ludicrous aspect of this fiasco. While we as players do enjoy side events, there is no reason to think that a side event is enough of a replacement to missing out on the main event. I don’t care that there is a two person team tournament for x-wing, or a winter tournament for Conquest, or a NetRunner draft; while those events are fun, what I care about is the shot at the title of “World Champion”. The whole idea of this statement is like showing up at the World Series of Poker and having the dealer say “Hey little buddy, I’m sorry you can’t play in the big game, but there is a game of Crazy Eights in the corner for you.”
     
                    In closing I would like to impart a simple request for next year: fix this.
     
     
    Matt Froom
     
    Link to PDF of the letter.
  14. Like
    Froomja got a reaction from agedsuperdave in An open letter regarding the upcoming FFG World Championship Events.   
    To whom it may Concern,
     
                    I, like many others, am highly dissatisfied with the procedure used for the 2015 Fantasy Flight Worlds Championships registration. My chief complaints are that the registration process was: overly complicated, slow, and ticket sales opened at the least logical time. The choice to have a player cap on these events, while I understand if to be a necessity of logistical constraints, has also complicated matters of event availability this year; and when coupled with the inefficient process one must complete for registration, has cost many players seats in their game of choice.
     
                    Your company has perennially touted this event as a gather of the best of the best to determine which players of you games deserve to hold the title of “World Champion”. I fear this year the championship event will not host ‘the best of the best’; rather it has accidentally catered to the lucky few who were able to login in and complete the unnecessarily complicated process first. With hard caps and reserved seats for events players looking to enter their event of choice are left with extra event tickets they have purchased if that game has sold its all of its open seats, and these players will likely use those tickets to enter other events that they may be less interested in; thus eliminating that seat from someone who truly wishes to compete in their favorite game. The long period between purchasing a badge and event tickets, and receiving the confirmation and coupon code has further exacerbated this issue. Like several other players I have spoken to, I waited nearly half an hour between paying for my badge and receiving my confirmation e-mail and the ability to enroll in events. In the time I had to wait, two of the three events I intended to play in had filled, leaving me with additional tickets with no games to play. In this situation I had one of three choices: to register for another game that I am not overly interested in and thus removing someone else’s ability to enter that championship, to wait and see if a seat opens later in August and go through this atrocious process once again, or to say “forget it” ask for a refund, and not attend an event that I truly enjoy going to. This is unacceptable. Had I known that what I was buying was sold out before I paid for it I would not paid for it; and in doing so saved both parties a lot of time, and your company money. I would feel much less disenfranchised if when I went to pay for my ticket I would have known my events were sold out rather than finding out ex post facto.
     
                    The decision to open your ticket sales in the middle of business hours on a Monday is also one that vexes me. The majority of your Worlds participants, me included, are grown adults with jobs. It was impossible for me and many others to be able to login at 12 noon sharp to start the process of registering for events. While there is no single time that would accommodate your entire player base, I feel that a weekday at noon was considerably more inconvenient than midmorning on a weekend.
     
                    As I have stated, I do understand the logistical need to cap event seats, however this cap needs to be high enough to accommodate enough of your players. With how fast several of the events have sold out this year I fear this cap was not nearly high enough, which has just added fuel to the fire. I understand the need to hold seats for Regional and National winners, as well as former World Champions; I feel with the limited player space and the desire to find the best of the best these seats need to include Store Champions as well. These players have proven their skill and including them in your reserved seats you would ensure that your best players are able to show up and fight for the title of “World Champion”.
    The ubiquitous statement of “If you don’t get in to your main event, don’t worry, there will be side events to play” that has been circulating since the full schedule has been announced is by far the most ludicrous aspect of this fiasco. While we as players do enjoy side events, there is no reason to think that a side event is enough of a replacement to missing out on the main event. I don’t care that there is a two person team tournament for x-wing, or a winter tournament for Conquest, or a NetRunner draft; while those events are fun, what I care about is the shot at the title of “World Champion”. The whole idea of this statement is like showing up at the World Series of Poker and having the dealer say “Hey little buddy, I’m sorry you can’t play in the big game, but there is a game of Crazy Eights in the corner for you.”
     
                    In closing I would like to impart a simple request for next year: fix this.
     
     
    Matt Froom
     
    Link to PDF of the letter.
  15. Like
    Froomja got a reaction from Grevane in An open letter regarding the upcoming FFG World Championship Events.   
    To whom it may Concern,
     
                    I, like many others, am highly dissatisfied with the procedure used for the 2015 Fantasy Flight Worlds Championships registration. My chief complaints are that the registration process was: overly complicated, slow, and ticket sales opened at the least logical time. The choice to have a player cap on these events, while I understand if to be a necessity of logistical constraints, has also complicated matters of event availability this year; and when coupled with the inefficient process one must complete for registration, has cost many players seats in their game of choice.
     
                    Your company has perennially touted this event as a gather of the best of the best to determine which players of you games deserve to hold the title of “World Champion”. I fear this year the championship event will not host ‘the best of the best’; rather it has accidentally catered to the lucky few who were able to login in and complete the unnecessarily complicated process first. With hard caps and reserved seats for events players looking to enter their event of choice are left with extra event tickets they have purchased if that game has sold its all of its open seats, and these players will likely use those tickets to enter other events that they may be less interested in; thus eliminating that seat from someone who truly wishes to compete in their favorite game. The long period between purchasing a badge and event tickets, and receiving the confirmation and coupon code has further exacerbated this issue. Like several other players I have spoken to, I waited nearly half an hour between paying for my badge and receiving my confirmation e-mail and the ability to enroll in events. In the time I had to wait, two of the three events I intended to play in had filled, leaving me with additional tickets with no games to play. In this situation I had one of three choices: to register for another game that I am not overly interested in and thus removing someone else’s ability to enter that championship, to wait and see if a seat opens later in August and go through this atrocious process once again, or to say “forget it” ask for a refund, and not attend an event that I truly enjoy going to. This is unacceptable. Had I known that what I was buying was sold out before I paid for it I would not paid for it; and in doing so saved both parties a lot of time, and your company money. I would feel much less disenfranchised if when I went to pay for my ticket I would have known my events were sold out rather than finding out ex post facto.
     
                    The decision to open your ticket sales in the middle of business hours on a Monday is also one that vexes me. The majority of your Worlds participants, me included, are grown adults with jobs. It was impossible for me and many others to be able to login at 12 noon sharp to start the process of registering for events. While there is no single time that would accommodate your entire player base, I feel that a weekday at noon was considerably more inconvenient than midmorning on a weekend.
     
                    As I have stated, I do understand the logistical need to cap event seats, however this cap needs to be high enough to accommodate enough of your players. With how fast several of the events have sold out this year I fear this cap was not nearly high enough, which has just added fuel to the fire. I understand the need to hold seats for Regional and National winners, as well as former World Champions; I feel with the limited player space and the desire to find the best of the best these seats need to include Store Champions as well. These players have proven their skill and including them in your reserved seats you would ensure that your best players are able to show up and fight for the title of “World Champion”.
    The ubiquitous statement of “If you don’t get in to your main event, don’t worry, there will be side events to play” that has been circulating since the full schedule has been announced is by far the most ludicrous aspect of this fiasco. While we as players do enjoy side events, there is no reason to think that a side event is enough of a replacement to missing out on the main event. I don’t care that there is a two person team tournament for x-wing, or a winter tournament for Conquest, or a NetRunner draft; while those events are fun, what I care about is the shot at the title of “World Champion”. The whole idea of this statement is like showing up at the World Series of Poker and having the dealer say “Hey little buddy, I’m sorry you can’t play in the big game, but there is a game of Crazy Eights in the corner for you.”
     
                    In closing I would like to impart a simple request for next year: fix this.
     
     
    Matt Froom
     
    Link to PDF of the letter.
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