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Everything posted by DaveRob

  1. So he's saying they might start planning one tomorrow, just not today.
  2. DaveRob

    The Red Defender

    Wait, people are still flying Soontir?
  3. ...and EPT and 2 x torpedo slots.
  4. Instead of spending half a day organising and then tidying away cards, everyone should print off their lists and simply cross out shields as they are removed and upgrades as they are used. The only exception would be ships with shield regen or upgrades that can be flipped back up after they are used. Maybe have some kind of extra token system next to the models to show which ships have activated or not. It will take a few rounds to get on top of the order of activation and even then expect some ships to be missed and played out of order by mistake.
  5. How long since the F-16 entered service? Almost 40 years ago.
  6. This didn't turn out how you thought it would.
  7. "Accelerate to attack speed!" ...reveals 1 straight.
  8. If the Lambda doesn't have Palp on board then I'm not sure if you are getting much benefit by including it. I would go for a third ace in that instance (The Inquisitor with PTL, title and twin ION rather than Autothrusters is 30 points) , or a PS1 Defender with Twin ION as a blocker.
  9. I think an appropriate EPT could be: "Ride into the danger zone" When you reveal your dial you may instead discard this card to perform a white 2 S-Loop immediately followed by another white 2 S-Loop, followed by a white 5 K-turn, followed by a white 3 straight and come in for a landing to the wild applause of an amped-up crowd.
  10. Hmmm, in that case: Moralo Eval - 51 Heavy Laser Cannon IG-88D Gunner Dengar Burnout Slam IG88-B - 49 Crack Shot Fire-Control System Tractor beam Heavy Laser Cannon IG-2000 Autothrusters I might still swap Crack Shot for A Score to Settle and put Inertial dampeners on IG88B. I'll give it a run and see if I can keep the enemy in arc!
  11. OK so maybe I have been looking at the interaction wrong and Gunner is better than Hotshot co-pilot: If you have IG-88D, Gunner and Dengar onboard and your wingman is IG-88B, you attack with your primary and miss, then you can choose to use IG-88B ability and attack with HLC. With luck you get a decent hit with HLC, but Gunner would effectively still be available to use from your first, missed attack so you attack again with 3 dice and hopefully get another hit or 2 through? Or would your hit you scored with HLC cancel out the Gunner opportunity?
  12. I thought about using Gunner, but why not just have a primary attack that you want to miss and remove a focus token, and then an HLC attack with Dengar reroll and focus hopefully against a target that can't attack. I'm not sure what the real benefit would be? Edit - Dengar has 2 benefits in mind - say I roll blank, hit, hit on my primary attack then I would be inclined to reroll 1 or both of those hits to reduce the chance of damage going through. Then when I want to get damage through obviously Dengar can do the opposite.
  13. Thanks for the replies - those are some good points raised.
  14. I have been toying around with a list that I previously would have mostly considered casual, but after what I came up against repeatedly at a recent tournament, might be effective: Moralo Eval - 51 Heavy Laser Cannon IG-88D Hotshot Co-pilot Dengar Anti-Pursuit Lasers IG88-B - 48 Trick Shot Fire-Control System Tractor beam Heavy Laser Cannon IG-2000 Autothrusters You should theoretically get a lot of damage through on your heavy laser cannon attacks (provided you can keep your target in arc), and more specifically you can target PS3 Scurrg missile carriers either with hot shot co-pilot for deadeye, or if they have TL you can tractor beam them onto a rock or out of arc (less likely but hey, sounds fun!). Thweek will have to just shadow your pilot skill. So that leads to the question... The list is 99 points, which means I could spend the remaining point on Inertial dampeners for IG88B, Rigged Cargo Chute on Moralo, a 1 point EPT on IG88B, or a 1 point initiative bid. What would you include or change out?
  15. If you are being economical and don't want to spend 4 points on engine upgrade, 1 point on Twin ION engines gives you 4 more options for clearing stress.
  16. I like the Imperial list with Trick Shot added to Vader and Quickdraw. There are a lot of Miranda / Nym lists around that melt quickly with 4 red vs 2 green dice attacks, and you'll hopefully stay out of bomb range in the process.
  17. Did you enjoy the "stealing the plans to the death star" movie? I did!
  18. Sounds good to me. The thing is though the ace then has to survive a TLT attack or 2 after spending the evade token so I don't think it is enough to see even Soontir Fel reclaiming his rightful spot on the table. I guess it is a case of taking an evade instead of a boost or barrel roll to avoid the bomb so you gain another option but still lose your action economy advantage.
  19. How about: Imperial Boba VI Rebel Captive Andrasta Bomblet Generator Engine Upgrade ...50 points
  20. I try not to get too technical with rock placement, but usually the most important one for me is the one that will be closest to where I want to set up as it could well force an adjustment to my opponents maneuvering after the initial contact. In fact I am usually more likely to place rocks on my side of the mat than the opponents. As mentioned above, if you have a list that is vulnerable to a good joust then place them at 90 or 45 degrees and give yourself options.
  21. Hi I'm Roger, Academy Pilot. I am handy with a bucket and mop.
  22. I doubt anyone would be subtle enough or that much of a hopeless cheat to make this a problem at tournaments. One thing that happens frequently though is someone reveals for example a 2 hard turn and then says hey do you mind if I check to see if a 3 hard would have made it instead? This would be the time to whip out the app and go through the "what ifs" without messing with the board state - if you both agree of course. Edit - tried it last night and it is pretty good.
  23. My money is on Torkhil Mux instead of Palob, with TLT and Dengar crew. For 28 points you have an almost guaranteed 2 hits per round against Nym or Miranda and they really don't want to be PS0 so that 1-2 range exclusion range keeps the bombs away as well.
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