Froomja
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Posts posted by Froomja
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What I don't get is why there is no last chance qualifier for legion. They have LCQ's for Armada, X-Wing, and Imperial Assault. The Legion event list at adepticon this year is abysmal.
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On 5/5/2018 at 11:11 AM, GottaBadFeelingAboutThis said:Round Five: Uscru Entertainment District, Priority Message
3-2 vs Matt Froom (finished 60th in Swiss): Han/Ahsoka/Jyn/MakMatt hadn't played this map before the tournament and I think it hurt him a bit. He took top side and played towards his terminal, leaving his support to the left of them. I staged Rangers and Han near my terminal (diner side). He had Han and Jyn near the center door and Ahsoka to the right end of Round One. I opened my terminal door, and he opened his (misplay?) which meant that Ahsoka and Jyn had no easy path to action round 2. Our droids moved clockwise around the map; no EoR Han shots. Round 2 I got off a Call the Vanguard shot on the top hallway (Hera, I think?), but left the ranger exposed. He was able to get the ranger kill with Hera and Mak near the diner, but lost both of them to my other rangers' counterstrike. Jyn came down the East side and set up Hair Trigger options on my support; I body blocked with a smuggler and had a comfortable margin of time to prep through the rest of the round. I can't recall Han action through that round, though mine may have helped with the Hera/Mak kills. Ultimately, I was able to put out more damage in round 2 due to his 13 points of attackers being out of position, and that kept an advantage up through time being called in the round. Matt was a good sport about it, especially since he was still getting to know the map.
That was a nerve wracking game (but a very fun and rewarding one) given how different Uscru plays compared to other maps in the cycle, especially on the courier droid mission we played; and my completely lack of preparation on it. I'm not sure how much practice would have helped in our match, you left very few openings for me to capitalize on. You were very tight with your activation order and generally outplayed me at every turn. I definitely should have stayed closer to my support and played the middle sight lines through the lounge instead of trying a frontal assault around the booth; that might have tightened up the score a bit, but who knows. I learned a lot that game, sadly those lessons were about one day too late :D. Congrats again on your top 32 finish.
EDIT: Looking back at my reporting on the Slack Channel, I had forgotten the back breaking Intel Leak which baited my Comms disruption (my hand was pure gas) in to a strategic shift on the opening on Turn 2. I lost Tools, OtL, and EoS + the Comms Disruption.
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Deployments:
Han Solo [12]
Ahsoka Tano [8]
Jyn Odan [5]
Hera Syndulla [4]
R2-D2 [3]
Gideon Argus [3]
Mak Eshkarey [3]
C-3P0 [2]
Alliance Smuggler [2]
Rogue Smuggler [-2]
Commands:
On the Lam [3]
Tools for the Job [2]
Comm Disruption [2]
Negation [1]
Stealth Tactics [1]
Brace for Impact [1]
Smuggled Supplies [1]
Hit and Run [1]
Tough Luck [1]
Armed Escort [1]
Intelligence Leak [1]
Element of Surprise [0]
Take Initiative [0]
Planning [0]
Positioning Advantage [0]Very fun list with a bit of a skill cap on Ahsoka. She was a true MVP in most matches, from pulling Vader out of position to scoring a pile of objective points in Mos Eisley and Nal Hutta to assassinating countless Rangers and eQuays. In terms of command card choices, the spy package was amazing, the command card control was a lifesaver. Same with the defensive package, given that my primary strikers are Jyn and Han, keeping them around for as long as possible placed a huge thorn in my opponents side, especially when they were pumping resources in to taking them out. I swapped in Hit and Run over Right Back At Ya! the day before the event and will not look back, I had underestimated that cards' utility. Every time I played it, it enabled Han's end of round attack, Jyn's Hair Trigger, or kept Ahsoka alive/let her contest an objective. The only thing on the bubble to be cut is Armed Escort. The card is great, but if it is drawn late it is essentially dead, or if you already are pressing an advantage it is a 'win more' play. Not sure what I would cut it for at the moment, given that when it does work it works really, really well.
I had not played Uscru before going to worlds, just too much stuff going on in life to facilitate play testing, so I assumed that I would lose those two rounds (or at the very least be playing an uphill fight). All in all I felt I did well (3-2 if you factor out Uscru), definitely needed some practice, especially on Uscru; and I learned a ton. Worlds was also a continuing reminder of how awesome this community is, and I am very grateful to be a recent addition it. -
To whom it may Concern,
I, like many others, am highly dissatisfied with the procedure used for the 2015 Fantasy Flight Worlds Championships registration. My chief complaints are that the registration process was: overly complicated, slow, and ticket sales opened at the least logical time. The choice to have a player cap on these events, while I understand if to be a necessity of logistical constraints, has also complicated matters of event availability this year; and when coupled with the inefficient process one must complete for registration, has cost many players seats in their game of choice.
Your company has perennially touted this event as a gather of the best of the best to determine which players of you games deserve to hold the title of “World Champion”. I fear this year the championship event will not host ‘the best of the best’; rather it has accidentally catered to the lucky few who were able to login in and complete the unnecessarily complicated process first. With hard caps and reserved seats for events players looking to enter their event of choice are left with extra event tickets they have purchased if that game has sold its all of its open seats, and these players will likely use those tickets to enter other events that they may be less interested in; thus eliminating that seat from someone who truly wishes to compete in their favorite game. The long period between purchasing a badge and event tickets, and receiving the confirmation and coupon code has further exacerbated this issue. Like several other players I have spoken to, I waited nearly half an hour between paying for my badge and receiving my confirmation e-mail and the ability to enroll in events. In the time I had to wait, two of the three events I intended to play in had filled, leaving me with additional tickets with no games to play. In this situation I had one of three choices: to register for another game that I am not overly interested in and thus removing someone else’s ability to enter that championship, to wait and see if a seat opens later in August and go through this atrocious process once again, or to say “forget it” ask for a refund, and not attend an event that I truly enjoy going to. This is unacceptable. Had I known that what I was buying was sold out before I paid for it I would not paid for it; and in doing so saved both parties a lot of time, and your company money. I would feel much less disenfranchised if when I went to pay for my ticket I would have known my events were sold out rather than finding out ex post facto.
The decision to open your ticket sales in the middle of business hours on a Monday is also one that vexes me. The majority of your Worlds participants, me included, are grown adults with jobs. It was impossible for me and many others to be able to login at 12 noon sharp to start the process of registering for events. While there is no single time that would accommodate your entire player base, I feel that a weekday at noon was considerably more inconvenient than midmorning on a weekend.
As I have stated, I do understand the logistical need to cap event seats, however this cap needs to be high enough to accommodate enough of your players. With how fast several of the events have sold out this year I fear this cap was not nearly high enough, which has just added fuel to the fire. I understand the need to hold seats for Regional and National winners, as well as former World Champions; I feel with the limited player space and the desire to find the best of the best these seats need to include Store Champions as well. These players have proven their skill and including them in your reserved seats you would ensure that your best players are able to show up and fight for the title of “World Champion”.
The ubiquitous statement of “If you don’t get in to your main event, don’t worry, there will be side events to play” that has been circulating since the full schedule has been announced is by far the most ludicrous aspect of this fiasco. While we as players do enjoy side events, there is no reason to think that a side event is enough of a replacement to missing out on the main event. I don’t care that there is a two person team tournament for x-wing, or a winter tournament for Conquest, or a NetRunner draft; while those events are fun, what I care about is the shot at the title of “World Champion”. The whole idea of this statement is like showing up at the World Series of Poker and having the dealer say “Hey little buddy, I’m sorry you can’t play in the big game, but there is a game of Crazy Eights in the corner for you.”
In closing I would like to impart a simple request for next year: fix this.
Matt Froom
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Had this happen in the Store Championship today and we didn't have a clear answer so we diced it. I was running two IG-88's (B and D) against Echo and Kenkirk (all ships were Pilot Skill 6), and my opponent has initiative. IG-88B is facing the table edge with no enemies in this arc of sight, and Echo was in arc of IG-88D. My opponent shoots fights and deals enough damage to destroy IG-88B. I take my shots at the same Pilot Skill, normally I would shoot with IG-88D first since the other ship would be removed from play as soon as it shoots (as per the rules of simultaneous attacking); however since IG-88B has no shots (nothing in is firing arc) would he be removed right away, or after I 'shoot' with him since he would have the chance to attack back? This is relevant as IG-88D would have the gunner-esque rerolls if IG-88B is still alive.

Text only rules reference guide
in Star Wars: Legion
Posted
Does anyone have a line on the current rules reference guide as text only? I would love to have a physical copy but the current PDF would straight up murder my printer. I do have several local printshops to have it printed, but would rather use the resources I already have at hand.
Also FFG overlords, would you consider publishing a version of the RRG that is printer friendly, much like the fundamental tournament document?