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HarryFel

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Posts posted by HarryFel


  1. I think that the OP wants to get the combo of Tractor Beam hit followed by the swarm piling hits onto the enemy, hence opting for the /D title.

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    40 Vessery (35), /D (0), Tractor Beam (1), Expertise (4)15 Epsilon Squadron Pilot (15)15 Epsilon Squadron Pilot (15)15 Black Squadron Pilot (14), Crackshot (1)15 Black Squadron Pilot (14), Crackshot (1)100 Total

    Yes, this was my idea originally. I figured since there are so many high HP builds that having a defender strip a green die for 3-4 TIE attacks would be highly effective against the 2-dice large ships.

    I considered Vessery, but he's less of a closer IMHO.

    Great suggestions. Any others?


  2. Once tail gunner comes out, this could be a solid list.

    Kath Scarlet (Scum) — Firespray-31 38

    Predator 3

    Tail Gunner 2

    Glitterstim 2

    Engine Upgrade 4

    Ship Total: 49

    Dengar — JumpMaster 5000 33

    Adaptability 0

    Tactician 2

    R5-P8 3

    Inertial Dampeners 1

    Punishing One 12

    Ship Total: 51


  3. I've played teh Doom Shuttle quite a bit and have learned that you don't want to keep the shuttle out of the fight for more than a round, two at the more. The extra damage that is can deal with just 3 red dice plus Vader is significant. If you have a bad roll with one of your defenders, you don't want to get left with a single defender and a shuttle. 

     

    Maybe slow roll the shuttle on turn on, continue with 1-straight\banks and lob dice from afar. Just don't wait to long. Without Palp, most people will ignore it for the first couple turns.


  4. With Lightning Reflexes, you're going to REALLY want Twin Ion Engine Mk. II on Ryad. You will be very easy to block with only straights as green with a stress.

     

    That being said, it only leaves 1pt for initiative. That puts Whisper in an odd place against Aces lists. You'll really want to win that bid.

     

    The best thing that I can think of is to change the shuttle since it is unlikely that you'll be within range 1-2 of the shuttle with either Whisper or Ryad very often. Besides that, Whisper has FCS. So you're really only going to be helping Ryad if she's in range 1-2.

     

    I do like your list, I'm just trying to think through a 6-8 turn game and how it would play out. I think I'd go something like this if you want to keep Advanced Sensors:

     

    Omicron Group Pilot — Lambda-Class Shuttle 21
    Advanced Sensors 3
    Ship Total: 24
     
    "Whisper" — TIE Phantom 32
    Veteran Instincts 1
    Fire-Control System 2
    Agent Kallus 2
    Advanced Cloaking Device 4
    Ship Total: 41
     
    Countess Ryad — TIE Defender 34
    Adaptability 0
    Twin Ion Engine Mk. II 1
    TIE/x7 -2
    Ship Total: 33
     
    Total: 98
     
    OR, with a little more punch on the shuttle:
     
    Omicron Group Pilot — Lambda-Class Shuttle 21
    Darth Vader 3
    Ship Total: 24
     
    "Whisper" — TIE Phantom 32
    Veteran Instincts 1
    Fire-Control System 2
    Agent Kallus 2
    Advanced Cloaking Device 4
    Ship Total: 41
     
    Countess Ryad — TIE Defender 34
    Adaptability 0
    Twin Ion Engine Mk. II 1
    TIE/x7 -2
    Ship Total: 33
     
    Total: 98
     
     

  5. Here is a slightly different take that will help strip tokens before OA fires. Looks like fun, too!

     

    Colonel Vessery — TIE Defender 35
    Adaptability 0
    Tractor Beam 1
    Twin Ion Engine Mk. II 1
    TIE/D 0
    Ship Total: 37
     
    "Omega Ace" — TIE/fo Fighter 20
    Opportunist 4
    Comm Relay 3
    Ship Total: 27
     
    Scimitar Squadron Pilot — TIE Bomber 16
    Fleet Officer 3
    Systems Officer 2
    Twin Ion Engine Mk. II 1
    TIE Shuttle 0
    Ship Total: 22
     
    Obsidian Squadron Pilot — TIE Fighter 13
    Ship Total: 13
     
     
     
    Systems Officer plays into Vessery very well, then he plays into Omega Aces's need to have the target not have tokens. I'd imagine someone would spend tokens to avoid being TB'd and reduced agility then be shot at with Vessery's 3 red dice.

  6. I've used this build that helped greatly against a Dengaroo build. The push for Vader and the additional stress helped mitigate Manaroo's shenanigans with actions being pushed over to Dengar. Once Manaroo went down, Dengar wasn't so bad without all the actions.

     

     

    Gamma Squadron Veteran — TIE Bomber 19
    Rebel Captive 3
    Darth Vader 3
    TIE Shuttle 0
    Ship Total: 25
     
    Countess Ryad — TIE Defender 34
    Push the Limit 3
    Twin Ion Engine Mk. II 1
    TIE/x7 -2
    Ship Total: 36
     
    Glaive Squadron Pilot — TIE Defender 34
    Predator 3
    Tractor Beam 1
    Twin Ion Engine Mk. II 1
    TIE/D 0
    Ship Total: 39

  7. The wings look like they fold up like suicide doors on a lambo.

     

    It looks like there is a front and rear crew. So it would make sense to be applicable to "tail gunner".

     

    Further, it looks like the middle section is bomb\munitions capable, which would make sense in Rogue One on planet\based attacks.

     

    So my guess is going to be a TIE Bomber upgrade that is slightly faster with less munitions.

     

    Just my 2 cents\observations.


  8.  

    The Lambda is a gorgeous thing for repaints and comes laden with useful goodies, upgrade wise it's probably one of the best when it comes to bang for your buck. HLC's, Sensor Jammers, Rebel Captives, Advanced Sensors, all upgrades that are rather in short supply.

    The dark side is strong with temptation. Your logic and reasoning with its words and meaning. Now I'm tempted to get more just to fly 4 of them!!

    Dang it, I hope my LGS is sold out....


  9. MIne aren't as beautiful to look at as yours  :o

     

    pic3084045.jpg

     

    I had a huge mess in all my X-Wing stuff, this is the shot I took after sorting all my ships, and sorting the cards by faction / upgrade type. I haven't gotten further than that yet - I still have a big messy pile of bases and tokens and pegs...

     

     

    5 Lambda shuttles? Seriously? Just for the hell of it, you MUST fly the space cow herd list!!!!! DO IT! and report back! I'd play you just to say I played against a 4 shuttle list. LOL I'm still laughing.

     

    Awesome collection too. 

     

    Still, 5?


  10. My local store will have them this weekend.  I usually order from Mini Market but since I'm not buying a whole wave I'll give my brick store some patronage.

     

     

    I'm normally on the same boat here, but the MM price is only $4 less than the Brick store locally. I figure even at $8 for two boxes, it's worth supporting the local folks where I play. I guess that was the point of the Ass-Mo-Dee deal though. Such is life.


  11. I've got to say that it pains me to hear so many folks have such poor experiences at game stores. I guess I'm spoiled. The local store near me is a coffee shop with great cooler of bottled drinks, good food, and a killer coffee & drink bar. Oh, and they sell games, comics and other things like MTG, X-wing, etc. They have a great cafe in the front and on the side and back they have tables for gaming. There are nights reserved for different games, FNM for example, Monday X-wing, etc.

     

    Everyone there is awesome from a customer service perspective and the business is a great model for success. 

     

    Perhaps I should tell the guy to expand to all 50 states!!

     

    May all your hits be crits, cheers!!!


  12. I only bought one. I've had fun running it alongside Boba. I'm sure he'd work great with Dengar too. 

     

    I ran this setup with "B" and Boba for several months. I'd keep IG-B at distance and get VI Boba in close. It worked great for Boba to strip shields at PS10 and then IG-B to throw the HLC action. I went 3-3 at last year's local regional, I would have done much better if I was a better pilot... :/


  13. Side question: Where do you find the status. When I look at the product page, it only shows "Not yet released".

     

    Here is the product link that I'm referring to above. Thank you.

     

    Nevermind, found the "Upcoming" link after I posted this senseless dribble. 


  14. I'm just waiting for Imp Vets. I'm super excited. My list is below. I think it will provide some great counters to many things out now and provide overall balance.

     

    Countess Ryad — TIE Defender 34
    Push the Limit 3
    Twin Ion Engine Mk. II 1
    TIE/x7 -2
    Ship Total: 36
     
    Glaive Squadron Pilot — TIE Defender 34
    Adaptability 0
    Twin Ion Engine Mk. II 1
    TIE/x7 -2
    Ship Total: 33
     
    The Inquisitor — TIE Advanced Prototype 25
    Push the Limit 3
    Autothrusters 2
    TIE/v1 1
    Ship Total: 31
     
    Total: 100
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