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HarryFel

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  1. Yes, this was my idea originally. I figured since there are so many high HP builds that having a defender strip a green die for 3-4 TIE attacks would be highly effective against the 2-dice large ships. I considered Vessery, but he's less of a closer IMHO. Great suggestions. Any others?
  2. Just curious if this build holds up at all currently. I haven't played in nearly a year but have been lurking. Any feedback would be appreciated. Countess Ryad — TIE Defender Predator 3 Tractor Beam 1 Twin Ion Engine Mk. II 1 TIE/D 0 Ship Total: 39 Black Squadron Pilot — TIE Fighter x4 Crack Shot 1 Ship Total: 15
  3. What was her name? Ladies & gentleman, this thread is closed. We have a winner!! )
  4. .....would like a word with you.
  5. Once tail gunner comes out, this could be a solid list. Kath Scarlet (Scum) — Firespray-31 38 Predator 3 Tail Gunner 2 Glitterstim 2 Engine Upgrade 4 Ship Total: 49 Dengar — JumpMaster 5000 33 Adaptability 0 Tactician 2 R5-P8 3 Inertial Dampeners 1 Punishing One 12 Ship Total: 51
  6. I've played teh Doom Shuttle quite a bit and have learned that you don't want to keep the shuttle out of the fight for more than a round, two at the more. The extra damage that is can deal with just 3 red dice plus Vader is significant. If you have a bad roll with one of your defenders, you don't want to get left with a single defender and a shuttle. Maybe slow roll the shuttle on turn on, continue with 1-straight\banks and lob dice from afar. Just don't wait to long. Without Palp, most people will ignore it for the first couple turns.
  7. With Lightning Reflexes, you're going to REALLY want Twin Ion Engine Mk. II on Ryad. You will be very easy to block with only straights as green with a stress. That being said, it only leaves 1pt for initiative. That puts Whisper in an odd place against Aces lists. You'll really want to win that bid. The best thing that I can think of is to change the shuttle since it is unlikely that you'll be within range 1-2 of the shuttle with either Whisper or Ryad very often. Besides that, Whisper has FCS. So you're really only going to be helping Ryad if she's in range 1-2. I do like your list, I'm just trying to think through a 6-8 turn game and how it would play out. I think I'd go something like this if you want to keep Advanced Sensors: Omicron Group Pilot — Lambda-Class Shuttle 21 Advanced Sensors 3 Ship Total: 24 "Whisper" — TIE Phantom 32 Veteran Instincts 1 Fire-Control System 2 Agent Kallus 2 Advanced Cloaking Device 4 Ship Total: 41 Countess Ryad — TIE Defender 34 Adaptability 0 Twin Ion Engine Mk. II 1 TIE/x7 -2 Ship Total: 33 Total: 98 OR, with a little more punch on the shuttle: Omicron Group Pilot — Lambda-Class Shuttle 21 Darth Vader 3 Ship Total: 24 "Whisper" — TIE Phantom 32 Veteran Instincts 1 Fire-Control System 2 Agent Kallus 2 Advanced Cloaking Device 4 Ship Total: 41 Countess Ryad — TIE Defender 34 Adaptability 0 Twin Ion Engine Mk. II 1 TIE/x7 -2 Ship Total: 33 Total: 98
  8. Here is a slightly different take that will help strip tokens before OA fires. Looks like fun, too! Colonel Vessery — TIE Defender 35 Adaptability 0 Tractor Beam 1 Twin Ion Engine Mk. II 1 TIE/D 0 Ship Total: 37 "Omega Ace" — TIE/fo Fighter 20 Opportunist 4 Comm Relay 3 Ship Total: 27 Scimitar Squadron Pilot — TIE Bomber 16 Fleet Officer 3 Systems Officer 2 Twin Ion Engine Mk. II 1 TIE Shuttle 0 Ship Total: 22 Obsidian Squadron Pilot — TIE Fighter 13 Ship Total: 13 Systems Officer plays into Vessery very well, then he plays into Omega Aces's need to have the target not have tokens. I'd imagine someone would spend tokens to avoid being TB'd and reduced agility then be shot at with Vessery's 3 red dice.
  9. I've used this build that helped greatly against a Dengaroo build. The push for Vader and the additional stress helped mitigate Manaroo's shenanigans with actions being pushed over to Dengar. Once Manaroo went down, Dengar wasn't so bad without all the actions. Gamma Squadron Veteran — TIE Bomber 19 Rebel Captive 3 Darth Vader 3 TIE Shuttle 0 Ship Total: 25 Countess Ryad — TIE Defender 34 Push the Limit 3 Twin Ion Engine Mk. II 1 TIE/x7 -2 Ship Total: 36 Glaive Squadron Pilot — TIE Defender 34 Predator 3 Tractor Beam 1 Twin Ion Engine Mk. II 1 TIE/D 0 Ship Total: 39
  10. The wings look like they fold up like suicide doors on a lambo. It looks like there is a front and rear crew. So it would make sense to be applicable to "tail gunner". Further, it looks like the middle section is bomb\munitions capable, which would make sense in Rogue One on planet\based attacks. So my guess is going to be a TIE Bomber upgrade that is slightly faster with less munitions. Just my 2 cents\observations.
  11. All it needs is a clear base and a cardboard chit with firing arc!!! I'm guessing similar dial to the Lambda with perhaps a forward 4, white 3-bank, and no stop.
  12. Curious if this works. It says ..."against a ship inside your firing arc"... Since a K-wing, for example, has a 360 degree firing arc, I suspect it works at range 2. Thank you kindly.
  13. HarryFel

    100!

    The dark side is strong with temptation. Your logic and reasoning with its words and meaning. Now I'm tempted to get more just to fly 4 of them!! Dang it, I hope my LGS is sold out....
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