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Lagspike

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About Lagspike

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  1. I'd recommend checking out my unofficial adventure module "Imperial Storm Commando". It's similar to what you've proposed. Looking for an Imperial Campaign? It's finally here! Check out the Imperial Storm Commando Unofficial Adventure Module, a 174 page book with 4 full adventures for Age of Rebellion. https://app.box.com/s/yeabou6jt02qbnpcrjxnoja5uqvgn3i3 In this module the players are Imperial Storm Commandos, the Elite within Elite Stormtrooper Corps. The PCs play as a part of the 501st Legion under the command of Darth Vader, attached to the recently formed Death Squadron --Lagspike
  2. Hi, I made a version 1.1 of "At a Crossroads" and it now has a new link: https://app.box.com/s/pi1hfcn24ijgo93k768n3ilkhhoqe0xn Can you update the thread?
  3. Updated with new content: 5 modular encounters and an experimental podracing ruleset. --Lagspiked
  4. Hi, can you please add "At a Crossroads" to the list? It's a sourcebook for AoR about the Jospro Sector. https://app.box.com/s/j6paepfovb2jhyygcvctgtaotrr8go1n From the back cover: Plan and prepare for battle in the Outer Rim with At a Crossroads: A sourcebook for the Jospro sector. This sourcebook includes rich details for adventure and excitement within the Jospro sector, perfect for a band of Rebels looking to make a strike. Visit the expansive markets on Sy Myrth, dare to attempt a pod race at the famous Triellus Cup track, or search the wilderness of Cardooine for ruins of a lost Confederacy base. This unofficial guide includes: Detailed information on Jospro sector’s major planets and shorter briefs on several other systems, providing a players 20 new systems and planets to explore. 23 NPC profiles of important figures in the sector to include Imperial forces, criminal elements, and sector leadership. An in-depth Jospro sector map showing local hyperspace lanes, Imperial worlds, affiliated worlds, and unaffiliated worlds. --Lagspike
  5. @Kualan: Thanks! I must have double tapped on the link. It's fixed now. https://app.box.com/s/yeabou6jt02qbnpcrjxnoja5uqvgn3i3 Regarding modular encounters.. that's a trick one. It's hard to produce something that hasn't already been done in another book, and I don't have a group to playtest with. Any way, I'll give it a shot and see what comes out. --Lagspike
  6. EDIT: UPDATED CONTENT TO INCLUDE MODULAR ENCOUNTERS AND EXPERIMENTAL PODRACING RULES Hi, Lagspike again. You might remember me from Imperial Storm Commando. (https://app.box.com/s/yeabou6jt02qbnpcrjxnoja5uqvgn3i3) I was inspired by Dawn of Rebellion and our own Concise Locket's sector megathread, so I created a sourcebook for the Jospro sector. I took a lot of material from legends and a little from cannon. Then I filled in the holes and added a lot of new content. All told, it came out to 56 pages. https://app.box.com/s/pi1hfcn24ijgo93k768n3ilkhhoqe0xn From the back cover: Plan and prepare for battle in the Outer Rim with At a Crossroads: A sourcebook for the Jospro sector. This sourcebook includes rich details for adventure and excitement within the Jospro sector, perfect for a band of Rebels looking to make a strike. Visit the expansive markets on Sy Myrth, dare to attempt a pod race at the famous Triellus Cup track, or search the wilderness of Cardooine for ruins of a lost Confederacy base. This unofficial guide includes: -Detailed information on Jospro sector’s major planets and shorter briefs on several other systems, providing a players 20 new systems and planets to explore. -23 NPC profiles of important figures in the sector to include Imperial forces, criminal elements, and sector leadership. -5 modular encounters, including podracing rules for The Triellus Track Race, to help GMs create authentic adventures within the Jospro sector. Enjoy! --Lagspike
  7. https://app.box.com/s/yeabou6jt02qbnpcrjxnoja5uqvgn3i3 Imperial Storm Commando.
  8. Yep, the farmer is a dead man. I definitely think Durda is going to drag them in to pay their debt (obligation, like min 30). They’ll have to work it off an the sly, or else Soshu is going to feel slighted (more obligation?)... Maybe it gets so bad both Hutts team up to take down the party. —Lagspike
  9. Wow... just wow. Way worse than I could have ever imagined it would turn out. I had a funny thought though - maybe this works as your cliffhanger: A plucky band of Rebels shows up to save the day. Depending on how you want to scale it you could go anywhere from just a few heroes to an entire strike team, maybe even a Nebulon-B or Mon Cal cruiser. Or, to really ramp it up... Rogue Squadron shows up, with Luke leading the charge. --Lagspike
  10. We shall call this land... "This Land". No! We shall call it "Your grave!" Curse your sudden, but inevitable, betrayal!! I miss Firefly.
  11. Alright, I feel bad for making a joke of it. Here's my advice on this one. You probably don't want to hear this: Let the Chiss win. .. ... Maybe the XO turns on the Captain and then the rest of the crew does too. "Man I hated that a**hole." Your game has turned a different direction than you were expecting. So in the spirit of the Star Wars let's go with "Yes, and" instead of "No, but". The FFG Star Wars game is meant to be about the GM and PCs working together to create a shared narrative, but it seems like your game has become GM vs. Players. So your players are murderhobos - that's the game they want to play. You either need to have a discussion about changing the tone of the game or you need to go with it and let the players have their fun. --Lagspike, wandering GM without a game.
  12. I sat there for like 10 minutes trying to figure out how to respond to this thread.. and that's all that came out.
  13. The Mormons are going to be pissed.
  14. I came up with a few ideas. I tried to tie it to fishing, but the best I got was they hitch a ride with some mercs going to re-supply the station and the haul is fishing gear. For these I'm assuming your group is a playing AoR. The stolen Imperial Shuttle they used to escape previously is the Shuttle Tydirium from ROTJ. Do the players take it to Rebel High Command and ditch their ship or risk going back to the station and losing the shuttle? Just as the PCs start to make headway an L3-37 style droid riot breaks out on the station. The occupying force accidentally(?) damages a critical system on the station - gravity / heat / water / electricity. A classic - the hyperdrive on their ship has been disabled and must be repaired before they can leave the system. --Lagspike, wandering GM without a game
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